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Posts from NHF – new heroes for Heroes V 3.1.

4.9 (16 ratings)
In reply to AstralLein
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7 years ago
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I haven't explored beyond version 0.85 either, to be honest.
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7 years ago
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Good afternoon!

If it's not too much trouble, could you help me understand your mod?

1) Can it be installed on version 3.0?
2) Where can I find a manual with descriptions of the new heroes in the mod?
3) I've edited a standard map of the Land of Outcasts in the map editor. Will the mod affect it?
4) In the mod, are the specializations of the old heroes unchanged?

Thank you in advance!
In reply to Igor111
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7 years ago
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Igor111
Good afternoon!

If it's not too much trouble, could you help me understand your mod?

1) Can it be installed on version 3.0?
2) Where can I find a manual with descriptions of the new heroes in the mod?
3) I've edited a standard map of the Land of Outcasts in the map editor. Will the mod affect it?
4) In the mod, the specializations of the old heroes have not been changed, right?

Thank you in advance!
Hello!
1) Not compatible;
2) The archive with the mod contains description files;
3) It might need to be processed with a patcher;
4) They have been changed.
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7 years ago
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Guys, have you tried version 0.88.1 yet? What did you notice? Do you have any suggestions? The development and quality of the project depend entirely on you.
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7 years ago
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What 0.88.1? I only see and remember 0.85.

Added 1 minute ago
Okay, okay, if I can convince my colleague to play Heroes 5, we'll try this mod.
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7 years ago
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Updated to 0.88.1. Dyrman, thank you for continuing to develop and fix the mod! I'll try it out this weekend! Actually, I haven't had time to fully explore version 0.88 yet; I've only played 5-7 games on a small map.
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7 years ago
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We played a game on a huge map. All the specializations of the heroes we saw (there were about 20 of them) worked perfectly throughout the game. We'll play another one later.
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7 years ago
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Thank you very much. In particular, I am interested in the single-player mode (but we are also keeping an eye on the multiplayer mode). We have already found some problems in it, and I think we know how to fix them.
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7 years ago
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After some bugs were discovered, a new version was compiled for testing: 0.88.2. You can download it here: https://vk.com/wall-151247596_568
In reply to Dyrman
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7 years ago
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I really liked the mod. I didn't notice any bugs. I played a game as a Necromancer against the Knights. I especially liked the hero who can resurrect Dark Knights from the mounted units. In the first turn, Arantir appeared in the tavern.
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7 years ago
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Oh, I accidentally spotted a console error during a new game on the new version already. I have no idea what it's for. Apparently, the AI triggered it.



Added after 2 hours 48 minutes
On one of the game's Mondays, my colleague saw a message above his main hero (Octavio, Haven) that was supposedly intended for one of the AI heroes (Farid, Academy) regarding the receipt of 3 gargoyles. However, Octavio received no gargoyles.

Added after 41 minutes
AstralLein
Oh, I accidentally spotted a console error during a new game on the new version already. I have no idea what it's for. Apparently, the AI triggered it.
Added after 2 hours 48 minutes
[/U]On one of the game's Mondays, my colleague saw a message above his main hero (Octavio, Haven) that was supposedly intended for one of the AI heroes (Farid, Academy) regarding the receipt of 3 gargoyles. However, Octavio received no gargoyles.

No, the message about receiving non-existent gargoyles now haunts Octavio weekly.
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7 years ago
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AstralLein, Which version of the game was it when Abyssid was included?
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7 years ago
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0.88.2 is the version the map was created and patched for.
In reply to AstralLein
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7 years ago
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AstralLein
0.88.2 is the version the map was created and patched for.
Thank you. The Abyssal issue isn't critical, but I'll rewrite the script. ;) And I'll hide the AI hint output for other players.

Hopefully, we'll be able to play through the campaign on the mod soon.
In reply to Dyrman
7 years ago
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Hey everyone, I was playing, and suddenly I noticed that the specialization doesn't work for the hero named "Fabris" in the NHF mod. I quote: "The hero receives a bonus to initiative: +5 to the initiative of all his troops." How can I fix this problem? Or am I missing something?:smile50:
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