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Posts from Обсуждение Might And Magic 7

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It’s just awful! :) (Maybe I should buy it and play).
Просто еще один
In reply to Katrine
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Katrine;1853
For the Dark.
Please, tell me how to:
1. Get the Soul Vessels from the Light's testing ground (where are they???)
2. Where to find the key in the Temple of Darkness????
I don't know how to continue playing without this half of the key... :smile50:
In reply to annanika
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1. The containers are located behind a wall, which is locked with three keys. There will be a "backup" exit from the polygon, several barrels, and containers in a chest.
2. The key is in a chest under the altar. You need to look down, move the altar, and there will be a chest.
Подмосковный рейнджер, не ведающий стаха
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Hey everyone! I have a question. Is this a bug in my game version, or does it happen to everyone? When you choose the Darkness path, the new judge from Dey sends you to the Abyss to see Archibald. In Archibald's castle, I couldn't get past the second room; if I tried to go further, everyone turned red and started attacking my heroes. In the end, I had to find Archibald using invisibility.
Regarding castles and keys: Someone mentioned that they couldn't open the chest in the central hall because of the fog walls. I had a different bug: I couldn't open the chest with the second half of the artifact in the Temple of Light.
In reply to MiLedy
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MiLedy;106186
Hey everyone! I have a question. Is this a bug in my game version, or does it happen to everyone? When you choose the Darkness faction, the new judge from Dey sends you to the Abyss to Archibald. In Archibald's castle, I couldn't get past the second room; if I went further, everyone turned red and started attacking my heroes. In the end, I had to find Archibald using invisibility.
Regarding castles and keys: Someone mentioned that they couldn't open the chest in the central hall in the Walls of Mist. I had a different bug: I couldn't open the chest with the second half of the artifact in the Temple of Light.

You need to sail to Archibald on a boat. Yes, the castle has a very confusing system. So, you need to do this: enter, go left, and get into the boat. Click on the lever – the boat "sails." You need to get out of the boat at the third "dock."
Подмосковный рейнджер, не ведающий стаха
In reply to Magnus
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Magnus;6228
Does anyone know what these artifacts are (see screenshot) and where they can be found? Thank you in advance! I only know that there is a Moon Temple Cloak and a Priest's Mantle of the Cult of Baa here.

These items are obtained by killing dragons (preferably red or green) using the save/take/not-take/reload method.
They drop with the names Artifact/Relic.
There are approximately 30-35 of them in total. Relics are of three types:
- neutral (available for immediate use)
- tailored for light/darkness (available after choosing a path) - for example, the Mace of the Light Priest in the picture.
The practical meaning is to start a new game with the intention of eliminating and tediously killing a dragon on Emerald Island for a long time, as the artifacts are good for a weak party.
In reply to Мугайс
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Mugais;105416

2. The key is in a chest under the altar. You need to look down, move the altar, and there will be a chest.
Do they call that small table an altar, which is visible right away when you enter?
UPD.
I found it myself.
In reply to Dyb
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I can't get past the Klanker's laboratory in the Dungeon campaign:(
What do I need to do there?
In reply to Lishenets
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Lishenets;113782
I can't get past the Clanker's laboratory in the Dungeon faction:(
What do I need to do there?


And what do you need to kill there? The Dragon's Eye, or were you given a task to kill Cerberus the Devil, or free Ironfist? Or is it something else? I'm right, right?

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By the way, do you have ICQ? My nickname is Lishenets. Add me, I'll help you, and it's easier to communicate via ICQ.
In reply to MANTIKOra
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MANTIKOra;113802
What do you have to kill – the Dragon’s Eye, or were you given a task to kill Cerberus the Devil, or maybe free Ironfist? In short, is it one of these, am I right? Or is there something else???

Added after 4 minutes
By the way, I have an ICQ account, Lishenets. Add me there, I’ll give you some tips, and it’s easier to communicate via ICQ.
This is the first quest from Archibald; you need to remove the protection from the laboratory located in the Tulaarian Forest.
In reply to Magnus
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I don't have a key. So, what should I do? There seems to be a hidden door there.
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MANTIKOra;113970
You need to be in the Abyss. Go to the incubator; you can kill everyone or not, it's up to you. There are buttons on the walls, and another hidden one in the water. You fall down. By the way, do all of this while invisible. That's how I did it a year ago. There are a lot of monsters running around there, and there's a secret exit. So, save often. By the way, you have expert-level air magic, or something like that... Right?
I've figured out the incubator a long time ago. I meant the quest from one of the advisors where you need to remove the magical protection from the Clanker's laboratory in the Turanian Forest.
In reply to Lishenets
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Lishenets;114312
I figured out the incubator a long time ago. I meant the quest from one of the advisors where you need to remove the magical protection from the clanker's laboratory in the Turanian Forest:(
I didn't play through it myself as Dark, only as Light, here's a walkthrough on Igromania here's a walkthrough of the Clanker's laboratory, from Igromania
You need to get into this laboratory to complete a quest for the dark heroes, which you will receive in Pit. The Dungeon is quite small, but very rewarding. Your enemies here are Gogs, Golems, and Eyes. Engage them in magical combat, luring one or two creatures out of the group at a time. Enter the room on the right, drink potions from the barrels, and destroy the Golems. Then, from the entrance, step to the left, and then turn left again into the room with the Eyes. Press the button, and the stone slabs opposite it will rise. There are many good items in the chests, and if you're lucky, you might even find the artifact Seven League Boots. Be careful: all chests and cabinets in the laboratory are mined!

Be careful in the next corridor with the trap – you can dodge it. Enter the small rooms behind the wooden doors and collect the prizes. Once you are past the corridor with the trap, in the library, destroy the Eyes and take the scrolls. Now, face the wall that is directly to the right of the entrance to the library. Slowly turn to the left, and on the fourth shelf of the bookcase, your eyes will find a small black switch. Press it, and a secret passage will open.

Right in front of you will be another alchemy warehouse, enter it and immediately run out to watch the battle between the Golem and the Eye. Finish off the Eye – you will receive an amulet with +15 to the alchemy skill. Next to the warehouse, open the grate and find a strange mechanism with two stone barrels and an Eye in the room. This is what will lower the magical shield. Quest completed! Turn 180 degrees and walk to the wall – it's fake. Exit the laboratory.

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and how do I deal with it when I'm not on Darkness or Light? I'm weak at that moment, and I only have 10564 gold.
In reply to MANTIKOra
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MANTIKOra;115204
How do I level up when I'm not playing as either the Dark or Light faction? I'm weak at this point, and I only have 10,564 gold.
Kill monsters, sell loot, and complete simple quests.

"Let's fly to the most beautiful sky. No matter how many times your wings break, keep trying."©Crono Crusade

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