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«SM-masters»


He hasn't been in OFB for 2 years now. Daddies avoid him, many consider him small and unbalanced, unworthy of determining skill.
So be it. This tournament is for true connoisseurs of the versatility of this wonderful game.
Heroes isn't just XL maps!!!
I present to your attention a tournament on one of the most unpredictable and dynamic templates:




Start - in zones 1 and 2. Contents of these zones: 500-3000 (9), 3000-6000 (6), 10000-15000 (1). They contain wood and ore mines. Monsters - medium. There is a passage between the starting zones, guarded by strong guards (ГО) (45000). Additionally, there are exits (6000) to 3 zones equivalent to the starting one in content (4, 8, 6 for the red player and 4, 8, 7 for the blue player). They contain random towns with a fort. Usually, from the starting castle there are 3 roads - to the guards and to 2 of the three secondary zones (different ones for different players).
From each zone 4, 6, 7, 8 you can go to 2 treasuries (3, 5, 9, 10). Passage guard - 6000. In zones 3, 5, 9, 10 there are no roads and towns, monsters are strong. Zone contents: 10000-15000 (9), 15000-20000 (6), 20000-30000 (1). They contain gold mines and 2 valuable resource mines.
The landscape of zones 1, 2, 4, 6, 7, 8 is determined by the type of town in that zone; 3, 5, 9, 10 are arbitrary.
The base sizes of all zones are the same.

Prizes:
The tournament winner will receive the "daddy" status in the online lobby for one year,
as well as a spot in FB-13 (if the tournament gathers 64 participants).
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Before signing up for the tournament, please read the regulations carefully:

Organizational matters:

1. Tournament host – Korovka1987 (ICQ -716681566);
2. Judges – Korovka1987 (ICQ -716681566), sir Davos Seaworth (ICQ - 716748479), Dima Surmay (ICQ -263293484).
3. All tournament games go into the HoMM3 HW Player Rating.
4. Disputable issues, if any, are discussed off the forum.
To resolve, contact the host or one of the tournament judges via ICQ
and provide daily saves, ICQ logs, and other necessary information.

Requirements for participants:

- The tournament participant must have played several official games in a seasonal tournament or another official tournament on HeroesWorld, or at least 3 games with detailed reports in the fan games thread on heroesworld.
- Players with unconfirmed reports older than one month will not be accepted into the tournament.

Rules:

1. Game version: SoD + latest version of HD mod, HW_rulez 1.38.2 (1.38 or 1.4 allowed by mutual agreement)
2. The tournament is held according to the rules of online games in Heroes 3.
3. Games are played on the template 2SM4d(3):
Map settings options: map size L+U; players – 2; computers – 0; teams – 0; no water; monsters strong; difficulty 160%;
Chess timer – (16:00+06:30+01:00).
Roads – all.
Playing the mirrored SM /topic/at/1112669/ is allowed by mutual agreement of the players.
But the classic version remains a priority.
4. Town selection: TORG (two castles are generated); if identical castles are generated, re-generate.
Color is chosen by the player who sold the castle. Red-rush is forbidden.
5. Standard bans on objects (cartographers, hill forts, and keymaster tents).
Rebuilding the mage guild is allowed, there are no restrictions on rebuilding the library.
6. Restarts total 3 days (111+111+111 or 111+112 or 113)
Additionally: a restart upon generation of the guards with no road (taken at the request of one of the players, only on the day of discovery and no later than day 115).
If subjective restarts remain, one day of subjective restarts is used (i.e., on 114 we take restart 111).
If subjective restarts are exhausted and a player discovers that the guards are only accessible without a road, they have the right to demand an additional restart.


Tournament format:

1. Registration from July 27 to August 10
2. Draw on August 10.
3. Start of tournament games – August 10, 2018
4. The tournament is held in 2 stages: group stage (BO-1) and playoffs (Olympic system BO-3, final BO-5)
The duration of each round in the group is 10 days.
The duration of each playoff round is one month.
5. In the group stage, there will be a mandatory game schedule per round (see regulations).
Playing additional games is allowed (by agreement), but missing (without a valid reason) the mandatory game results in a tech loss.
If you are leaving, play and arrange in advance with your opponent and inform the organizer.
6. Within the round period, a report of the played game must be provided in the tournament thread for result accounting.
The preferred time for tournament games is daytime (12-24 Moscow time) on weekends and evening (19-24 Moscow time) on weekdays.
If an agreement with the opponent cannot be reached, at the request of one of the players, an ODD is assigned for the game!!!
If there is no information about the mandatory game, a 0-0 result is recorded.
7. Round schedule:
Group stage: 10 weeks + additional round of 10 days (2.5 months)
Round 1: August 10 – August 20
Round 2: August 21 – August 31
Round 3: September 1 – September 10
Round 4: September 11 – September 20
Round 5: September 21 – September 30
Round 6: October 1 – October 10
Round 7: October 11 – October 20
Additional games for the right to play in the playoffs (between 8 participants who took 4th place) October 21 - October 30

8. A win gives 3 points, a draw – 1 point, a loss – 0 points.
Places are distributed based on points accumulated.
In case of a tie, additional criteria apply in order of priority:
1) Head-to-head result;
2) Berger coefficient;
3) An additional round on blitz timer 08:00 + 04:00 + 1:00

9. Playoff draw on October 31.
9 players each taking 1st, 2nd, and 3rd places and 5 players taking 4th place (from 8 groups directly to playoffs) + 4 from the additional round).

Good luck to everyone, and may the force of randomness be with you!!!



