Posts from Favorites, into battle! - 11.
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p.s. The ban on heroes has been removed from the mirror towns. It's a fair trade for the first pick.
I'm not sure if this was discussed before, but does this mean that in the case of mirror towns, both players start with a random hero?
P.S. Everything written here is purely IMHO, I won't participate in the discussion or sign up for the tournament.
Весна 2012.
When will the final regulations be published, so we can finally decide whether to register for the tournament or not?
There are intense discussions in instant messaging to try to finish earlier, for example, on December 5th, 6th, 7th, or 8th.
1. NECROS.
Everything written below about necros does not apply to Jebus Cross and Anarchy — on those, everything remains as before.
1.1. TANTH. So far, it is obvious to everyone I talk to — the hero is broken. No one objects to this. He is not only leveled immediately for skeletons, but also carries on later, remaining the main hero, running through utopias and doing everything, everything, everything. He greatly "affects" the gameplay.
THE RULE SOLUTION BEING DISCUSSED — A global nerf to Tan’s leveling — similar to Isra and Vidomina — a ban on maxing necromancy until the last level-up.
1.2. GALT RAN. Generally sits banned as a starting hero. But if he gets in, he is mained just like Tan and decides games.
THE RULE SOLUTION BEING DISCUSSED — The same global nerf to Gal’s leveling — a ban on maxing necromancy until the last level-up. Unbanning him.
1.3. All other necro heroes. Now this is more interesting.
Dave provided arguments and proposed the same global nerf to the leveling of all necro heroes. But there are also counterarguments, including that nerfing Tan will already hit the necros, and besides, they could already be countered.
In short, after additional weighing, at the moment
THE RULE SOLUTION BEING DISCUSSED — A global nerf to the leveling of necro heroes for those not playing as Necropolis.
That is, let necros necro. As for others, the change is aimed precisely at strengthening the idea of the Favorites tournament and reducing the share of the necro-fest. We play with our own factions.
First and foremost, I want to get to the essence of these ideas, and so far the discussions are going optimistically. The technical implementation aspect remains and is being considered.
2. There was an idea — to give the three weakest towns (Swamp, Citadel, Inferno) some bonus, to strengthen them in some way. Options were suggested — playing in the tournament with random heroes, or even giving them a fixed retreat. Both were noted as interesting ideas but were not fully argued. Both quite noticeably contradict the idea of the tournament.
As a result of weighing the retreat ideas, nothing is clear at all yet.
As for random heroes, there were problems in that they affect more situations than desired.
However, two other good ideas were formulated that solve exactly the task originally set. If one is adopted in the tournament, it will be one of them.
THE RULE SOLUTION BEING DISCUSSED #2.1
My idea. The three towns — Swamp, Citadel, and Inferno — are given the right to decide whether the game will be played with random heroes. Thus, they can apply this right at will against specific towns. At the same time, they can keep their Tazar/Kreig against Conflux/Tower, and maybe even necros. Also, this rule will not affect games with Dungeon vs necro at all, etc.
THE RULE SOLUTION BEING DISCUSSED #2.2
De Luxe’s idea. Possibly even stronger. The three towns — Swamp, Citadel, and Inferno — are given the right to ban two starting heroes from the opponent. If, on 111, that hero arrives with an army in the tavern — tech res. The 111 rule also applies to games against Conflux, which starts with a random hero.
3. Regarding the template 8mm/6lm mix, no one knows anything yet. :smile43:
Although the fact that 8mm6a is not very good — no objections so far. I am aware that the mix has been played, and some people have an idea about it.
The talk is specifically about replacing 8mm6a with, say, a probably more strategic template based on it (ideologically close to 6lm10a), but there is a task to structure the information so that it is easy to grasp.
p.s. I also want to note that none of these directions of changes were initiated by me personally. I had certain thoughts about what the discussion in this thread should be about when I created it (I listed them immediately in the first post), but what came out is as much a surprise to me as it is to many here. However, these 1.1., 1.2, 1.3, 2.1 and 2.2 definitely appeal to me, so I continue to look for arguments for and against.
ICQ 716748479
Banning heroes is also not a solution.
Regarding random heroes, my position is this: either make all heroes random for all factions, or leave it as it is. There's no need to create new rules.
P.S. My comments about Necromancers apply not only to this tournament but in general.
Играю почти всегда - пишите =)
Мой twitch канал https://www.twitch.tv/browser32
Весна-осень 2011.
They just ruined the heroes...
Regarding random heroes, my position is this: either make all castles random, or leave it as it is. There's no need to create new rules.
/topic/at/1130567/
Before that, there was no talk about Necromancers or random heroes.
One of the participants in the discussion wanted to strengthen Inferno, but for some reason came up with the idea that everyone should play with random heroes (what the connection is remains a mystery – why should a Castle against Elves, or a Dungeon against Necromancer, play with random heroes if they wanted to strengthen Inferno? What’s the point?).
And gradually, they began to discuss all this; one thing led to another, word by word – and it turned into such a set of ideas.
If anyone has enough interest, they can follow the key suggestions and who made them in the thread.
For example, Tanta first brought up Reddit, who played previous Favorites as Necromancers (and played better than anyone else) – who knows the essence of the matter better than him?
Necrophix was suggested by Dave, who won the previous Favorites.
Can we say that these rather strong players have no understanding of the tournament, or didn't think about it when they wrote? I think you are saying exactly that.
So, Sir Davos, Styopa, Korovka, Sanin – I want you to understand that you are now writing about nonsense and chaos not to me, but to those who previously proposed these ideas in this topic.
Of course, I would like you to find the strength to write what specifically constitutes the nonsense, otherwise you will not be much different from opponents of OH from the point of view of supporters of OH.
Играю почти всегда - пишите =)
Мой twitch канал https://www.twitch.tv/browser32
Весна-осень 2011.
So, Sir Davos, Styopa, Korovka, Sanin – I want you to understand – you are currently writing about nonsense and chaos not to me, but to those who previously suggested these ideas in this thread.
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ICQ 716748479
I suggest launching a poll to determine the opinion of the majority.
Regarding Necropolis, we need to understand if the community needs general changes to necromancy: confused: , we can also launch a poll. But this issue is more large-scale and affects the overall gameplay, so more time is needed to avoid causing harm.
Perhaps we are not ready for this yet, a poll would show this, rather than the opinions of individual people like me or you.
Added 1 minute ago
It seems that the participants are developing a dislike for everything that is happening. :(
Added 2 minutes ago
I still think that starting with random heroes as favorites would be interesting.
