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Thank you for such a detailed review!
While creating the map, I tried to anticipate all possible player actions and think through the scenario and dialogues as logically as possible. However, from the very beginning, it was clear that it would be difficult to achieve perfection. I fully understand the comments – these are the things that were not fully developed or thought through. 13ga
The "Glory" parameter, in my opinion, is uninteresting and unnecessary.
At some point, there was a need for an alternative way to obtain units, in addition to the camps. In its final version, I don't see it any other way – there was an idea to tie a couple of quests to the glory level, but during testing, I realized that it felt like a second experience point source, so it remained in its current form. Whether it's unnecessary or not, I think it depends on the player's skill level; not everyone can defeat several hundred opponents with just a dozen warriors. 13ga
This "S" may be an unfulfilled variable, or it may have been intended this way.
It's just a letter representing a rating, for example, like in the USA :). And the quest itself was created without the possibility of failing; I wouldn't be able to choose the correct answers from the options provided, because there simply aren't any.