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Posts from Ranger "Refugees" - [5th campaign, 1st mission]

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#91
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I also want to mention a bug in the Elven campaign. The first time I completed mission 2, mission 4 was immediately unlocked. When I replayed and completed mission 2 again, mission 5 was unlocked, even though I hadn't completed missions 3 and 4.
#92
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I used these two heroes solely as support units. Fai'den is great even without the Creature Ability. And, in my opinion, the tactic and the ability itself are quite good.
In reply to Boris K
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#93
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Boris K;113801
I used these two heroes exclusively as support. Faelan is great even without the special ability. And the tactic, in my opinion, is a pretty good ability.
Yes, a lot has already been said about the questionable usefulness of the super ability (if you level it up fairly, and don't just get a hero of level 10 with the special ability in their "inventory"). By the time you level up to it, you'll be tearing through everyone with your bare hands anyway, and I personally find it inconvenient to complete a bunch of missions with skills that I don't usually play with.
As for the tactic... well, it's certainly not useless, but I would prefer "Forest Fury" + "Battle Frenzy" + "Archery". Something like that... :smile26:
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#94
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what is SA???????????????????????????????????
In reply to conrad11
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#95
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conrad11;113819
what is SA?
Super Ability.
It's a powerful ability, but the path to acquiring it is difficult and inconvenient, and it's usually given around levels 29-30, no earlier (or check the Skill Wheel).
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#96
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true luck? or does it give you a hero who already has it?
In reply to conrad11
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#97
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conrad11;113822
True luck? But doesn't that give you a hero who already has it?
I don't remember about True Luck specifically, but in campaigns, you occasionally find heroes (often from prisons...criminals:smile08:) whose level and skills don't match the special ability slot. That's what I was talking about: with weak heroes, the ability looks very impressive (and you can also fill the skill slots as you see fit).
By the way, in the campaign for Rai'lag, I freed a Necromancer hero with the Shriek of Horror from prison. I decided to try him out and see how the special ability works. But...he hadn't leveled up the Banshee's Cry.:smile52: So, the ability is there, but you can't use it. Pure idiocy, unadulterated and beautiful...:smile44:
In reply to Слоныш
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#98
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True Luck is a powerful ability, but the path to it is fraught with danger. Luckily, Talana received it for free. In the first mission, everything is great; just don't choose the lowest difficulty level, or the game will never end!
9 ДРАКОНОВ.
Асха - Порядок! Ургаш - Хаос! Силат - Воздух!
Шаласса - Вода! Аркат - Пламя! Силанна - Земля!
Сар-Илам - Дракон-Маг! Эльрат - Свет! Маласса - Тьма!
In reply to conrad11
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#99
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conrad11;113822
True luck? But doesn't that game give you a hero who already has it?
Actually, yes. I replayed "Defense," and there are indeed two level 10 heroes with True Luck.
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In reply to 3DogMZA
#100
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3DogMZA;114528
The first mission is great; just don't choose the lowest difficulty level, or the game will never end! :)
My friend completed this mission on Recruit difficulty in version 1.5. I easily completed it as a Warrior, but playing as a Hero is postponed indefinitely because I installed 2.1 yesterday and started the add-on campaign.
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#101
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I recommend getting the unofficial expansion for Heroes of Might and Magic V – Dark Elves. In the campaigns for Sylvan and Dungeon (Dark Elves), you get more troops and resources.
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#102
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In this mission, there's a witch's hut near the city. This means that right from the start, you can send a secondary hero to check it out. If the witch offers a skill that doesn't suit you, you can simply restart the mission.

For example, I eventually managed to get the War Machines skill, and considering it has a 2% chance of dropping, and it's an incredibly powerful skill for the High Elves (especially in the campaign against the AI), it's worth it.
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#103
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I struggled with it for three evenings, replaying until I realized that I just needed to hire alternative heroes (3) and position them: 1 - next to gate 5 (from left to right), one between gates 3 and 4, and one between gates 1 and 2. They should all stand in the middle between the gates, within a distance of less than one turn. Practice shows that the Necropolis units, even if they capture the posts, don't go deeper, and even if they just captured a post, you can safely go and capture it - they don't leave their own units there, and an empty post can be captured even with just one Fairy.)))
I ran around in circles with Fedor, visiting the upgrade locations, and received a map from the cartographer - by defeating the Liches (Archliches) on the far right, we get a key and go to the cartographer. It's convenient because you can see when Beare is coming for you.
It's noteworthy that Beare doesn't care about other heroes at all - she runs directly towards the castle. You need to put a hero there, buy everyone, and just sit. He destroyed her so quickly that I was even disappointed - I spent so much time on what was essentially an easy mission...
танцы и бой:smile19:
#104
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My computers left a considerable army in the garrisons. Fedya brought them back with significant losses. Vulnerable heroes would have been defeated without a chance. I played through the campaign as a hero. I was too lazy to recruit machines from the witch. But I also restarted the mission several times – I tried to find Ossir in the tavern. Fedya needs archers. He tore through everyone in the following missions, even without the machines. Some problems only occurred in the 2nd mission. There, I also tried to find Ossir in the tavern.
#107
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I have a question: what should I do if the hero's development in a mission starts to "lean" towards one type of magic? (i.e., they give you skills that aren't needed), but I want to take a little bit of everything at the beginning.

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