In reply to CanaBeasT
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CanaBeasT

PS Plus, there’s an interesting point in the rules regarding redraws, stating that if the increase doesn’t affect the outcome of the battle, it doesn’t count as a redraw.


It only counts when attacking a hero; attacking a Castle, even an unprotected one, counts.

And in general, the ability to break through (with or without losses) isn’t the main thing here. What matters is saving mana points due to not breaking through.
"There's no need to execute me,sir Davos . I'll be dead before dawn."
ICQ 716748479
In reply to sir Davos Seaworth
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I honestly didn't delve into it, but I suggest keeping the ban on secondary creatures during campaign playthroughs and removing it in skirmish mode. Because, as I learned, playing as Anti in skirmish mode without guards means nothing valuable is left behind. This is just a suggestion for discussion.
Весна 2013.
In reply to sir Davos Seaworth
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Who can confidently say where the boundary of the zone guarded by dwarves lies? 1, 2, 3, 4, or 5? To answer this question with certainty, you need to understand which zone the objects belong to: a pile of stones and an amulet against blindness. If everything is clear with the pile of gems – it clearly won't appear in a treasure zone, then option 1 falls away. I wonder how many elementals guard the major artifact? :confused: Honestly, I don’t remember if a value of 10k on a creature can appear outside of a treasure zone. Let the CM experts advise. In any case, I wouldn’t give those losses in such an ambiguous situation and would interpret it again in favor of the player.

UPD: Updated the image, added another option 5
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In reply to Dirty_Player
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Dirty_Player
. I wonder how many elementals are guarding the major?


There were 50-99 of them, as far as I remember, which was one of the reasons why Dima didn't challenge the decision in the Arbitration Committee.
"There's no need to execute me,sir Davos . I'll be dead before dawn."
ICQ 716748479
In reply to sir Davos Seaworth
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Sir Davos Seaworth
There were 50-99 of them, as far as I remember, which was one of the reasons why Dima didn't challenge the decision in the Arbitration Committee.
And there would be 50-99 of them in the respawn and in the treasure.
In reply to Dirty_Player
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Dirty_Player
They would have been 50-99 on the respawn point and in the treasure.
I checked – 75 (including GS).

I sent you the save file in a private message on ICQ back then and asked you to check it, but you never replied. We had to make the decision ourselves.
"There's no need to execute me,sir Davos . I'll be dead before dawn."
ICQ 716748479
In reply to sir Davos Seaworth
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sir Davos Seaworth
checked - 75 (including GS)
If it's 75, then it's a treasure object (strong monsters). So, options 2 and 5 remain.
sir Davos Seaworth
I sent you the save file in a private message on ICQ back then and asked you to check it, but you never replied. We had to make the decision ourselves.
I don't have time to check ICQ every day right now. It's better to write a private message on the forum.
In reply to Dirty_Player
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Dirty_Player
If it's 75, then it's a treasure object (strong monsters). This means options 2 and 5 remain.
You didn't draw it on the picture,
but in cases 5 and 3, does it mean that there is an unprotected passage to the right, which Dima used, and which, according to the rules, can definitely be used?
2.6. Transitions between zones.
By the words "a specific passage between zones" on the generated game map, we mean the space between obstacles that form the boundaries of zones, through which the hero has the opportunity to move to an adjacent zone. In a real game situation, there may be several such passages, even if the template scheme indicates that the passage is the only one...
On all templates, except for XL+U size templates:
2.6.5. In the absence of passage guards, it is allowed to freely move from zone to zone.

And if, taking into account the amulet's guard, options 2 and 5 remain, then in option 5, Dima still didn't violate any rules at all?
https://www.twitch.tv/grando__
In reply to Roger-ua
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Thank you for playing!
艰难获胜 herolwy
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Тант / Thant Main Hero Тант / Thant
Победа / Def Победа / Def
Инферно / Inferno Faction Инферно / Inferno
Кэлх / Calh Start Hero Кэлх / Calh
Кэлх / Calh Main Hero Кэлх / Calh
Map Template
2sm4d(3)
Game Length
125 days
Game Date
10/20/2018
Reported
10/20/2018 6:07 PM
Rating Impact Archived
kamukag3e 1896 1903 +7 ↑
Toganash 1691 1684 -7 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/20/2018 11:13 PM

In reply to kamukag3e
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The report will be canceled.
I acknowledge the mistake. There is no clear violation here.
However, I don't see the point in replaying the match, especially since the group stage time has expired.
Let it remain as is (it's on my conscience, as the final decision was mine). I hope Dima will forgive me for this.
In the future, we will be more careful in making decisions:smile09:, and if at least one of the judges defends the player who "violated" the rules, there will be no technical defeat.
Thank you for the discussion and your opinions.
In reply to kamukag3e
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kamukag3e
Thank you for the game! 1:0 (playing BO-3)
Thank you for the game.
ICQ: 564224919
In reply to kamukag3e
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kamukag3e
Thank you for the game!
Thank you for the game!
ICQ: 564224919
In reply to korovka1987
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Thank you for playing!
ICQ: 564224919
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тан / Thane Main Hero Тан / Thane
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
2sm4d(3)
Game Length
137 days
Game Date
10/20/2018
Reported
10/20/2018 11:17 PM
Rating Impact Archived
Toganash 1652 1677 +25 ↑
kamukag3e 1935 1910 -25 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/21/2018 7:21 AM

In reply to Toganash
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Toganash
Thank you for the game!
Thank you for the game!
艰难获胜 herolwy

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