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Posts from Inferno tactics.

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No, he isn't stronger than the Fortress; the creatures there have more effective abilities, although their stats might be a bit weaker. I think the archers are stronger there. Besides, the Swamp focuses on defense, while the Demons focus on attack.
Step aside from the way of a better man than you
So you fall at his feet hes the one who betrays you
Its the servants devotion for the decay
Stand up

There are no flowers on your grave
There are no chains
There I keep chanting for the forgotten name © Amorphis
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I understand that Inferno isn't weaker, it's just that some of its characteristics are simply useless... it lacks that special feature that each castle has... or maybe I just don't perceive it well... I still haven't been able to develop a specific tactic for Inferno.
Ваши интересы и учеба\работа


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I think enough has been said here about the advantages and disadvantages. I tend to agree that it's better to choose Aiden, Peer, and Marius (if you're using demonology), and Khalid is also a good asset at the beginning of the game (sulfur is needed for ifrits and hounds).
But what a colorful castle! It's drawn better than all the others, and the musical track is also excellent. Playing for fun with this castle is always interesting, if only because there isn't a clearly defined strategy, and you have to adapt to the situation.
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Well, I wouldn't say it's the best-drawn one; I much prefer the Rampart. And what about Xyron in your list? If you take him at the beginning of the game, it's just terrible. But once he's leveled up, he's incredibly powerful. You can improvise with all the castles.
Step aside from the way of a better man than you
So you fall at his feet hes the one who betrays you
Its the servants devotion for the decay
Stand up

There are no flowers on your grave
There are no chains
There I keep chanting for the forgotten name © Amorphis
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Is there no specific tactic for Inferno?
In the first week, focus on deploying Ifrits; in the initial stages, their immunity to ranged attacks allows them to fight effectively.
If you manage to acquire the Firebook or a scroll with Armageddon, the Ifrits become a very powerful asset.
Unrelenting Houndmasters and especially Devils are devastating against melee units.
That's the tactic.

Орден Фениксахаризматический :) лидер
In reply to Qwerty
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Inferno is the most interesting castle in terms of tactical gameplay...
There is a wide selection of tactics, both in battles and in development.
I won't describe all possible options, but many people mistakenly consider this castle to be either "average" or an "outsider." It is capable (though not always) of opposing any faction, including the overpowered Conflux!
P.S. If you don't know which faction to play against an opponent and feel that simply choosing Dungeon (Gunnar) or Rampart (Kir) is not the answer, then play as Inferno!
And one more thing... experiment by making the main hero not a "native" of the faction.
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2 Alex_R: Well, Querty actually said that there is a tactic, and it is quite noticeable, and he showed the simplest of the possible options...
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."
In reply to Ley
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Well, going out on the first week to fight Ifrits only works at 130% effectiveness)))
And in general, the tactics depend heavily on the difficulty level, and also on the opponent's level.:p
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2 Grilik: What???? How can tactics depend on the difficulty level??? That's a stretch... And about the ifrits, could you learn Armageddon in the first week (expert wisdom, guild level 4...)? - you should have based your strategy on that. But even in this example, what prevents you from doing it a little later?
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."
In reply to Ley
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Ley;113096
2 Grilik:
What???? How can tactics depend on the difficulty level??? That's a stretch...

And about the ifrits, could you learn Armageddon in the first week (expert wisdom, guild level 4...)? - you should have based your argument on that. But even in this example, what prevents you from doing it a little later?

Sufficient wisdom and advanced wisdom are enough, unless you're dealing with the ultimate Armageddon.
DmitriyAS

Кто сильнее или шаблон для сравнения городов по силе.
Различие офф-лайна в Heroes II и Heroes III.
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Yeah, some emotions just burst out... :) - I was just completely shocked by what he wrote in that post...

P.S. I think I got confused with the second one...
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."
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2 Ley Do you play the same way at 130% and 200% difficulty???
I want to see your ifrits on week 1 at 200% difficulty )))
In reply to Grilik
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Grilik;113157
2 Ley Do you play the same way at 130% and 200% difficulty levels?
I want to see your Efreet on week 1 at 200% difficulty.
Everything is fine... if we're talking about 200% difficulty, then on random maps (with strong monsters), it's not often that Efreet are built in the first week, but in 20-30% of cases, it's quite possible, and on most fixed maps, this probability increases by about twice, to 50-60%.
I can't say much about 130% difficulty (I haven't played it), but it's probably twice as easy to build Efreet compared to 200% difficulty!
In reply to Grilik
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Grilik;113157
2 Ley Do you play the same way at 130% and 200% difficulty levels?
I want to see your efreets on week 1 at 200% difficulty.)))

A person's skill level doesn't depend on the map's difficulty; it only affects the speed of development. Yes, I play the same way in both. :)

Added 3 minutes later
Alex_R;113163
Everything is fine... If we're talking about 200% difficulty, then on random maps (with strong monsters), it's not often that efreets are built in the first week, but in 20-30% of cases, it's quite possible, and on most fixed maps, this probability increases by about twice, to 50-60%.
I can't say much about 130% difficulty (I haven't played it), but it's probably twice as easy to build efreets compared to 200% difficulty!

130% difficulty means all resources are 7, except for wood and ore - they are 15, and gold is around 16000 (I don't remember exactly) - it's not just twice as easy, but much easier!
But Alexander is right - it is quite possible to build efreets in the first week at 200% difficulty; the main thing is that the golems are already built ;) - then it's even easier...
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."
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I don't play at 130% efficiency, and I don't play at 160% either, so I can't really contribute to the conversation. However, I did place Ifrits on the first week at level 200%. It's not always that difficult, especially if you don't build a Town Hall...

Орден Фениксахаризматический :) лидер

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