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Posts from Secondary skills in Heroes 3.

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I usually have my main hero constantly doing something: he's either exploring, fighting, or gaining the necessary skills, like logistics and scouting. The second hero follows closely behind, usually to prevent losses in battles (I'm talking about archers and the like), and he might also have a diploma. The third hero explores the castles, collecting magic to show off to the main hero later. Someone else might be sailing around, and so on. But there are ALWAYS SEVERAL HEROES, and each has their own skills.
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."
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but the conqueror really needs essential skills like earth, wisdom, attack, etc., and I don't even bother leveling up other skills that much. They just run around, transport the army, collect resources, conquer mines, and most battles are fought by one hero... so why do they need to know other skills, as it used to be said, "so that all skills are used"? I don't quite understand this. Maybe it's because I'm not that good at the game?
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Hmm... a second hero?! Level up the second hero?! Don't level up Wisdom?! The only thing additional heroes need is +resources and Economy. Maybe also Navigation + Scouting + Logistics, but that would only result in a scout who can transport an army from the castle. Making two combat (meaning attacking) heroes is, in my opinion, pointless. Unless that's what was meant...
:smile41: Пх’нглуи мглв’нафх Ктулху Р’льех вгах’нагл фхтагн :smile41:
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fReeZtyleR;112742
Hmm... a second hero?! Level up a second hero?!?!? Not level up Wisdom?!?!? The only thing additional heroes need is +resources and Economy. Maybe also Navigation + Scouting + Logistics, but that would only result in a scout who can transport an army from the castle. Making two combat (meaning attacking) heroes is, in my opinion, stupid. Unless that's what was meant...

Stupid? Really? And what will you do with your one hero on a large map when weak enemy heroes attack you from all sides, and you have several cities that need to be defended? And what will you do with your weak secondary hero? My father, for example, plays Heroes very well and has often scolded me when he saw that I was doing everything with one hero. Of course, it also depends on the play style, but don't jump to conclusions.
Step aside from the way of a better man than you
So you fall at his feet hes the one who betrays you
Its the servants devotion for the decay
Stand up

There are no flowers on your grave
There are no chains
There I keep chanting for the forgotten name © Amorphis
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I always play with the hero I chose at the beginning. I buy another one, usually they become a scout) they gather resources, etc., but the main army is always with the main hero! After that, I can buy more heroes, either for each castle or for scouting other areas... The heroes stationed in the castle level up by defending against computer attacks; I give them combat, wisdom, and other skills, while scouts get movement, economy, and other skills... and depending on their specialty (usually)),
although any of my heroes can become anything, regardless of their specialties and skills))) sometimes even unexpectedly for me))))

Be strong. Believe
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fReeZtyleR;112742
Hmm... a second hero?! Level up a second hero?!?!? Not level up Wisdom?!?!? The only thing additional heroes need is +resources and Economy. Maybe also Navigation + Scouting + Logistics, but that would only result in a scout who can transport an army from the castle. Making two combat (meaning attacking) heroes is, in my opinion, just stupid. Unless that's what was meant...

Wisdom is only not worth leveling up in cases where there is literally "no" magic, which mainly applies to offline modes, but even in a normal scenario, there can be something like a Sphere of Inhibition, i.e., all magical skills are useless.
Additional heroes need more than just "+resources and Economy."
Logistics has always been related to the main hero; even if it doesn't matter in battle, the speed of catching up to the enemy means a lot ;), and scouting is the job of a secondary hero, usually an accompanying one; navigation is naturally not for the main hero – go ahead, explore, and have a secondary hero do it; no one is stopping you.
No one is suggesting you make two combat heroes; play as you see fit, and there's no need for two main heroes, except in cases where there are 2 opponents, for example, and to save time, you take 2 heroes and send them in different directions to defeat the opponent :) -
that's what was meant ;)
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."
In reply to Drnik
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Drnik;112723
I personally don't understand how you can divide hero skills... one will have wisdom and intellect, earth, water, air, or good warrior skills, and another will run behind with scouting, erudition, artillery, first aid, etc. It's a pity to even give such an army away... he won't influence it and won't even enhance it with magic... IMHO.
There are different goals in the game.

Here, look at one of the standard schemes for working with secondary heroes: there are eight heroes on the map - all are busy, and you can't fire anyone. Let's say it's the third week of the game. You urgently need to give one of the main heroes the "Forgetfulness" spell (for example), which is simply necessary for the planned battle...

To do this, we drive any of the active heroes into the "pocket" of the city (otherwise, we won't be able to hire anyone), hire a hero with erudition, level up his advanced erudition, send him to the city where this skill is available, run away from the nearest obstacle, hire in the city that is close to our target hero, catch up with him, and teach him... And all this, if possible, in one day without losing movement points for the main hero.

We fire the erudition hero (if there is no opportunity to put him in the "pocket" on the same turn). We can move on...

This is what we are talking about when we talk about secondary heroes. The main hero doesn't need erudition, but a hero with erudition can be very helpful and, having done a good deed, he is free. A one-time use of a secondary hero, which can determine the outcome of the game. You probably send the main hero to the Castle to learn magic? :) That means you just have too much time... :)

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Drnik;112727
but the Conqueror really needs essential skills - earth, wisdom, attack, etc., and I don't even level up the others much... they just run around, carry the army, and collect resources, conquer mines, and most of the battles often take place with one hero... so why should they know other skills, as it used to be said, "so that all skills are used"? I don't quite understand this... maybe it's because I'm not such a pro in the game?
Play for speed... Most of the advice and comments here are precisely from the point of view of "how to do it faster"... It is clear that you can, in principle, complete any map with one hero - sooner or later... But the effectiveness of the game depends on the ability to use all the tools available to the player.
Сначала было слово...
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I agree with AmberSoler; if the conditions allow, refusing the opportunity to double the development speed by using another hero would be a significant oversight.
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Wisdom
4 types of magic
Logistics
Intelligence
Diplomacy or Literacy
Молчал так долго, что забыл о чём именно
In reply to AzteC3
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AzteC3;113610
Wisdom
4 types of magic
Logistics
Intelligence
Diplomacy or Literacy

Just one sphere of Dispel will kill 6-7 of your skills...
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."
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Yes, but it doesn't appear very often. Would you really refuse to search for a path on a completely snowy and marshy map just because Angel Wings exist?
Слово "РАСА" пишется с одной буквой С.
В слове ВОИН нет буквы Й.
Пять восклицательных знаков в конце каждого предложения - признак подростковых комплексов.
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AzteC3;113610
Wisdom
4th school of magic
Logistics
Intelligence
Diplomacy or Literacy
The last two skills are still a burden for the main hero.

It is wiser to choose Attack, Defense, or Archery (depending on the situation).

If the focus is on brute force, it is more reasonable to add Attack – it is still more important for the main hero to be able to defeat neutral creatures than to recruit troops (a secondary hero can handle the latter, and it is not necessary to level him up beyond the fifth or sixth level for effective operation)... Also, for a "brute force" hero, Pathfinding will be more preferable than Intelligence: speed, and again speed, is the best tactic for him...

If the focus is more on magic, Defense will be more effective. It is generally more effective than Attack and can only be inferior to it if you have the first turn. Defense also has an advantage over Attack if you have archers as the main core of your army. Attack does not help archers – the Archery skill is more important for them...

Special case: Air + Intelligence (if you have Fly or Dimension Door) will more than compensate for Logistics + Pathfinding. Here, everything depends on the terrain of the map and the ability to obtain the necessary spells. And all this is already visible at the start of the map, which allows you to make the right choice when upgrading the skill tree from the very beginning...
Сначала было слово...
FizMiG v.2.0 *** Очередное обновление справочника! *** http://vk.com/fizmig

In reply to Феанор
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Feanor;113648
Yes, but it doesn't appear too often. Would you really give up on searching for a path on a completely snowy and marshy map just because Angel Wings exist?
Well, it also depends on who you're playing against. You need to consider that possibility. Imagine you encounter a Barbarian with that artifact. What would you do?
Step aside from the way of a better man than you
So you fall at his feet hes the one who betrays you
Its the servants devotion for the decay
Stand up

There are no flowers on your grave
There are no chains
There I keep chanting for the forgotten name © Amorphis
In reply to eXeCuToR
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Hello everyone, I'm new here, so please don't judge me if I make any mistakes! I like Earth Magic (expert) and Wisdom (expert).

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