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Posts from [ТУРНИР-HotA] Hard Choice

4.3 (3 ratings)
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Should we implement a rule that limits excessively long battles by introducing a timer?
51 voters
Single choice Public votes Closed 2018-08-16
This poll is closed.
Yes. The battle ends quickly if it lasts longer than 5 minutes after the timer expires
19.6% 10 votes
Yes. The battle ends quickly if its duration exceeds 10 minutes after the timer expires
27.5% 14 votes
Do not enter
52.9% 27 votes
Announcement
#2
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Hard Choice




There aren't many Tournaments on the map, and this one has been long overdue.

Rules:

1. Each participant plays with only one Castle throughout the Tournament (specified during registration).
2. The Tournament will be held on version HotA 1.5.3 + latest HD mod version; tournament rules are enabled in all templates.
3. Standard HotA rules apply. Chess clock timer is used.
4. Players bargain for color choice rights. If identical Castles are chosen, they additionally bargain for hero selection, except for mirror match templates.
5. Template selection is done by banning. A coin flip determines who bans first; the player who guesses correctly chooses who bans first.

In BO3 series, there are special template selection rules. In the first game, standard banning applies. In the second game, the played template is removed from the list of available templates, and the loser of the first game starts the ban (i.e., bans one more template). If the score is 1:1, two previously played templates are not available in the third game.

6. Players may mutually agree to make any changes to the rules, except for changing the starting Castle.
7. For each completed match, participants must submit a report and confirmation in this thread, created automatically.
Saves from all matches must be saved until the end of the Tournament and provided upon request by the Tournament organizer or any member of the AC (Administration Committee).
8. If, after the time on the timer expires, a player is in battle for more than 10 minutes, their opponent has the right to demand that they finish it (quick battle Q or retreat).
9. The preferred time for games is daytime (12-24 Moscow time) on weekends and evening (19-24 Moscow time) on weekdays. If a participant cannot play at this time, the absence of a game result will be interpreted by the tournament organizer as a win for their opponent.
If an agreement on the game time could not be reached within the first week, you need to write to the organizer to schedule an ODD (One Day Delay). If no suitable time can be found, an ODD will be scheduled for Saturday at 6:00 PM Moscow time.

Templates:

6lm10a, Spider, Kerberos_1x1, Nostalgia, Jebus Cross, Diamond (roads), Mini-Nostalgia.
For identical pairs, the following are added to the list: h3dm1, mt_Jebus.

On the mt_Jebus template, blue player chooses the starting hero first (bargaining only for color). Rematches are allowed once.

On h3dm1, red player can ban from 0 to 3 starting heroes; then, blue player selects from the remaining heroes first (bargaining only for color). If any of the banned heroes appear on turn 111 in a tavern with troops, it is considered a technical rematch. Rematches are allowed once.

On Kerberos_1x1, the timer applies as with other HLs (High Level maps). The default version of the template has been changed for 1v1 games: the center 20k passage points have been reduced to 12k.
Installation instructions: copy the "Kerberos_1x1" folder (extract the archive) from the attachment into the HotA_RMGTemplates folder (only rmg.txt should be inside).

On Nostalgia, computer selection works as on Mini-Nostalgia.

The attached Diamond includes mandatory roads with respawn points. Currently, this version is not installed by default; you will need to add it yourself.
Installation instructions: copy the "Diamond (roads)" folder (extract the archive) from the attachment into the HotA_RMGTemplates folder (only rmg.txt should be inside).

You can study the templates in more detail using the "RMG Template Editor," which is located in the game's folder. You need to run it and open the text files of the templates you are interested in through it, which are located in the HotA_RMGTemplates folder.

Regulations:

All participants are divided into 3 groups of 16 people each.
The Tournament consists of two stages.
1) Preliminary round - BO1 match between players from group 2 and 3. The winner plays a BO1 match against a player from group 1.
2) Playoffs - Double Elimination. The winner of the preliminary round enters the upper bracket (16 players). Both losers in the preliminary round enter the lower bracket (32 players). Games in the upper bracket are BO3. In the lower bracket, they are BO1. Grand final is BO3 if the score is 1:0.

Dates:

Registration until August 18th.
Draw and start of the Tournament: August 18th.
Two weeks are given for a BO1 series, four weeks for a BO3 series.

Participants (48 players):
Rating is as of the start of the Tournament.

Group 1:
2007 LuckyF necr
1933 BISHOP cove
1933 saneok flux
1888 De_Luxe necr
1887 HellLight flux
1824 =Lizard= castle
1802 Jelen117 flux
1791 MikeM fort
1775 ЯR flux
1743 Xocenk inf
1719 u2noob necr
1702 freesha ramp
1670 battanas tower
1662 flate tower
1644 Tyranuxus dung
1643 Antal_RR ramp

Group 2:
1636 RitoSux ramp
1635 =Stinger= strong
1631 Toganash necr
1629 kolianxxxxxx inf
1606 theShevanesian fort
1597 Мирон ramp
1592 Loinz cove
1583 60pW fort
1577 genie. ramp
1534 PROger flux
1533 socola tower
1507 Al Feyn dung
1490 Benis_xDD necr
1482 Javdet cove
1480 Hi-Tech flux
1469 VovaOgo tower

Group 3:
1461 TK_Fred dung
1429 Wallys flux
1361 Limar_Rikon dung
1353 wariator fort
1312 DreadKn1ght strong
1310 Fill-ua tower
1187 Sevan_80 castle
n/r (1546) Nodl cove
n/r (1536) Ashtray castle
n/r (1497) ZOOMisBack ramp
n/r (1472) norinta castle
n/r (1439) AerinSwift strong
n/r (1432) crewgn castle
n/r (----) Pradromalo castle
n/r (----) Vazelin necr
n/r (----) dendroed ramp

You can change your Castle until the end of registration. If you change it, let me know personally.
In reply to De_Luxe
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#338
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I really liked Nostra; I think it's the most challenging of all the maps I've played before. To put it in Alfein's terms, I can confidently say that the "boomerang" is more addictive than "Diamond." The treasures are shared, and they contain relics. Whoever gets a head start and acquires more resources will reach the treasures sooner and claim them faster. In Diamond, the treasures are not shared, and there's some time buffer.
icq 699279927 discord saneok#0028


привет, можешь сменить подпись) 6лм - норм шабл, а джебус тупое говно. Я был тотально не прав. © =Lizard=
In reply to saneok
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#339
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It seems like the game version and templates are different, but the top is still Necro, Conflux, and Dungeon. Some things never change :D
In reply to Xocenk
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#340
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Xocenk

Also, there were both a large and a small Nostalgia in the pool. Is that normal? They seem similar in structure, but they play very differently, right?

I liked the large Nostalgia+. I'm not sure if it's worth playing on fast maps, as it leads to very large and drawn-out city-grabbing scenarios. The map is complex and interesting. It seems to work well with the Mini-Nostalgia.
discord: Nodl#5086
In reply to Nodl
#341
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Currently, the statistics for the templates are as follows (in my opinion, they are excellent):
6lm10a 23
Spider 19
Diamond 14
Jebus Cross 13
Mini-Nostalgia 13
Nostalgia 13
Kerberos 3
h3dm1 2
mt_Jebus 1

Total games: 101.
Accordingly, the number of games played on each template corresponds to the percentage ratio of games.
ICQ - 703804372
Discord - Xocenk#2473
In reply to Xocenk
#342
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A question for those who liked Nostalgia: should we increase the number of utopias in it? Such a suggestion was made, and it is currently planned to do so. But if the current number of utopias is what makes it appealing, we can cancel it.
In reply to Sav
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#343
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Sav
A question for those who enjoyed Nostalgia: should we increase the number of utopias in it? This suggestion was made, and it is currently planned to be implemented. But if the current number of utopias is what makes it appealing, we can cancel it.
In my opinion, the playtime on it isn't significant enough for the picture to be completely objective, so we can play it as is for now.
icq 699279927 discord saneok#0028


привет, можешь сменить подпись) 6лм - норм шабл, а джебус тупое говно. Я был тотально не прав. © =Lizard=
In reply to Sav
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#344
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Sav
Question for those who liked Nostalgia: should we increase the number of utopias in it? There was such a suggestion, and it is currently planned to do so. But if the current number of utopias is what makes it appealing, we can cancel it.

It's hard to say about Nostalgia yet.

Regarding Spider: I haven't played it much, but I had the feeling that it would be good to increase the number of utopias in the treasure locations. In my games, in one match, 9 utopias were placed, most of them not in treasure locations. And in 5 other games, 2-4 utopias were placed on the map, also mostly not in treasure locations, which seems a bit low.
discord: Nodl#5086
In reply to Nodl
#345
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The main thing is that they are distributed evenly, rather than one person getting everything. Like it was for me and Lizard in the first game's Tournaments.
I had vampire mansions in my treasure spots, while he had 4 Dragon Utopias in a row with the Alliance. :smile15:
https://www.twitch.tv/grando__
In reply to Xocenk
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#346
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Xocenk
How do you like it...?
The quick stage worked well.
I didn't like the new maps from Vika.
Cerberus was good, although I didn't get to play him much; I think he wasn't popular because he's just new and complex, and it's easier to discard him.
The large Nostalgia map is a bit boring, but a decent template; a good addition to the HL+U pool.
Boomerang is much worse than Diamond; it only has three treasures and they're common, so there's no chance of a comeback; Boomerang is similar to NDW in terms of linearity.
Sav
Question for those who liked Nostalgia: should we increase the number of utopias on it?
I thought there were enough utopias.

I would remove Spider altogether; it's better to play 8x8.

http://twitch.tv/dontcallmechris
Ricardo Bae: Ur a winner rite meow
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In reply to Loinz
#347
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So, I'll ask right away about Diamond as well – there were requests to increase the number of utopias on it. Is it necessary?
In reply to Sav
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#348
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Has the following option been considered: to include one Utopia in each treasure chest? I'm interested in the pros and cons of this.
In reply to Sav
#350
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Sav
A question for those who liked Nostalgia: is it necessary to increase the number of utopias in it? There was such a suggestion, and it is currently planned to do so. But if the current number of utopias is what makes it appealing, we can cancel it.
Considering that roads (and fast ones) run through all the territories, scouting is much faster than on other maps. Maybe it's not worth increasing the number of utopias. Is there any statistics on how many there are on average now?

On the Spider map, I also think that the number of utopias in the territories should be increased. In the other zones, there are enough now (in the Soda map, there are only utopias in the territories, but this change seems to have been well-received).

On the Diamond map, it probably should be done. This could somehow compensate for the overpowered relics on the ground that the opponent has. If not on the ground, then find something in an utopia.
Dirty_Player
Has the following option been considered: to make one utopia in each territory? I'm interested in the pros and cons of this.
In regular territories, it was suggested (by Sanyok, Matador) to limit the number of utopias from above (no more than two). In super territories, no more than 3-4, IMHO. I think this is a great way to avoid harming the game by increasing the frequency of utopias.
Making a fixed number is just boring. It will be very easy to find them by looking at the map if you know that there is definitely an utopia in the zone. (There will probably be more significant arguments as well.)

Will 6LM be the default version of Utopia 200? (I'm, of course, in favor of this option.)
ICQ - 703804372
Discord - Xocenk#2473
In reply to Xocenk
#351
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For now, I was planning to implement the following for 6lm10a, Diamond, and Nostalgia: Utopia frequency of 200 (instead of the original 100), no more than 1 Utopia per zone in regular areas (respawn points, adjacent zones), no more than 2 Utopias in silver treasure zones, and no restrictions in super treasure zones (including all treasure zones in Diamond and Nostalgia).

I've already realized that it might not be a good idea to change Nostalgia just yet. We can also discuss other possible changes along these lines.

Currently, we only have statistics for 6lm10a, and generating them is quite tedious.
In reply to Xocenk
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#352
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Xocenk
In ordinary treasure zones, (Sanyok, Matador) suggested limiting the number of drowned ones from above (no more than two). In super treasure zones, no more than 3-4, IMHO. I think this is a great way to avoid causing harm by increasing the frequency of drowned ones.
We all understand that an upper limit doesn't change the fact that one person will enter a treasure zone full of drowned ones, while another enters an empty one. As I understand it, this is the main problem. Yes, with only one drowned one in a treasure zone, it will become boring, but still.

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