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I haven't explored beyond version 0.85 either, to be honest.
... И древний лес, роскошен и печален, Блистает там воздушностью прогалин. Но между кедров, полных тишиной, Расщелина по склону ниспадала. О, никогда под бледною луной Так пышен не был тот уют лесной...
Igor111Statistics
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Good afternoon!
If it's not too much trouble, could you help me understand your mod?
1) Can it be installed on version 3.0? 2) Where can I find a manual with descriptions of the new heroes in the mod? 3) I've edited a standard map of the Land of Outcasts in the map editor. Will the mod affect it? 4) In the mod, are the specializations of the old heroes unchanged?
If it's not too much trouble, could you help me understand your mod?
1) Can it be installed on version 3.0? 2) Where can I find a manual with descriptions of the new heroes in the mod? 3) I've edited a standard map of the Land of Outcasts in the map editor. Will the mod affect it? 4) In the mod, the specializations of the old heroes have not been changed, right?
Thank you in advance!
Hello! 1) Not compatible; 2) The archive with the mod contains description files; 3) It might need to be processed with a patcher; 4) They have been changed.
Guys, have you tried version 0.88.1 yet?
What did you notice? Do you have any suggestions?
The development and quality of the project depend entirely on you.
Updated to 0.88.1.
Dyrman, thank you for continuing to develop and fix the mod!
I'll try it out this weekend!
Actually, I haven't had time to fully explore version 0.88 yet; I've only played 5-7 games on a small map.
AstralLeinStatistics
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We played a game on a huge map. All the specializations of the heroes we saw (there were about 20 of them) worked perfectly throughout the game. We'll play another one later.
Thank you very much. In particular, I am interested in the single-player mode (but we are also keeping an eye on the multiplayer mode). We have already found some problems in it, and I think we know how to fix them.
I really liked the mod. I didn't notice any bugs. I played a game as a Necromancer against the Knights. I especially liked the hero who can resurrect Dark Knights from the mounted units. In the first turn, Arantir appeared in the tavern.
Если не бегаешь, пока здоров, придется побегать, когда заболеешь. - Гораций.
AstralLeinStatistics
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Oh, I accidentally spotted a console error during a new game on the new version already. I have no idea what it's for. Apparently, the AI triggered it.
Added after 2 hours 48 minutes On one of the game's Mondays, my colleague saw a message above his main hero (Octavio, Haven) that was supposedly intended for one of the AI heroes (Farid, Academy) regarding the receipt of 3 gargoyles. However, Octavio received no gargoyles.
Added after 41 minutes AstralLeinOh, I accidentally spotted a console error during a new game on the new version already. I have no idea what it's for. Apparently, the AI triggered it. Added after 2 hours 48 minutes [/U]On one of the game's Mondays, my colleague saw a message above his main hero (Octavio, Haven) that was supposedly intended for one of the AI heroes (Farid, Academy) regarding the receipt of 3 gargoyles. However, Octavio received no gargoyles. No, the message about receiving non-existent gargoyles now haunts Octavio weekly.
Hey everyone, I was playing, and suddenly I noticed that the specialization doesn't work for the hero named "Fabris" in the NHF mod. I quote: "The hero receives a bonus to initiative: +5 to the initiative of all his troops." How can I fix this problem? Or am I missing something?:smile50: