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Posts from HoMM3 HD is a mod (add-on) for the game Heroes of Might and Magic 3.

4.7 (6 ratings)
#3752
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The HW rules 1.38.4 can now be downloaded via the link in the lobby header.
[+] Rebuilt the library slot in the Tower.
[-] Setting the maximum number of recruitable creatures, ignoring the HD tweak.

The save format has not changed; you can continue playing on 1.38.4 from earlier versions.

kamukag3e, I can't say anything about 1.40; all questions should be directed to Wizard.
You can check how it works in 1.38.4, and then I can answer.
HoMM 3 HD:

последняя версия - 5.0 RC96 (19.09.2020)

последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8

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In reply to baratorch
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#3754
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baratorch
Yes, in 1.38.3 the library slot is not rebuilt.
I.e. it needs to be rebuilt, right? Will that suit the majority of the community?
According to HeroesWorld rules, there are no restrictions on rebuilding the library. But this is a case where players use the checkbox by mutual agreement. They play both ways.
baratorch
ideally it should be equal to 0.
OF COURSE! I've been saying this since the WT times.
baratorch
For example, does anyone play without the chess timer now?
does anyone disable the "start timer after committing turn" checkbox?
what about the "replayable quick battle" checkbox?
I think 100% of HeroesWorld players play exactly like that.
baratorch
So which checkboxes should not be in plain sight?
almost all players disable the cartographer, hill fort, and key guardians' tents. These checkboxes can be removed altogether. Impose a ban on these objects in HeroesWorld ruleset. However, when playing without rules, they should appear.
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#3755
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I would like to know if there are any plans to add the ability to edit and delete hotkeys in the future.
icq 699279927 discord saneok#0028


привет, можешь сменить подпись) 6лм - норм шабл, а джебус тупое говно. Я был тотально не прав. © =Lizard=
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#3756
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At the moment, HeroesWorld really lacks the ability to ban heroes by choice.
In reply to Dirty_Player
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#3757
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Dirty_Player
At the moment, HeroesWorld really lacks the ability to ban heroes by choice.

only to prevent a situation where the host silently bans certain heroes before the start, and the second player does not notice it.

Currently, for example, the second player, when confirming the start of the game, does not see the timer value and OH. It often happens that after several turns have been played, it turns out the timer was set incorrectly, the host made a mistake, and the second player could not check it.
"There's no need to execute me,sir Davos . I'll be dead before dawn."
ICQ 716748479
In reply to sir Davos Seaworth
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#3758
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Sir Davos Seaworth
Just to prevent a situation where the host "quietly" bans some heroes before the start, and the other player doesn't notice.
Ideally, he should confirm this:rolleyes:
#3759
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And yet, which of the Hive rules options are clicked most often? I'm creating a combined HD+ and HW rules window. I'm trying to come up with an optimal interface. In the image below, the options for banning objects have been reduced in size. Reducing the size means that the elements are of low importance and are rarely clicked, and also – as it looks in the image – they belong to a common group. In the release version of the window, can we reduce the size of the object ban options in this way, or should we leave the checkboxes for banning objects at their full size? Is it possible to group and reduce the size of some other HW options in this way? Are people still playing without GM modifications? If so, what are they? Where should one-sided options definitely not be enabled in two-sided mode? Or where should they definitely be? Once again, which options should be linked to map sizes or templates and removed from this list? Here is the current concept sketch: It clearly defines which options will be in the release, and it shows more or less accurately how the HD+ options will look. But how all of this will ultimately be implemented, arranged, and how it will look, has not yet been decided. I have particular difficulties with the Hive checkboxes, because the most frequently clicked checkboxes should be next to each other (on the same line), and the more frequently a checkbox is clicked, the closer it should be to the OK button. But at the same time, the separation into logical groups must be preserved, and everything should not be mixed up. The current HD+ and especially Hive windows look simply terrible in terms of interface design. Now I want to do everything more thoughtfully, and not just throw it together quickly, as was done before.
HoMM 3 HD:

последняя версия - 5.0 RC96 (19.09.2020)

последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8

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#3760
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Ideally, there should be one general checkbox; when clicked, it should automatically select all the options that are used in the vast majority of tournament games.
http://ru.twitch.tv/lizard_wt
In reply to baratorch
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#3761
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baratorch

Everything I wrote is based on my experience playing Heroes.
Which of the Heroes rules options are most often selected?
The standard options for banning objects and for allowing town rebuilding. If it's version 1.40, then the option for allowing library rebuilding.
In the released version of the window, is it possible to reduce the size of the object ban selection?
Of course, because the object bans for the map editor, Hillfort, and Keyholder are set by default, almost automatically. I think in 98% of games, everyone sets them.
Is it possible to group and reduce the size of some other Heroes options in a similar way?
Nothing better comes to mind than creating a similar window for rarely used settings, such as: [2d lvl structure], [2d lvl stack], [1-way monolith], [1 DD per day], [pvp battle with neutrals]. Because these settings are rarely used.
Do people still play without allowing town rebuilding?
I don't know of anyone who does. Almost all games allow town rebuilding.
Where should the 1-way monolith option definitely not be enabled, or where should it definitely be enabled?
This option is usually not used, except in rare cases.
Once again, which options should be linked to map sizes or templates, and which should be removed from this list?
I think the timer should be linked to templates. Perhaps the standard market bans should be linked to M200 templates.
Separately, I suggest that, since all games involve trading, a screen for setting the amount of gold to transfer should be offered before the start of the game, as players sometimes forget to set the amount. And this way, there's no need to go into the transfer option separately – it opens at the start, which I think is convenient.
ICQ 99717727 message for game


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In reply to =Lizard=
#3762
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Rebuilding is always enabled
Converting 1-stackers into 2-stackers is not used in tournaments, but may be useful for those who dislike them
Only 1 Dimension Door when a HeroesWorld ruleset is present; it's unclear why this is needed (not used)
Cartographers, Hill Forts, and Keymasters are always banned when playing with rules. When playing without rules, they are used (in this case, only one checkbox is selected — Mage Guild rebuilding); a single checkbox can be made for playing without rules

Banning Obelisks, always the second stack, and building the second level are set by agreement. It's not worth removing these checkboxes, IMHO
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#3763
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Tents can generally be removed from random generation; they are only used in single-player maps. By the way, I've noticed that lately, they haven't been appearing even without specific rules. I heard that in most versions (which were later distributed through H3TV), text files were added to prevent them from being generated.
#3764
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Here's how it will look in the next HD version:



Most of the settings will be visible to both players before the game starts.
The results of the gold auction can also be displayed in this window, but that's not for the next version.

The timer has been moved to its proper place.

Also, I saw no reason why only the host should be able to mark castles. Now, both players can do it...
HoMM 3 HD:

последняя версия - 5.0 RC96 (19.09.2020)

последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8

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In reply to baratorch
#3765
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Could you link the timer to the selected template, so that you don't have to check in the rules each time whether the timer corresponds to a particular template? Of course, there should still be the option to change the timer depending on the tournament (blitz or something else).
艰难获胜 herolwy
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#3766
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In my opinion, this is a very useful option, although it sometimes works and sometimes doesn't – it involves rebuilding the library (the main reason why many people play with the 1.4 HW rules).
https://twitch.tv/calibanhw
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#3767
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In the latest versions of the HD mod, a bug has appeared: a player (not sure if it affects both colors) cannot see the opponent's guard units being attacked during the opponent's turn. That is, they can see the movement of the opponent's heroes, but not the attacks on the guard units... This makes it difficult to think strategically and can be misleading. Please fix this.
P.S. I may have posted this in the wrong place, but I'm hoping it will be fixed in the next patch, as this topic is visible.

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