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Ideas and suggestions.

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#788
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=Lizard=
Regarding the new feature in the latest version. Overall, it's a great idea that mutually defeated main heroes in battle cannot be resurrected afterward. BUT! Today, a situation occurred that surprised me, to say the least. It turns out that if you are left with only summoned creatures, and your opponent simply commits suicide, then in this case, both heroes die without the possibility of returning to the tavern. I don't know, maybe it couldn't be implemented differently from a purely technical standpoint, but this is EXTREMELY WRONG. And this is not just an opinion, but common sense; I hope I don't need to explain in detail to reasonable people who understand this game why this is wrong. Thank you.
Why is it a great idea in one case, but extremely wrong in another? I need an explanation, as I don't belong to the category described above.

Added 2 minutes later
DaU
Function:

"Follow" a hero in a chain - when this function is activated, hero 1 starts running after hero 2 at a distance equal to the length of his movement, or with a 1-2 cell buffer.

If hero 2 is too far away, hero 1 simply tries to catch up.

If hero 2 is close, hero 1 stays in place.
I think that after this, the development team simply has to offer you a contract! :smile15: