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Good day! Please help me. I don't see where to find updates for Heroes 7. Currently, I have version 1.0.8767.0 It keeps either crashing to a black screen or failing to load saves and kicking me out. The game itself launches, and I can start a new map. I'm tired of reading the forums; I don't really understand anything. I can't find the updates (you call them patches). For me, all of this is "far-fetched and unclear." Maybe someone can tell me?
This is the Heroes 3 section. Nobody plays Heroes 7 here. There is a special section for it, but there's no activity there either.
ATTENTION! Carefully read the list of changes from 5.0 beta 19 to 5.0 beta 23; you may want to postpone the update. [!] (HotA) HoMM3 HD no longer supports plugins for HotA. [!] (HotA) The HD+ functionality is now always active for HotA; it is not possible to disable it. [!] (HotA) The HW_rules plugin functionality has been integrated into HoMM3 HD, with some changes and bug fixes. [!] (HotA) ATTENTION! Online play is only possible with players using the updated version of HoMM3 HD. [!] (HotA) ATTENTION! Saves from earlier versions of HoMM3 HD with the HW_rules plugin enabled are not supported. [-] (HotA) Numerous bug fixes. [ ] Changes for compatibility with future versions of HotA. [+] The patcher_x86.dll library has been updated to version 4.5.1 [ ] Minor changes
So, for HotA, the HW rules functionality is integrated into HD. Control is allowed on S and M maps. GM restructuring is always enabled. Crash when restructuring GM in a dungeon has been fixed. Campaign heroes appearing in taverns and prisons has been fixed. The checkbox to enable/disable tournament rules has been moved to "More options..." At 200% difficulty, +2500 gold and +5 ore at the start are only available when the "Tournament rules" option is enabled. You cannot select a hero for the computer on the mirror map.
You will not be able to continue playing games from earlier HD+HW rules versions on the new version.
A small suggestion for future updates, if possible: a quick upgrade function for creatures, i.e., the ability to upgrade them with a single click without having to open their window.
A small suggestion for future updates, if possible: a quick upgrade function for creatures, i.e., the ability to upgrade them with a single click without having to open their window.
1. Double-click on the unit 2. Press "U" 3. Press "Enter"
If you get used to it, these 3 actions take about a second in total. However, I agree that it would be nice to replace point 1 with simply selecting the unit.
I'm already used to the auto-upgrade feature from Igrik (F+click). Double-clicking doesn't cause any problems (because there's a special button on the mouse), but I wouldn't want to waste a second. :)
A small suggestion for future updates, if possible: a quick upgrade function for creatures, i.e., the ability to upgrade them with a single click without having to open their window.
The code is already written (link). It just needs a little tweaking and adding to the "Quick Army Management" functionality. Moreover, I'm not against it; on the contrary, I'm all for it.
The latest mod update includes the following: "[!] (HotA) With Tournament rules enabled, monsters can now be recruited if their placement in the editor is set to "always join"." Will this affect online play, or are there no compliant monsters when generating templates?
The latest mod update includes this feature: "[!] (HotA) With Tournament rules enabled, monsters can now be recruited if their location in the editor is set to "always join"." Will this affect online play, or when generating templates, are there no monsters that can be recruited?
It won't affect online play. Because that's not how it works.
[+] (SoD, HD+) New cheat code nwctheone: reveals the entire map, adds 5 Archons to each empty slot, grants infinite movement points, and enables flight. [+] (SoD) In the Hotseat window, the second player's name is now automatically filled in, the "OK" button is active, and pressing [ENTER] activates the "OK" button instead of moving the focus between text fields. [+] (SoD) New save path for random maps (when the UI.Ext.ScenarioMgr.Folders tweak is active): Random\opponent's name (if multiplayer)\date-time map template name. Date-time is in the format YYYY.MM.DD HH;MM, and the date-time is local to each player (instead of the host as before). (!) The new save path applies only to newly generated maps; the save paths remain the same for old saves and author-created maps. [+] (SoD) Tournament autosaves in Hotseat now have the prefix [hotseat]. [-] (WoG/ERA) critical bug. [ ] (SoD) Numerous minor changes and fixes. [ ] Minor changes and fixes.
[+] (SoD, HD+) New cheat code nwctheone: reveal the entire map, 5 archons in each empty slot, infinite movement points, flying. [+] (SoD) The name of the second player is immediately entered in the Hotseat window, the "OK" button is active, and the [ENTER] key activates the "OK" button instead of moving the focus through the text fields. [+] (SoD) New save path for random maps (when the UI.Ext.ScenarioMgr.Folders tweak is active): Random\opponent name (if multiplayer)\date-time template name. Date-time is in the format YYYY.MM.DD HH;MM, and the date-time is local for each player (not the host as before). (!) The new save path applies only to newly generated maps; for old saves and for author-created maps, the save paths remain the same.
It would be incredibly cool to add this to Hotseat as well. Is it planned?