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#31
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Uke-by_HoMM![Zavulon]: The idea is good. I really like it. I myself suggested creating a new human faction, not knights. These humans could be united with the elves as allies in one war.
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Клан Homo homini - основатель клана
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#32
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And yet, I would like to elaborate on my idea regarding leaders. ;) These are not heroes and don't even replace them. They are more like an artifact for a unit. After a leader appears, there is an opportunity to choose a bonus for the unit. :)
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Геройский Интернационал
Клан Homo homini - основатель клана
Член РКСМ с 07.07.07.
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#33
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AlexeyPank
And yet, I would like to develop my idea regarding leaders. ;) These are not heroes and don't even replace heroes. They are more like an artifact for a squad. After a leader appears, there is an opportunity to choose some bonus for the squad. :)
Will leaders be unable to move with armies without a hero? If they can, then it's a flaw, and the hero is practically unnecessary. :)
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#34
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Night
Will leaders be unable to move with armies without a hero? If they can, then it's a flaw; the hero becomes practically unnecessary:
A leader is part of the army. Just as an army cannot exist without a hero, an army with a leader cannot exist without him. A leader is not a substitute for a hero, but rather his assistant. In my opinion, the more battles a unit wins, the stronger it should become, which is logical. This strength should be provided by the leaders. And the hero leads the ENTIRE army.
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Геройский Интернационал
Клан Homo homini - основатель клана
Член РКСМ с 07.07.07.
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In reply to Uke-by_HoMM![Zавулон]
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#35
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Uke-by_HoMM! [Zavulon]
I propose a race of hermits – the Forest Guardians! Once, people staged a great uprising. They rebelled against their king and retreated into the forests (an unfinished Greenpeace!). Elves often sent spies to them and instilled their teachings (like a nature cult). The people re-educated themselves and became overzealous Greenpeacers. In the forests, they met lizards and began building a new nation! A unique feature of these fanatics is their ability to use bushes and trees as cover and invisibility cloaks! They also have the ability to train certain neutral creatures into specific warriors of their city. The higher the skill, the greater the chance that these creatures will be trained at all; if they are unlucky, they will have to be killed (the neutrals). It is also possible to create extra cells for warriors, but this is debatable. Oh yes, during a siege, the castle has no walls, but instead has a lot of trees that serve as towers, but the warriors themselves are not visible in them. There are many trees, and from this comes the possibility of re-hiding from one to another, hallucinations that create the illusion that a warrior came out of a tree/moved to another, etc.
There will be lizards, snipers, and cunning gnolls (who can unnoticedly move from one tree to another. Attacking with melee warriors from a tree (if the unit was not noticed beforehand) throws the enemy into shock, and they do not respond to the attack (and if a unique racial skill is developed, there is also a chance to stun these warriors for a turn).
1 Lizard (no abilities) - Lizard Warrior (hiding in trees (in the future, this skill will be called camouflage)).
2 Gnoll (camouflage) - Cunning Gnoll (unnoticed movement between trees and camouflage).
3 Nature Guardian (human) (casts spells (the simplest)) - Guardian Fanatic (mage, grows a tree (once per battle)).
4 Serpent (flying) - Poisonous Serpent (flying, weakening).
Guardian Archer (human) (camouflage) - Sniper (camouflage, full damage at range,
In melee, stuns the enemy if he jumps out from behind the trees with a 100% probability).
I will continue the list later.
I have now finished the concept:
5 Elder Lizard (poison) - Elder Lizard Hunter (human riding on an elder lizard) (poison, camouflage, archer, no melee penalty).
6 Basilisk - Ancient Basilisk (same as in Heroes 3).
7 Wyvern (flying) - Ancient Wyvern (fear, flying, ability to swallow one creature from the stack).
Please write reviews and suggestions, it is important to me.
Добро- Не цель, а средство, Зло- Дорога к цели...
/post/88386/ Анатраилл
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#36
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There aren't enough people here, almost none at all. And it strongly resembles the swamp from the third game. We need to add more people and adjust the animals. Perhaps we could add an elf (like a pikeman). :confused:
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Геройский Интернационал
Клан Homo homini - основатель клана
Член РКСМ с 07.07.07.
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#37
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There are three units here (sniper, guard, rider with a bow on a Lizard).
What do you think about the idea of creating a half-human, half-elf with a bow at level 6, and taking the bow away from the rider?
Or maybe it's better to leave the Basilisk alone and replace the Lizard with a half-elf?
Добро- Не цель, а средство, Зло- Дорога к цели...
/post/88386/ Анатраилл
In reply to Uke-by_HoMM![Zавулон]
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#38
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Uke-by_HoMM! [Zavulon]
There are three people here (sniper, guard, rider with a bow on a Lizard).
What do you think about the idea of making a half-human, half-elf with a bow at level 6, and taking the rider's mount away?
Or maybe it's better to leave the Basilisk alone and replace the lizard with a half-elf?
I like the idea of a half-elf at level 6. There has never been such a character in the game (except for Gelu). It would be cool to create a city like that! :D
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Геройский Интернационал
Клан Homo homini - основатель клана
Член РКСМ с 07.07.07.
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#39
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Here is the completely revised composition of my castle. I will explain my reasoning later. 1. Apprentice of the Cult of Nature - Fanatic 2. Centaur - Centaur Warrior 3. Half-Elf - Half-Elf Scout 4. Bjorn - Bjorn Shaman 5. Border Guard - Sniper 6. Follower of the Cult of Nature - Tree Speaker 7. Wyvern - Ancient Wyvern
Добро- Не цель, а средство, Зло- Дорога к цели...
/post/88386/ Анатраилл
In reply to Uke-by_HoMM![Zавулон]
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#40
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Uke-by_HoMM! [Zavulon]
I have completely changed the composition of my castle. I will explain later what guided me.
1 Disciple of the Cult of Nature - Fanatic
2 Centaur - Centaur Warrior
3 Half-Elf - Half-Elf Scout
4 Bjorn - Bjorn Shaman
5 Ranger - Sniper
6 Follower of the Cult of Nature - Tree Speaker
7 Wyvern - Ancient Wyvern
And this is completely new. Thank you. I can suggest a hero for this city - a Wizard, capable of finding the shortest paths in any terrain.
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Геройский Интернационал
Клан Homo homini - основатель клана
Член РКСМ с 07.07.07.
ФЛУДОВСКИЕ ССЫЛКИ!- сообщить о бесполезной теме/сообщении.
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#41
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AlexeyPank
This is something completely new. Thank you. I can suggest a hero for this town – a Wizard, capable of finding the shortest routes in any terrain. ;)
Thank you for the Wizard! Now we have a hero class too! We'll survive!
Добро- Не цель, а средство, Зло- Дорога к цели...
/post/88386/ Анатраилл
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#42
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And also, the Wizard is a specialist in magic! Especially in summoning!
Скоро! Всем ждать! Они явятся!:smile20:
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#43
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Uke-by_HoMM![Zavulon]
What does hiding behind trees give you?
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#44
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armor, invisibility, and in general, I haven't fully grasped and completed it. Do you think it's easy to come up with an original feature in just one hour? If you have any suggestions, I'm listening.
Добро- Не цель, а средство, Зло- Дорога к цели...
/post/88386/ Анатраилл
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#45
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Here are some more ideas:

Forest Guardians.

Nature is our mother,
trees are our saviors…


Also known as the Cult of Nature, the Orcs call them Forest Nightmares.
Colors: green and only green!
Revered deities: They neither worship nor revere anyone except nature and trees.
Fundamentals of Philosophy: One must not destroy what gives us life, like the heart, for if the heart is destroyed, life will depart. Therefore, those who cut down trees and hunt animals destroy our heart, and such people deserve death!
Land/Kingdom: Virgin forests
Capital: The concept of a capital is completely absent among the half-elves; all their forests are connected in a single chain, like the body of a human.
Description: Followers of Norenth, the first half-elf in Ashan. Having fled from the entire civilized world, they live in harmony with nature.
They do not build cities or buildings at all. Instead, they live in a kind of hammocks woven from the leaves of Erudens (this is what they call the sacred trees, where mages are trained, and under their shade, in burrows at the roots, live biorns). They lead a gathering lifestyle and practice beekeeping. They are ready to kill anyone who approaches the Sacred Eregonas.
Добро- Не цель, а средство, Зло- Дорога к цели...
/post/88386/ Анатраилл