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Posts from Heart of the Night

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Category
Map
Map type
Scenario
Map size
M
Author
Gerter
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#79
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It's very strange, I didn't touch this code at all, but this error has occurred for the second time in the new version. If the console is open, type @moriton.remove_def=-1, and it will be unlocked on the next turn.

Sulfur rain, to make it more difficult to hide in the castle.
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#80
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Well, the differences in my actions this time compared to last time are that I didn't take the quest for the guardian, and after destroying her, I didn't go to the guardhouse – I just forgot. Although the quest to destroy the guardian was still completed.
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#81
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That's exactly the issue: the flag to remove the city's defenses is set simply upon Clemyra's death, without considering the quests... Of course, it's a difficult question, but did reinforcements arrive in the city on the day of the battle with Clemyra and a week after? In general, if there are any, could you provide a save file from around the time of the battle with her?
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#82
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even if the troop stats aren't ideal, phantom archers can do a lot, and there's no need to summon elementals.

Also, the first Necromancer is generally the most challenging battle on the map.

I also thought that in the situation with the ship, you don't have to cheat or jump around if there's no monolith – the Marauder could have allowed you to complete it fairly, but you would have had to know in advance that it was needed.
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#83
Набрал.
(Script) ERRROR: expected;
last token read: `'at line 1 in string "DoString script"
Script failed, unknow error
In reply to MerlKori
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#84
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MerlKori
Gained.
(Script) ERRROR: expected;
last token read: `'at line 1 in string "DoString script"
Script failed, unknown error
Very interesting... Anyway, it would be better if you could share your save file; if possible, provide a save from within a week after Clemira's death, if not, just the most recent one.
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#85
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It's too large – it's over 10 megabytes. The admins should have expanded the ability to upload larger save files a long time ago.
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#86
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Upload it to any file-sharing service. You can also try using the following command in the console: **@moriton.remove_def=GetDate(DAY)+1** and wait for the turn to end. If you try using the console and the error persists, please send a screenshot of it, if possible. Sorry for the problems; I really want to understand what's going on.
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#88
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https://filecloud.me/rc2wcb23j0x6.html
There are 3 save files.
The second team completed the game – all outposts are unlocked.
It would have been better to leave the mentor in his old location. I went down to him to change skills before the battle with Baal, but he's just circling near the entrance. And there's no way to go around him on the narrow paths to escape.
I was just wondering – does the beacon last for one day, which is one in-game week – 7 turns? Or just one turn?
I don't understand – what's wrong?
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#89
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Thanks, I couldn't reproduce this bug myself. You can approach the mentor in advance, and then get the "Svetoch" from the underground garrison. Yes, it exists for a week.
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#90
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Check the post above – I defeated Baal, but it still resulted in a loss.
#91
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I also had a problem with distributing items; you need to equip the cloak before the battle, as was already mentioned in the thread. :)

Before the battle, don't choose a creature of level 8 as the elf's sworn enemy, or you won't be able to win;
and it's better to equip better artifacts, or sell those artifacts (to the elf) - it will help. :)
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#92
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AAA, got it about the cloak. Didn't change anything for the Elf – but Baal destroyed Greta with a single wave. Just didn't visit the Dwarves' treasure chamber. Well, overall – victory in the mission!
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#93
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The cloak needs a more obvious visual cue. Good job with the walkthrough!
By the way, I tested the special ability of Karllam with the "Empathy" skill. Level 25, mass acceleration, without spellcasting. I counted the hero's turns relative to the ballista. With the current chance, it turned out to be an average of 22-23 hero turns per 10 machine turns, which is, of course, too much. When the chance is reduced to 10+1% per level, the numbers are more or less adequate - 15-16 turns. So, adjustments are needed.
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