To avoid any mystery about what is being discussed in private messages, I will essentially write it here. A recent agenda has been slightly transformed.1. NECROS.Everything written below about necros does not apply to Jebus Cross and Anarchy — on those, everything remains as before.
1.1. TANTH. So far, it is obvious to everyone I talk to — the hero is broken. No one objects to this. He is not only leveled immediately for skeletons, but also carries on later, remaining the main hero, running through utopias and doing everything, everything, everything. He greatly "affects" the gameplay.
THE RULE SOLUTION BEING DISCUSSED — A global nerf to Tan’s leveling — similar to Isra and Vidomina — a ban on maxing necromancy until the last level-up.
1.2. GALT RAN. Generally sits banned as a starting hero. But if he gets in, he is mained just like Tan and decides games.
THE RULE SOLUTION BEING DISCUSSED — The same global nerf to Gal’s leveling — a ban on maxing necromancy until the last level-up. Unbanning him.
1.3. All other necro heroes. Now this is more interesting.
Dave provided arguments and proposed the same global nerf to the leveling of all necro heroes. But there are also counterarguments, including that nerfing Tan will already hit the necros, and besides, they could already be countered.
In short, after additional weighing, at the moment
THE RULE SOLUTION BEING DISCUSSED — A global nerf to the leveling of necro heroes for those not playing as Necropolis.
That is, let necros necro. As for others, the change is aimed precisely at strengthening the idea of the Favorites tournament and reducing the share of the necro-fest. We play with our own factions.
First and foremost, I want to get to the essence of these ideas, and so far the discussions are going optimistically. The technical implementation aspect remains and is being considered.
2. There was an idea — to give the three weakest towns (Swamp, Citadel, Inferno) some bonus, to strengthen them in some way. Options were suggested — playing in the tournament with random heroes, or even giving them a fixed retreat. Both were noted as interesting ideas but were not fully argued. Both quite noticeably contradict the idea of the tournament.
As a result of weighing the retreat ideas, nothing is clear at all yet.
As for random heroes, there were problems in that they affect more situations than desired.
However, two other good ideas were formulated that solve exactly the task originally set. If one is adopted in the tournament, it will be one of them.
THE RULE SOLUTION BEING DISCUSSED #2.1
My idea.
The three towns — Swamp, Citadel, and Inferno — are given the right to decide whether the game will be played with random heroes. Thus, they can apply this right at will against specific towns. At the same time, they can keep their Tazar/Kreig against Conflux/Tower, and maybe even necros. Also, this rule will not affect games with Dungeon vs necro at all, etc.
THE RULE SOLUTION BEING DISCUSSED #2.2
De Luxe’s idea. Possibly even stronger.
The three towns — Swamp, Citadel, and Inferno — are given the right to ban two starting heroes from the opponent. If, on 111, that hero arrives with an army in the tavern — tech res. The 111 rule also applies to games against Conflux, which starts with a random hero.
3. Regarding the template
8mm/6lm mix, no one knows anything yet. :smile43:
Although the fact that 8mm6a is not very good — no objections so far. I am aware that the mix has been played, and some people have an idea about it.
The talk is specifically about replacing 8mm6a with, say, a probably more strategic template based on it (ideologically close to 6lm10a), but there is a task to structure the information so that it is easy to grasp.
p.s. I also want to note that none of these directions of changes were initiated by me personally. I had certain thoughts about what the discussion in this thread should be about when I created it (I listed them immediately in the first post), but what came out is as much a surprise to me as it is to many here. However, these 1.1., 1.2, 1.3, 2.1 and 2.2 definitely appeal to me, so I continue to look for arguments for and against.