Skip to content

Posts from Let's organize a tournament.

5.0 (1 rating)
In reply to Stefandmy
User Avatar
#275
Auto-translated
Stefandmy
Is it impossible to implement a feature where the opponents in a mod are determined by mutual agreement?
Everything is possible, Dima, but it would also be interesting to learn other opinions to maximize interest among people...
What you suggested is already known :p
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to KillAndAction
User Avatar
#276
Auto-translated
I would play a standard game of Heroes of Might and Magic))) it would be cool)))
«Не важно, как медленно ты продвигаешься, главное, что ты не останавливаешься.» (Брюс Ли)
twitch.tv/davnii11
In reply to Davnii11
#277
Auto-translated
Davnii11
I would play a standard GSC game))) it would be cool)))
It just seems that way to you after the cup. In reality, IRMG is more interesting, although there are also advantages to the standard, but for now, there are more disadvantages. However, if you take people who have never played IRMG, then there is only one option. I agree with Stefan here; playing on each template by agreement is a good option, but it's still worth making concessions for the standard players. If at least one player wants to play IRMG, then so be it. This applies to mods and the generator; the more people, the more fun it is)

Added 17 minutes later
The thing is, it won't be difficult for a TE player to create decent competition for a standard player; the guys at the last original tournament showed this, in particular, Bolivar, the tournament winner. But switching so quickly from standard to IRMG, especially to TE, is problematic. But it's possible that this is a very good tournament format.
User Avatar
#278
Auto-translated
After playing in the latest tournament, I realized that there is a catastrophic lack of time for scouting in weeks 2-3. I suggest holding a "Thinker" tournament with a 15-minute timer.
Стримы HMM5 на полных картах мод TE:
ru.twitch.tv/noom11

Alex_nv - draw - Vovan112013 летос 236

alex_nv wrote: Наконец то нормальная игра с открытием половины карты.
In reply to Noom
User Avatar
#279
Auto-translated
Noom
After playing in the latest tournament, I realized that there is a catastrophic lack of time for scouting in weeks 2-3. I suggest holding a "Thinker" tournament with a 15-minute timer.
Okay.
The number of days for a long-lasting game should be limited to 8 weeks. Currently, with a 10-minute timer, 8 weeks (2 months, 56 game days) is more than 56x10=560 minutes, more than 9 hours, and with 15 minutes, it will be 56x15=840 minutes, more than 14 hours (in reality, it's even longer when simultaneous turns are interrupted).
After both players have completed their turn 147, if there is no winner or loser, then both players are considered to have lost.

Just an idea :)
теоретик
User Avatar
#280
Auto-translated
8 weeks is enough for speedrunners, who already have plenty of time.
Стримы HMM5 на полных картах мод TE:
ru.twitch.tv/noom11

Alex_nv - draw - Vovan112013 летос 236

alex_nv wrote: Наконец то нормальная игра с открытием половины карты.
User Avatar
#281
Auto-translated

I request that a tournament be opened.
Создание фонда для поддержки модостроителей и создателей новых карт

Создание качественной озвучки для сценариев


Коммулятивный патч для оригинальных Heroes of Might and Magic 5. Патч v1.0-1.6 (RU)

Legends of the Ancients (LOTA)