Posts from Monetization of the game "Heroes of Might and Magic 2, 3, ..."
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт
Those who play Heroes of Might and Magic III don't hang out in the "smoking room."
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт
For example, invest 5 million rubles in servers, marketing, and creating such a platform. Organize all sorts of tournaments, fill the site with content. If two people want to compete against each other, they each put 300 rubles into the bank. The organizer/platform takes 10% for itself, as a kind of judging fee, cheat detection, and other perks, and the rest goes to the winner. Honestly, I would play in such matches.
What's the problem with creating such a platform? Local gurus have thought about this a thousand times. What is the main obstacle to this process? Is it that people don't pay? Have you checked this? Is there no one to take it seriously? Is there a lack of necessary investment? Are there no prospects in this direction for HMM?
It seems you answered yourself. You have 5 million – invest it. And to attract other people's investments – again, go for it: draw up a business plan, calculate monetization and payback periods. At the same time, read the legislation regarding gambling. That is, all this activity related to games for money will have to be carried out through a foreign country. I assure you, 5 million, when recalculated with all the associated hassles, will increase many times over. And there isn't a million-strong audience ready to pay.
You yourself write that you are not ready to donate for streams and pay for the development and support of the game: how nice – and make it all for free.... And 10 percent commission in a duel game is 20 percent of the winnings. And why would players pay such a huge percentage to intermediaries when they can agree directly?
"Совесть - она либо есть, либо её нет" (с) RedWhait HP
Hello everyone! If this question is not in the right section, please ask the moderators to move it to the appropriate one, thanks.
I perfectly understand that this question has been raised more than once.
I will try to be specific and concise. Why are there no paid tournaments for HMM? Why is there no online platform where you can participate in tournaments of various levels: team play, playing against the AI, survival mode, walkthroughs, etc. But not just in tournaments for fun, but where there is a prize pool and an entry fee.
For example, I sometimes play chess on the Lichess website, and tournaments are held there around the clock in dozens of categories. True, it's free). Very rarely, prestigious arenas are held with a prize pool of 500 bucks. Why isn't there an ANALOG for Heroes?
There seems to be some kind of community in Russia? Yes, there seems to be. Well, several thousand, tens of thousands can be gathered. This is more than enough.
I'm looking at all this from my point of view! I play poorly, of course, it goes without saying. But I wouldn't mind playing in tournaments, but not just for FUN, but so that there are monetary prizes. Yes, my chances are close to zero, I don't care, the fact itself is important. I am ready to pay an entry fee, for example, 1000 rubles, when the prize pool is 200K.
For example, invest 5 million rubles in servers, marketing, and creating such a platform. Organize all sorts of tournaments, fill the site with content. They want 2 people to compete against each other - they put 300 rubles each into the bank. The organizer/platform takes 10% for itself, like judging, checking for cheating, etc., and the rest goes to the winner. Honestly, I would play in such matches.
What is the problem with creating such a platform? After all, local gurus have thought about this 1000 times. What is the main obstacle to this process? That people don't pay? Have you checked this? Is there no one to do it seriously? Is there no necessary investment? Are there no prospects in this direction for HMM?
I read about how offline tournaments are held, for example, and I, sorry, *don't care about the watered-down gameplay. 500 saves in 1 battle. You can't play like that, IMHO. There should be tournaments with elements of randomness - that's the whole point of these games. But never mind, it's not important. I'm interested in understanding the monetization of this area. Why hasn't it been put on cool money flows yet...
And lastly. I will never donate 50 rubles for streaming Heroes or I will never buy a subscription for Heroic content, but I would pay to participate in tournaments of various levels, etc.
Enlighten me simply, why is there no monetization of this magnificent turn-based strategy?
Thanks for your attention and respect to the entire Heroic community.
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1. If I remember correctly, there was a tournament on the Hive with entry fees (possibly more than one). But:
- mostly TOP players are willing to pay and play for these prizes, as there is a chance of winning. There are, of course, exceptions, but less often.
- there must be an authoritative organizer and an authoritative treasurer, otherwise who will want to pay and subscribe to this?
- there must be authoritative and experienced judges. They must be trusted, and they must be ready to delve into the dirt, spend their time and nerves. The higher the prizes, the higher the principles of the players and the more controversial situations (I speak from personal experience).
- Most of the TOP players are family people and adults, they would rather spend money on their family or something worthwhile than on entertainment.
Based on this, we get a situation in which either a group of proven and knowledgeable people is gathered to reduce conflicts, or everyone is invited, but the organization and judging are done by free people who are ready to endure everything, resolve everything and be ready for anything. And обязательно грамотно и четко прописанные правила, в том числе и по поводу взносов, возвратов, спорных ситуаций и т.д.
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2. Regarding platforms:
- Dozens of online tournaments are held every year on the Heroesworld.ru portal for players of different levels (including with prizes).
- A number of tournaments are held in groups on social networks (also with prizes).
- Dozens of offline tournaments are held on the HeroesPortal.net portal (walkthroughs or map creation).
- The guys from the HeroesWorld portal organize Heroic gatherings every year for tournaments with prizes and joint recreation (CIS Championships, M200 St. Petersburg, Siberian Championships, etc.).
- There are a number of players who play for stakes with trusted players.
- Show tournaments with prizes are held (Twaryna, Armag, YaR).
And this is not even mentioning foreign resources.
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3. Regarding donations to streamers. This is a voluntary matter, but it is what encourages guys to stream more often, not to abandon Heroes and even organize something interesting for the game (tournaments, show tournaments, entertainment programs, BO meetings, show matches and much more). By not supporting streamers and organizers, you yourself are slowing down the development of this area. For some streamers, streaming Heroes is already an additional source of income, which in the future may turn into a full-time job. Heroes takes up too much time to constantly sacrifice personal time. Fortunately, there is plenty of choice among streamers on different platforms - I know about a hundred.
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4. Regarding investment and attracting sponsors. At the moment, everything you see is the result of the work of the fans themselves, who maintain the portals and organize tournaments, act as judges, make plugins, release new versions, and everything, everything, everything... All this is done by sacrificing personal time (often at the expense of finances).
Can official and serious sponsors come to the rescue? The question is rhetorical. Here you need to ask yourself - is there a prepared ground for this:
- do we have official legal leagues with judging that will not raise questions, tournaments are fully covered, and instead of chaos, everything works stably and confidently?
- do we have prompt online support for players, sponsors, etc.?
- do we have any guarantees that we can provide to sponsors? Or will we ask them to believe us on our word?
- do we have a large audience of viewers? I don't think I've ever seen even 2,000 viewers on Heroic channels. 1,000 is sometimes seen by a few people.
For example, it would be possible to cooperate with bookmakers and organize bets on the game in the appropriate league or tournament. But how can a bookmaker be sure of the fairness of this league if there are no all streams with high-quality commentary and design, if there is no guarantee that the tournament or league will fall apart halfway through, if there is no way to track the fairness of the players themselves (what if they cheat, stream, make deals with each other)?
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What is the main obstacle? We ourselves! It depends on us and the quality of the content, and the popularity of the game, and its development paths in the future.

Ютуб канал со стримами, обучениями, новостями, шоу-турнирами с призовыми
Огромная пополняемая сборка игр разных игроков
Твитч канал
Гудгейм канал
Группа Вконтакте
Беседа для поиска соперников в ICQ (460+ человек) - ICQ Heroes 3 Chat (460+ peoples)
https://icq.com/chat/AoLCp9xL2UAnLZKubgc
По вопросам организации и спонсорства шоу турниров с полным освещением писать в ЛС
Финансовая поддержка
"Совесть - она либо есть, либо её нет" (с) RedWhait HP
And one more thing. Everything related to the development of Heroes of Might and Magic III: fixing game bugs, developing an HD mod, creating an online lobby with simultaneous turns, developing fan-made versions of the game, etc. – all of this is completely outside the legal framework. In essence, it's all illegal.
The game is not open-source and freely available. The game is protected by copyright and other rights. And any manipulation of it cannot be legalized in any way.
Someday, I'll come back to this topic and ask about 1000 clarifying questions.
Thanks to everyone, and goodbye! We'll see/talk again in n years...
https://planeta.ru/campaigns/3925
In terms of timeline, the author is a bit too optimistic. I would give at least a year for the implementation of all this (considering that he wants to launch multiplayer). I've already written about how I envision the implementation of all this. The choice of technology is also very important. Judging by the fact that the author wants to release it exclusively for iOS, he will probably write something in native languages - Objective-C or Swift, which will allow him to release a good version for iOS and Macs, but when it comes to transitioning to different platforms, it will be a disaster and a complete overhaul, and he will have to raise money again.
Personally, I think the language should be cross-platform. That is, it should be either Javascript or a language that compiles to it. I personally wanted to write in Clojure + Reagent (a wrapper over React / React Native). The same language for front-end + back-end, and the language's strong point is its excellent support for atomicity and transactions (for the server-side, as well as free and easy server-side event processing), and also easy modification of everything depending on the model (excellent synchronization of state with the server).
Ideally, I would also like to minimize the amount of JavaScript and Canvas API, because it's a swamp from which you will eventually not be able to escape. Ideally, almost everything (perhaps except for the minimap and the map grail) should be done through HTML elements styled with CSS.
In short, I can talk about this for a long time, and I will also boast about my ancient creation from 4 years ago.
http://hexagonapp.appspot.com/
ICQ:5676388
but when it comes to transitioning to different platforms, it will be a disaster and a complete overhaul, and we'll have to raise money again.
Personally, I see it this way: the game should be cross-platform.
Have you heard about the VCMI project?
Forum
https://vcmi.eu
Slack conference
https://h3vcmi.slack.com/messages/C2J9QFUDS/
Source code
https://github.com/vcmi/vcmi
Daily builds https://builds.vcmi.download/branch/develop/, including for Mac
https://builds.vcmi.download/branch/develop/macOS/
But for now, it's all in deep alpha :D
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
Haven't you heard about the vcmi project?
Forum
https://vcmi.eu
Slack channel
https://h3vcmi.slack.com/messages/C2J9QFUDS/
Source code
https://github.com/vcmi/vcmi
Daily builds https://builds.vcmi.download/branch/develop/, including for Mac
https://builds.vcmi.download/branch/develop/macOS/
But for now, it's all in a deep alpha stage :D
https://tonsky.livejournal.com/319591.html
Here's a good article about what heroes need to be to be successful.
ICQ:5676388