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7 years ago
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spell, level 4-5: Create an Obstacle costing 25-30 mana. This could add new variations to the final battles. The size and shape of the obstacle are up to you. The obstacle exists for as many rounds as the spell lasts.
In reply to saneok
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7 years ago
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A new option in the menu for upgraded/non-upgraded creatures would be useful here. For example, if I need boxes to drop only upgraded stacks of all levels, I would have to specify each stack separately. It would be more convenient if it were like this:
Content: Creatures (upg.) > Level or Town: Level



*edit*
Also, a function is needed to edit multiple selected links (connections or whatever they are called in Russian). Just like with zones, you can select several and edit them all at once. And Portal repulsion should preferably be enabled by default.
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7 years ago
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In multiplayer, as I understand it, joining troops through diplomacy is prohibited, and only buying them out is allowed. I think it would be good to make an adjustment to diplomacy so that everything remains as it is, but, for example, only 1%-3%-5% of the stack joins, with a minimum of one unit. This would make the skill less of a cheat and more usable.
In reply to Keen
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7 years ago
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the same dream repeats several times: digging a grave... But in the latest version, there were 2-3 digging actions. Let's make it so that the tomb of the fallen warrior is dug two or three times. For the second and third digging actions, some resources will be needed, in addition to the fact that digging is not done twice a day... plus, it will have to be dug by two or three heroes... like the second and third floors in the tomb...
In reply to Fill-ua
7 years ago
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Fill-ua
the same dream repeats several times: digging a grave... But in the latest version, there were 2-3 digs.
Let's have the same action repeated two or three times: digging the tomb of a fallen warrior. For the second and third digs, some resources will be needed, besides the fact that you can't dig twice a day... plus, you'll have to dig with two or three heroes...
like the second and third floors in a tomb...
and on each level, let relics be given as a reward).
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7 years ago
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The spell box should provide a free book containing all the spells available in that box, even if the hero doesn't have enough Wisdom to learn them. This way, they simply won't be able to cast the spells until they improve their skill. I think it's better than wasting valuable resources.
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7 years ago
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A set of suggestions; perhaps there will be something suitable for the HOTA team here.
The motivation is to slightly balance the overall "usefulness" of different schools of magic and increase the benefit of some secondary skills.
The ultimate goal is to increase the realistically achievable variety in battles, which will make the game more spectacular.

Compare (the most frequently used and most powerful spells are highlighted in bold):
  • Bless, Cure, Teleport, Clone, Prayer, Summon Water Elementals.
  • Bloodlust, Curse, Blind, Fire Wall, Armageddon, Frenzy, Berserk, Summon Fire Elementals.
  • Haste, Lightning Bolt, Chain Lightning, Summon Air Elementals.
  • Shield, Slow, Stone Skin, Anti-magic, Meteor Shower, Resurrection, Explosion, Summon Earth Elementals.

I would like to point out that, compared to the school of Earth, there are not as many spells in the schools of Fire, Water, and Air that you would actually use in a serious battle. I don't remember streams where Slow or Explosion were not used in the final battle (except rarely, when they could not be found), and I have seen many battles where spells are used only from the school of Earth. I believe that the schools should contain approximately the same number of such powerful spells. There are no critically important spells in the schools of Fire and Water, or almost none. The increase in effectiveness when upgrading the element for spells of the Water and Fire schools is not as significant as for the Earth school. The situation is further aggravated by the control and viewing spells, which are often important to have at the expert level.

