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Posts from All questions regarding mapmaking for Heroes of Might and Magic 3: The Shadow of Death.

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#124
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Size: one, two, etc., meaning the internal capacity. I apologize for the imprecise description of the request.
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#125
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I'm too lazy (and it's time for me to go to sleep) to generate saves, but as far as I know, you can't set the size of the guard for these objects, so "always" is unlikely. Have you experimented? How many times? ProspectorRT will help you quickly determine the map's contents from the starting save.
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
#126
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I just double-checked, and it turns out I was just lucky; the projectile hit the same spot three times.

I'm ignoring the misinformation now.

Thanks for the answers.
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#127
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The question is as follows: how can I make a message appear immediately after capturing a Castle?
Наш мир полон тайн и чудес.
Многие их ищут, многим они вовсе не нужны, а многие даже не замечают их, не понимают что они вокруг нас, каждый день, везде.
А эти чудеса порой, сокрыты в обычных, привычных предметах.
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#128
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In SoD, it's not possible. Unless in WoG. There is a workaround, but it's quite indirect: a message in an event within the city. You'll see it the day after capturing the city. But it needs to repeat every day and will be displayed again and again after each capture. If the city capture must happen on a specific day, no earlier and no later, then it's simple: place an event in the city for the next day.
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
#129
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1 Hello, dear forum members. I downloaded the "ArenaKonwentowa" map. This map contains a "Pandora's box" which holds an army set of a specific Castle. I opened h3maped and selected the box, but it is empty—meaning nothing is specified regarding this (I am attaching screenshots below). For those who have encountered this, could you please advise where this data is stored in the map? The game and editor version is SOD.

2 Could you please advise how to edit the Crypt, Naga Bank, Dwarf Stronghold, Dragon Utopia, etc.?

3 Please tell me, after a template has generated a map, can it be retrieved from somewhere?

Thank you for any help.
Providing links to screenshots (Dropbox):
Screenshot from game:

http://www.dropbox.com/s/dx46hhrkhzabps9/FromGamePandoraOpen.JPG?dl=0

Screenshot from h3maped

http://www.dropbox.com/s/czmp3vrvnojo29h/from%20h3maped.JPG?dl=0
In reply to bonacera
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#130
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bonacera
1 Hello, dear forum members. I downloaded the "ArenaKonwentowa" map. This map contains a "Pandora's Box," and inside it is a set of units for a specific faction. I opened it in h3maped, selected the box, but it's empty; there's nothing written about it (screenshots are attached below). Could you advise those who have encountered this, where this data is located in the map? The game and editor version is SOD.
Information about the contents can be found in the Contents -> Creatures tab.
bonacera
2 Could you advise on how to edit the Necropolis, Naga Bank, Dwarven Mine, and Underwater Ruins?
These objects are generated randomly.
bonacera
3 Please tell me, after the template generates a map, can it be retrieved from somewhere?
In the game folder, there is a folder called random_maps.
#131
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Hello.
Could you provide up-to-date information on the binary structure of the unarchived map file? I'm interested in the bitmask for object traversability... The .msk file is clear, but in the map, each object cell can have 3 options: traversable || not traversable || object activation (((
I don't understand where the count starts? Is it like in the msk file - from the top-left corner of the 8x6 rectangle, in reverse order of bit reading, i.e., the bottom-right cell is 80 hex?

Added after 12 hours 36 minutes
Kvach
Hello.
Could you provide up-to-date information on the binary structure of the unarchived map file? I'm interested in the bitmask for object traversability... The .msk file is clear, but in the map, each object cell can have 3 options: traversable || not traversable || object activation (((
I don't understand where the count starts? Is it like in the msk file - from the top-left corner of the 8x6 rectangle, in reverse order of bit reading, i.e., the bottom-right cell is 80 hex?
I figured it out :smile13:
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#133
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I learned an interesting thing about the editor and the game that differs from what I previously thought: if you want a specific spell to appear only in certain towns, you need to:
1) enable it globally in the map settings;
and
2) set it as required in the properties of those towns (the "Spells that MUST appear in the Mage Guild" list);
and
3) disable it for all other towns where it should not appear.
In my opinion, this is not very convenient (and not entirely obvious, as I had a different understanding of the meaning of the words "MUST appear"). That is, if I have 48 towns on my map and only one should have, for example, Summon Boat, then I have to manually disable it in the other 47 towns.
At the same time, if you globally disable certain artifacts on the map but place them in some locations, they will appear as expected.
For example, in my test "blank" map, even though I set City Portal in one town, something else kept appearing there until I started generating starting saves and figured out what was wrong.
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
#135
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I'm creating a map in the HotA 1.6.1 editor. The idea is to create an event that appears ONCE for EACH player when their hero steps onto a specific tile. The hero should fight once, receive spells, and that's it – the event is complete for them. However, the guarding creatures should remain in place, so that when another player activates the event, they also face the same creatures. Is this possible? If so, how can I achieve this?
In reply to Котер
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#136
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Using standard game mechanics, it's probably impossible to make a single cell trigger an event multiple times. Unless you make the event non-cancelable after the first visit. You could fight as many times as you want, but besides experience, it wouldn't give anything else. This isn't a good option if this cell is on a path and will be visited multiple times. But if you really need to do it differently... You could place several events on a single-cell road leading to some object, each event for a "specific" player. Or, you could have several identical objects, and before each one, place a guard that requires the player to be of a certain color. And behind the guards, place the events.
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
#137
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Hello, dear mapmakers! I'm working on a map and have 3 questions:
1) Is it possible to disable or control the weekly population? I mean, so that the weekly monsters don't appear on the path, because I have a map with a small army.
2) How can I start the main hero with no resources at all?
3) I've seen in maps (for example, in "Threads of Fate" recently) how they hide, for example, a sign under a pikeman. How is this done? Thank you!
In reply to Generator
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#138
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1) You can prevent the weekly creature spawn or monthly plague: this is achieved by connecting the HD mod plugin SOD_SP. 2) Hero leveling can be done using anything that grants experience: events, Pandora's boxes, seers, etc. 3) This can be done using the extended WOG/SOD map editor. Here is its standalone version. Extract the archive to a separate folder (not in the game installation folder!) and run it from there (it's convenient to create a separate shortcut). When saving, remember to choose the file type "Heroes 3 SOD map file": by default, saving will be in the WOG map format.
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
In reply to Generator
#139
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Don't do that.

It makes things confusing, doesn't offer any benefit, and discourages people from playing such maps. As soon as I see something like that, I immediately close the map.
In reply to Marmot
#140
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Marmot
1) You can prevent the appearance of a week of creatures or a month of plague: this is achieved by connecting the SOD_SP plugin HD mod.
2) You can level up a hero using anything that gives experience: events, Pandora's boxes, seers, etc.
3) This can be done using the extended WOG/SOD map editor. Here is its standalone version. Unzip the archive into a separate folder (not in the folder with the installed game!) and run it from there (it is convenient to create a separate shortcut). When saving, remember to choose the file type "Heroes 3 SOD map file": by default, saving will be in the WOG map format.
I understand point 3 now) and indeed, there are additional properties there, although it is still limited. And regarding the SOD_SP plugin: can you only disable and edit things in the game, or also before the game? I mean, can you work with it like in a regular map generator? And does this mean that if you make changes this way, players without this mod will not be able to play? Thank you.
And another question arose: how do you make an enemy hero start moving at a specific moment? Does anyone have any ideas? I placed a passage guard, so that if I defeat someone, he will come out, but it doesn't work) he just stands there and doesn't even try to knock

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