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Posts from Monster Hunter

4.2 (5 ratings)
In reply to 32MeTpa
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Excellent scenario! Although I'm a newbie and completed it as a Barbarian, I really enjoyed it! Thank you!
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Cool and very challenging map. To be honest, I used some features, but I didn't clear the map 100%. Thanks to the author for creating such a great thing! I have a question. My hero, who had a considerable level, dealt strangely low damage to the boss in both battles. How did you do that?
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
In reply to AstralLein
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AstralLein
I have a question. My hero, who has a fairly high level, dealt strangely low damage to the boss in both battles. How did you manage to do that?
GameMechanics/RPGStats/DefaultStats.xdb - look for the line HeroDamageLevel1 in this file; it lists the damage coefficients (calculated in units of creatures) for the hero's first level, and HeroDamageLevel30 lists the coefficients for the 30th level.
In reply to AstralLein
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I'm not a big fan of this type of map. Primarily because it's impossible to tell whether what happened was planned or just a coincidence. As an example: the "Learning is Light!" quest (a bonus for completing this quest) – regardless of the combination of answers given for the exam, the only conclusion is "you received an S on the test, congratulations!" This "S" might be an unfulfilled variable, or it might have been intended.
I really liked the map's design. It's not just objects scattered across the surface; it creates a certain atmosphere and mood. I played in short bursts, so I occasionally had trouble determining where each town was located. In two places, there are buildings with an address that appears under the cursor (Khalda Bank, the mayor's house), but in Tubar-Zigile, there isn't a single such object. At least a lighthouse could have been assigned to the village. In Tubar-Zigile, there are difficulties in deploying troops at the start; there's nowhere to put the extra stacks, and an unreasonable number of units die on the manticores. If you have enough money, you can, of course, put them in the purchased sawmill, but if you want to be a rebellious abolitionist, there are no options. In my opinion, the "Glory" parameter is uninteresting and unnecessary. Troops in the beginning, when the need for them is greatest, almost never join, and when the hero is level 26 and can defeat any guard with a couple of dozen warriors, the incoming units just get in the way – they occupy empty slots. The parameters added by "glory" to the hero can easily be compensated for by additional buildings on the map. Giving money for "glory" points is self-defeating – it devalues the acquisition of the sawmill and the careful collection of scattered resources. The number of randomly placed resources is quite accurately balanced; there's no point in ruining this balance with monetary handouts.
I completed the map in 50-60 days and got 4 different endings: two are conditionally good, and two are bad. It was strange to see that Yordis is not allowed to attack the dragon, but at the same time, she is offered to fight Gram for the trophy, with the troops she had at that moment, i.e., single units. The intimidating line ("There will be no 'we,' all the glory will be mine") does not correspond to her capabilities. Rather, such a situation would have arisen when she killed the dragon, but here a companion appeared. I gave Yordis more troops, and she defeated Gram, but it turned out that such an ending was not предусмотрено. Unjustified discrimination. Men can get a plaque with their name under the dragon's head, but the brave woman is even denied such a small thing.
The post-final picture could have been made different, at least for the emotionally good and unsuccessful options. With such a large amount of work, the addition wouldn't be very significant. I liked the bad endings much more. The picture and text complement each other perfectly.
In reply to 13га
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Thank you for such a detailed review!
While creating the map, I tried to anticipate all possible player actions and think through the scenario and dialogues as logically as possible. However, from the very beginning, it was clear that it would be difficult to achieve perfection. I fully understand the comments – these are the things that were not fully developed or thought through.
13ga
The "Glory" parameter, in my opinion, is uninteresting and unnecessary.
At some point, there was a need for an alternative way to obtain units, in addition to the camps. In its final version, I don't see it any other way – there was an idea to tie a couple of quests to the glory level, but during testing, I realized that it felt like a second experience point source, so it remained in its current form. Whether it's unnecessary or not, I think it depends on the player's skill level; not everyone can defeat several hundred opponents with just a dozen warriors.
13ga
This "S" may be an unfulfilled variable, or it may have been intended this way.
It's just a letter representing a rating, for example, like in the USA :). And the quest itself was created without the possibility of failing; I wouldn't be able to choose the correct answers from the options provided, because there simply aren't any.
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A very interesting and atmospheric map! Thank you very much to the author! I would be very happy to see a couple more maps in this style.
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I'll bump this thread, as the scenario from two months ago is already on the second page due to the numerous necro-posts.
In reply to Gerter
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Excellent map, engaging scenario. Prepare more thoroughly for the final battle – the end is just the beginning!)
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Interesting map, I played through it in one sitting, but I couldn't manage to fight in the arena (where the multi-colored tents are). The tank kept saying he wouldn't let a hero below level 15 in, even though I eventually leveled up to 27.
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Thank you very much to the author for creating such a magnificent map, keep up the good work! I completed it on veteran difficulty with the most favorable outcome. I would like to add that it would be nice to add one more level of glory... and, I don't know, is it just me or is the sky just gray in all battles :D, I don't know if it's a bug or not). The plot is remarkable, the dialogues are simply top-notch! I played through it with the Academy in the end, how could it be without her if there's a mentor)) Thanks again, you're awesome.
In reply to ClassDestructor
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Thank you for the map; I even registered just to say thank you!
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The map has a great atmosphere. 9.8/10. I started downloading maps from this portal because of it. In general, I grew to love the RPG style of maps thanks to the author's idea. -0.2 for being relatively easy. Yes, there were difficulties during the first playthrough because I tried to complete it without hiring units (I didn't immediately understand how and where to get them). When I started hiring warriors, everything became much easier. I would like some kind of limit on the number of units so that as the game progresses, it doesn't turn into a massacre. It is quite possible, of course, that this is my mistake, because when playing any map, I like to farm, explore the entire map, and clear out mobs. Maybe that's why I accumulated a decent army by the end and defeated the boss without difficulty.
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Good afternoon. Very cool map. Interesting plot, challenging start, and it's good that there are two endings. It reminded me a bit of King's Bounty, in a good way. I played through it with a hero, explored the different endings. The fight with the manticores is definitely hard, but after that, everything went smoothly, especially after fully upgrading and getting the Sacred Artifact. The map is diverse and picturesque; it's great that all the quests have alternatives (that's really cool), and the boss fight can be won without any losses.
In reply to АЛУКАРД
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Excellent map.
Thank you very much to the author.

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