List of suggestions.
  • Change the mechanics of the Blind spell. Lasts for SP turns. Does not disappear when a stack receives damage. With an expert skill, the Fire magic stack does not respond to attacks. As before, the stack does not get a turn while the spell is active.
  • Change the mechanics of the Cure spell. At the basic level, it does not remove negative spells, but heals the stack's health completely. Advanced and expert levels remove negative spells.
  • Change the mechanics of the Ice Bolt spell. The spell hits two adjacent cells, and the damage is applied independently to each hex, so a two-hex unit will receive double damage if both of its cells are hit. By pressing a key, you can change the relative position of the target pair of hexes, rotating them.
  • Change the mechanics of the Land Mine spell. Allows you to choose the location of each mine. The opponent never sees the location of the mines. The mine deals damage equal to 150 + 25*SP.
    The Dispel and Remove Obstacle spells remove all mines from the battlefield.
  • Change the mechanics of the Quicksand spell. Allows you to choose the location of each quicksand. The opponent never sees the location of the quicksand.
    The Dispel and Remove Obstacle spells remove all quicksand from the battlefield.
  • Change the power of the Fireball spell. Deals damage of 15\30\60 + SP*20.
  • Change the power of the Inferno spell. Deals damage of 20\40\80 + SP*35.
  • Change the power of the Frost Ring spell. Deals damage of 15\30\60 + SP*20.
  • Change the mechanics of the Magic Mirror spell. Guaranteed to reflect damage received from magic, but not in full, but in accordance with percentages. 30% at the basic level, 50% at the advanced level, 50% for all of its units at the expert level. A harmful spell, such as a curse, may or may not be reflected; the probability is determined by these same percentages.
  • Change the power of the Hypnotize spell. Can be cast on a stack with no more than 10\20\50 + SP*40 health.
    The Astral hero can cast Hypnotize on a stack with no more than 10\20\50 + SP*60 health.
  • Change the mechanics of the Dispel spell. At the expert level, it can be used in three ways: remove spells only from your stacks, only from enemy stacks, or from all stacks. To do this, after selecting the spell in the book, click on your stack, or on the enemy stack, or on an empty cell of the battlefield, respectively.
  • Change the power of the Bloodlust spell. Adds 6\9\9 attack to the stack(s). A specialist in the spell increases the effectiveness of the spell by 1 for each level that is a multiple of 5.
    For example, the hero Inteus, level 20, with an expert skill in Fire magic, will increase the attack of units by 9 + 20*0.2 = 13 units.
  • Change the power of the Stone Skin spell. Adds 6\9\9 defense to the stack(s). A specialist in the spell increases the effectiveness of the spell by 1 for each level that is a multiple of 5.
  • Change the power of the Weakness spell. Removes 6\9\9 attack from the stack(s). A specialist in the spell increases the effectiveness of the spell by 1 for each level that is a multiple of 5.
  • Change the mechanics of the Prayer spell. The spell works similarly to the Disrupting Ray spell, namely: it allows repeated application to a stack and is not removed by the Dispel spell. The attack, defense, and speed parameters cannot increase more than twice the initial values of the creatures. For example, an Angel creature has 20 attack, 20 defense, and 12 speed; these parameters cannot be increased to more than 40 attack, 40 defense, and 24 speed with Prayer. The stats of the hero, the effect of artifacts on speed, and other spells are calculated as if the angels under the effect of Prayer were changing their basic attack, defense, and speed.
  • Change the mechanics of the Clone spell. At the basic and advanced levels, Clone can be cast on stacks of creatures of any level.
    At the advanced level, the clone disappears only after receiving a second hit.
    At the expert level, the clone disappears only after receiving a third hit. The number of creatures in the clone stack does not change when damage is received. The clone never responds to attacks.
  • Change the mechanics of the First Aid skill.
    At the basic level, it fully heals the selected stack during the tent's turn; the tent has 200 health and gives +15 to the health of units of levels 6 and 7.
    At the advanced level, it fully heals all stacks during the tent's turn; the tent has 300 health and gives +5 to the health of units of levels 4 and 5, and +15 to the health of units of levels 6 and 7.
    At the expert level: it fully heals all stacks; the tent has 400 health and gives +1 to the health of units of levels 1, 2, and 3, +5 to the health of units of levels 4 and 5, and +15 to the health of units of levels 6 and 7.

As a result of these changes, the Water school will have spells that can compete in usefulness with Berserk, Implosion, Chain Lightning, Slow, Haste, Resurrection, and Anti-magic.
The Earth school will still remain effective, possibly the most effective.
In reply to ilmanelamaa
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7 years ago
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ilmanelamaa
A set of suggestions
Nobody needs it, everyone is fine with everything, just forget about it; something might be possible to suggest in about 20 years, or when they finally understand the difference between SoD and HotA, why they like SoD. For Russians, habit has a strong influence; an emotional outlet is needed so that you're "drawn somewhere," but we are drawn by our habits. You need to change society to change the habits of the environment you're in, but many people are satisfied with everything.

