Skip to content

Posts from General questions and discussions.

No ratings yet — be the first to rate!
Auto-translated
In Heroes, this information is written in the description of the Explosion spell (and the lack of immunity to other magic is implied by default). In general, many descriptions in Heroes have been improved, and it's worth reading them – you can find something new. This primarily concerns the descriptions of spells.

The feature itself comes from Soda.
User Avatar
Auto-translated
Is a pre-New Year global patch planned for December, as it was last year? :confused:
User Avatar
Auto-translated
No, there will be a release with bug fixes, with almost no new content. Most likely, it will be released before New Year's. And during the holidays, there might be announcements about future major updates.
Сообщество HotA

Форум HotA
In reply to Docent Picolan
Auto-translated
Version 1.5.4 -
"Gameplay
[+] If both heroes die in battle, they will no longer appear in the tavern (except in cases where there are no other available heroes at all)"
- what does the phrase "no longer appear" mean? Does it mean they can't be resurrected in the Tavern?
So, if you just kill the main hero, he can be resurrected in the Tavern.
But if a weak hero comes and casts Armageddon, then there's no way to resurrect them?
Does the main hero and all artifacts disappear forever?
In reply to Sinot
User Avatar
Auto-translated
Sinot
Version 1.5.4 -
"Gameplay
[+] If both heroes die in battle, they will no longer appear in the tavern (except in cases where there are no other available heroes)"
- what does the phrase "no longer appear" mean? Does that mean they can't be resurrected in the Tavern?
So, if you just kill the main hero, you can resurrect him in the Tavern.
But if a weak hero shows up and uses Armageddon, then there's no way to resurrect them?
Does the main hero and all artifacts disappear forever?

Exactly. Don't let a weak hero with Armageddon get the upper hand. As a consolation, I can say that considering that both heroes have to die at the same time, the weak hero will also lose a lot of artifacts in order to cast such an Armageddon.
In reply to Sinot
User Avatar
Auto-translated
Sinot
And if a noob runs in and casts Armageddon, is there no way to dig it up anymore?
Be an optimist. Your opponent won't dig it up either :D

P.S.: Just make native terrain for the Dungeon on Jebus Cross!!! You don't even need to draw it, it's already in the game. Just make it generate.
User Avatar
Auto-translated
I have a question about Jebus Cross. Unfortunately, I'm not up to speed on how templates are generated, but when yet again a respawn spawns on the right or left across a third of the map from top to bottom, with a road to ГО that's a 3-day trip... I thanked the generator and thought, is it possible for it not to generate LIKE THAT?

Typically on Jebus Cross, two variants are generated:
https://cdn1.savepice.ru/uploads/2018/12/27/dfa1f00974d1d64a0bbefd7860411ad1-full.jpg

Is it possible for the 1st variant to always be generated, since those super long roads are absent...? The 2nd one is often just pure madness...
Auto-translated
In principle, it is possible. But is it necessary to reduce diversity? After all, it is generated identically for both players.

***

I would like to draw your attention to some updates in the rules.

— Mirror maps now indicate 1 restart.
— The following rule has been added to the h3dm1, mt_Diamond, mt_Andromeda, and mt_Antares maps:
After the auction, the player choosing the color (and choosing the hero second) may cross out 0 to 3 heroes of the castle that the players will play as. Players cannot take these heroes as starting heroes. If, on the first day of the game, one of the crossed-out heroes is with one of the players in the tavern (with an army), a technical restart is performed.

These are the rules from the mirror map tournament, and as far as I understand, most players play this way anyway. To simplify the regulations of future tournaments, etc., this has been introduced into the official rules.

— An Overlord Halt (OH) is now considered a meeting of the players. If it occurs at a time when a restart can be taken due to a meeting, then a restart is taken according to the usual rule.

— If, after an Overlord Halt (not a disconnect, but a normal halt), the game continues, then Blue can move as they wish and is not obliged to repeat the move before the halt.

This is because, after the halt, Red's position has changed, and it is impossible to properly control when Blue can notice these changes and start moving, taking them into account (and, given a different situation on the map, it is absurd to demand that they repeat previous moves that did not take these changes into account). Moreover, when a meeting occurs during an OH, Blue is already at a disadvantage: during their turns, they see Red's position one turn earlier than it actually is, and it is highly likely that they will be in an unfavorable position after the halt.
In reply to ДаУ
Auto-translated


Good evening!
Could someone please tell me if anyone knows how to edit a save?
The game was running on HotA, but the map itself is "way home," which was made for SoD. Everything was going well until the moment of transporting the player to an island using boots of levitation. I'm attaching a photo; the black area marks where the hero is supposed to fly.
For some reason, in SoD the hero can target the fountain, but in HotA they cannot...
I don't want to use flight via codes.
Are there any options to edit the save?

Obviously, I could edit the map and start over from the beginning, but I don't want to.
Thanks
Attachments 1
1 file attached • Total size: 353.1 KB
In reply to Sav
Auto-translated
both on that map and this one, the same thing happens... I'm talking about landing in that spot. It's also impossible to fly over there.
And most importantly, I don't want to start from the beginning. It's 60% complete.
You could edit the SOD map in that spot, and there wouldn't be any problems.
User Avatar
Auto-translated
I want to draw the attention of the HotA crew to the fact that when artifacts reducing enemy morale are equipped, Quick almost always (and perhaps even always) calculates losses in a worse direction compared to if these artifacts were not equipped. In other words, roughly speaking, with a ring for minus morale equipped, Quick assumes that the mobs have +2 morale instead of neutral. It's unlikely it should be this way; something is wrong with the mechanics.
http://ru.twitch.tv/lizard_wt
Auto-translated
Question for the experts:

The following game situation arose: after a victorious battle, my hero had 1 Archangel remaining. The battle took place near the opponent's castle. Having gold in reserve, he spent approximately 100,000 to revive the hero who was defeated in the battle. He bought an army, attacked, and on the first turn, used Implosion to destroy my Archangel. Is this within the rules? In my opinion, this is a bug in the game, and it shouldn't be possible to fight with a hero who has already been killed. What do you think?
User Avatar
Auto-translated
A question for the HotA Team regarding the reroll rule during bargaining.

http://h3hota.com/ru/rules formulates the reroll rule as follows:
"Before bargaining, it is possible to reroll the pair of towns. Each player may pay their opponent 500 gold to regenerate the pair of towns. If, in the new pair of towns, at least one town matches a town from the old pair, the initiator of the reroll has the right to request another reroll for free. Each player can initiate a paid reroll only once. Any pair of towns may be rerolled for free as many times as desired by mutual consent of the players."
Let's consider a situation. A Castle-Rampart pair is rolled. Player A pays 500 for a reroll; a Castle-Rampart pair is rolled. Free reroll. A Castle-Rampart pair is rolled. Player A can no longer request a free reroll since they have already used it, and will be forced to play this pair with minus 500. Is this how it works according to the HotA lobby rules? Because literally, that is what is written in the rules.

Specifically, in the recently failed match between Helllight and Amilu, the dispute came down to exactly the interpretation of this rule, which is why the game did not take place. Amilu was certain that he could essentially ban a town from further generations. Hell took the position that the right to a free reroll is granted once, and in any case is lost if the opponent takes over the initiative for the reroll.

I recommend formulating this rule more accurately to avoid different interpretations. And provide specific examples, as there are various ways to interpret it here.

On ХВ, this rule is formulated differently:
"Each player has the right once to reroll the pair of towns at their own discretion by paying 500 coins to the opponent. In doing so, the player who paid 500 gold may place a ban on the generation of one of the towns."
That is, any town, by the player's decision, is banned for all subsequent rerolls in that match. And here, no doubts about the interpretation arise.
Нам это идеально подойдёт! (с)

"Совесть - она либо есть, либо её нет" (с) RedWhait HP

Statistics