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Good evening! Here's another map from AlekseyS. As always, it's well-done in terms of the idea and its presentation. You asked for feedback, so here's what I found:
1. I agree with Qiwi: the Orcs are indeed too strong in the early stages. Even for me, a rather experienced player, they pose a serious challenge.
2. Why does Harold need the "Scholar" perk, as well as the "Mechanics" skill, if he doesn't have any mechanical units?
3. Judging by the lack of feedback, other players didn't have this, but I seem to be unlucky with bugs:
a) The Orcish outposts were just walls for me: you can defeat the guards, but neither the hero nor the caravans can pass through them;
b) I had the same problem with the cities of Baishin-Gal, Halad, and Halad (I somehow have two Halads): you can defeat the defenders, but you can't enter (only with the "Portal to City" spell), which weakened the Orcs and significantly slowed down the Elves' development. The problem with Baishin-Gal was solved by rebuilding the city.
P.S. The dialogues (including with Harold) are fine; the cities of Zogsoc and Altan are in order; there is passage through the Elven and Dwarven outposts; the map can be completed and finished correctly.