Yes, specifically for those who like their hAbIts — exactly for you, enjoy it to your heart's content
In reply to ДаУ
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7 years ago
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Nobody needs it, everyone is happy with the current state, just forget about it;

Some changes in Heroes are still happening. And I'm trying to understand the motivation of the development team, why certain decisions are acceptable to them, and I'm suggesting not everything at once, but only what minimally contradicts their vision for the project. I don't think we need to make it like Wog. It would be nice to see at least some of the announced features implemented. And among the well-known Heroes streamers, the attitude towards the changes is rather positive, and that's the main indicator for me. If everyone were radical supporters of the old version, then it would be clear that all these suggestions would be useless.
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7 years ago
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Regarding the new feature in the latest version. Overall, it's a great idea that mutually defeated main heroes in battle cannot be resurrected later. BUT! Today, a situation occurred that surprised me, to say the least. It turns out that if you are left with only summoned creatures, and your opponent simply commits suicide, then in this case, both heroes also die without the possibility of returning to the tavern. I don't know if it was technically impossible to implement it any other way, but this is EXTREMELY WRONG. And this is not just an opinion, but common sense; I hope that it is not necessary to explain in detail to adequate people who understand this game what common sense is. Thank you.
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7 years ago
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Hey guys, how do you like the idea of making the slow and teleportation spells universal for all schools of magic? Like it's done for the targeting spell. The Moon faction will become even more overpowered, but we could take the fire spell away from it and give it an advanced wisdom skill at the start. Sorry if this suggestion has already been made; I don't have time to reread everything.
In reply to Yosha
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7 years ago
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Function:

"Follow" a hero in a chain - when this function is activated, hero 1 begins to run after hero 2 at a distance equal to their movement speed, or with a buffer of 1-2 cells.

If hero 2 is too far away, hero 1 simply tries to catch up.

If hero 2 is close, hero 1 stays in place
Iamsamstan

1) How does he try to catch up?
2) And if a chain of 8 heroes is needed, do they all follow him?

1. Within their movement range, via the shortest path; the function should be interrupted when using movement spells (DD TP)

2. If there is a chain of 8, hero 2's follow function is set to hero 1, hero 3's function is set to hero 2, and so on
In reply to ДаУ
7 years ago
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DaU
Function:

Follow the hero in a chain - when this function is activated, hero 1 starts running after hero 2 at a distance equal to the length of his movement, or with a 1-2 cell buffer.

If hero 2 is too far away, hero 1 simply tries to catch up.

If hero 2 is close, hero 1 stays in place.
1) How does he try to catch up?
2) And if a chain of 8 heroes is needed, will they all follow him?
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7 years ago
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Follow the hero in a chain - when this function is activated, hero 1 begins to follow hero 2 at a distance equal to the length of their movement, or with a 1-2 cell buffer.

:smile07:
In reply to =Lizard=
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7 years ago
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=Lizard=
Regarding the new feature in the latest version. Overall, it's a great idea that mutually defeated main heroes in battle cannot be resurrected afterward. BUT! Today, a situation occurred that surprised me, to say the least. It turns out that if you are left with only summoned creatures, and your opponent simply commits suicide, then in this case, both heroes die without the possibility of returning to the tavern. I don't know, maybe it couldn't be implemented differently from a purely technical standpoint, but this is EXTREMELY WRONG. And this is not just an opinion, but common sense; I hope I don't need to explain in detail to reasonable people who understand this game why this is wrong. Thank you.
Why is it a great idea in one case, but extremely wrong in another? I need an explanation, as I don't belong to the category described above.

Added 2 minutes later
DaU
Function:

"Follow" a hero in a chain - when this function is activated, hero 1 starts running after hero 2 at a distance equal to the length of his movement, or with a 1-2 cell buffer.

If hero 2 is too far away, hero 1 simply tries to catch up.

If hero 2 is close, hero 1 stays in place.
I think that after this, the development team simply has to offer you a contract! :smile15:

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