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Tournament Regulations.
This tournament is an official rated tournament.
Tournament dates are determined based on the number of registrants, 1 week is given per 1 game.

Game Schedule.

Preliminary Stage.
1st game: 23-30.09.2018
2nd game: 01.-07.10.2018
3rd game: 08.-14.10.2018
4th game: 15.-21.10.2018
5th game: 22.-28.10.2018
6th game: 29.10.-04.11.2018

Main Stage
1st game: 05.-11.11.2018
2nd game: 12.-18.11.2018
3rd game: 19.-25.11.2018
4th game: 26.11.-02.12.2018

Final and 3rd place match.
1st game and 3rd place match: 03.-09.12.2018
2nd game: 10.-16.12.2018
3rd game: 17.-23.12.2018

Please report all difficulties or delays immediately in this thread.
Tournament Dates: 23.10.-30.12.2018
Map generation is performed using IRMG version 1.7.8 or version 1.8.0.
Templates for IRMG.Template schemes.
IRMG Settings:
1."Zones Compatibility Factor" = 1.5
2."Monster Strength Factor" = 1.0
3."Portal Connection Only" - off (meaning the button is not pressed)
3."No obstacles On Map" - off
4."Sigle Faction Guard" - Off
5."Selected Faction guard only" - off
6."Different Faction" - on
7."Disable Intant Travel" - off
8."Chaos week" - off

Game Settings:
Turn time limit – 10 minutes.
Animation speed – 5.
Quick combat – enabled.
Simultaneous turns – enabled.
Dynamic combat – disabled.
Ghost mode – disabled.
Autosave – enabled.
Game difficulty – hero

Reasons for a player to be excluded from the tournament:
- non-compliance with the regulations and rules of this tournament;
- violation of tournament deadlines without prior notification to the tournament judge;
- fact of violating prohibitions in this tournament;
- rudeness, public insult of the organizer, judge, or tournament participants.
Replacement of tournament participants is not allowed.

1. Games are played on the latest official version of the game. Currently – HoMM V: Tribes of the East 3.1, using the Tournament Edition mod - description thread (hereinafter, TE), download mod.
By mutual agreement of the players, the game may be played using the PEST-mod (simultaneous turns mod regardless of overlapping player interests). Instructions on how to install will be provided.
Warning: in case of using the PEST-mod, any claims or questions that may arise or have arisen among players regarding glitches, malfunctions, game outcome, judging, replays, and so on will not be accepted by judges.
The game can be played via GameRanger, Hamachi, Remobo, COMODO EasyVPN, and similar programs.

2. Since the game has autosave - it is recommended to save once every 3 days.

3. The tournament is conducted as follows.
Preliminary Stage.
Registered players are divided into 4 groups (maximum of 7-8 participants) depending on their affiliation with "Evil" or "Good" Factions. Group "A" plays against Group "D", Group "C" against Group "B". At this stage, every player from the "Good" factions must play every player from the "Evil" factions. Players can play as they wish, even all games in advance: the main thing is to have at least 1 active game per 1 week. In case of violation of this rule, a technical defeat is awarded to the player. Exception: the player showed activity and it was impossible to schedule a game due to the absence of an active opponent. Player color is determined by the players themselves. In case of disagreement, colors are determined by judges. The blue player starts the template and faction draft. Template selection is done via drafting from the full list of templates for each game according to the 1-1-...-1-1 scheme. Faction selection occurs before each game after template selection. Faction drafting is performed by sequentially crossing out one faction for oneself or the opponent until each player has only one faction left. The initial faction list consists of two "sets" of 4 "evil" and 4 "good" factions:
- "evil" Dungeon, Inferno, Necropolis, Stronghold
- "good" Academy, Haven, Sylvan, Fortress
Before the draft begins, the opponent must provide a list of their remaining races. For the next game, a player's faction list is reduced by the faction that the player used in the previous game. Each tournament participant at this stage cannot play with one faction more than 2 times.
Before starting the game, opponents are required to post information in the tournament thread about the played factions and duplicate it via private message in Discord.

Two players from each group who took the first 2 places among "evil" and "good" factions advance to the next stage of the tournament.

Main Stage.
Based on the results of the previous stage, 2 groups are formed depending on affiliation with "Evil" or "Good" Factions.
At this stage, every player from the "Good" factions must play every player from the "Evil" factions. The color is determined by the player who defeated their opponent in the preliminary stage. Before starting this stage, players are required to send lists of factions they will play to the judges via private message in Discord.
Moreover, if both judges "reach" this stage, then the judges must exchange lists before the other players do. If only 1 judge "reaches" this stage, he and all other players send lists to the judge who did not "reach" this stage of the tournament. If neither judge "reaches" this stage, the lists are sent to any of the judges at the players' request.

Final.
Players who took 1st place among "good" and "evil" factions based on the results of the main stage advance to the final. The color is determined by the player who defeated their opponent in the main stage. Before starting this stage, players are required to send lists of factions they will play to the judges via private message in Discord.
Moreover, if both judges "reach" this stage, then the judges must send them to any of the tournament players. If only 1 judge "reaches" this stage, he sends the lists to the judge who did not "reach" this stage of the tournament. If neither judge "reaches" this stage, the lists are sent to any of the judges at the players' request.
The final is conducted according to the b03 scheme.

3rd place match.
The 3rd place game is played between players who took 2nd place among "good" and "evil" factions based on the results of the main stage.
Moreover, if both judges participate in this match, then the judges must send them to any of the tournament players. If only 1 judge "reaches" this stage, he sends the faction to the judge who did not "reach" this stage of the tournament. If neither judge "reaches" this stage, factions are sent by players to any of the judges at the players' request.
The match is conducted similarly to the final but consists of 1 game.

When determining a player's position in each of the faction groups ("good" or "evil") during the preliminary and main stages of the tournament, in case of equal points, the following criteria apply:
- Berger coefficient;
- number of wins;
- number of draws;
- number of losses;
- an additional 1 game.
The additional game is conducted as follows:
Color is determined by judges via lot, template is random, and the faction the opponent will play is sent to the judges before the start of the additional game.

Throughout the entire tournament:
- template drafting is done from the full list for each game;
- faction or template drafting is started by the blue player.

In case your opponent does not respond to you, please report this immediately in the tournament thread. This may be used to issue a technical decision on the game.

If opponents cannot agree, then by default the game should take place either Friday evening, or Saturday, or Sunday. The judge must be notified of the inability to agree. He may personally appoint a time convenient for both or schedule the game for Friday evening, Saturday, or Sunday.
If:
- by the end of Friday evening (24h 00m Moscow time),
- on Saturday
- Sunday
the opponent was unable to start and finish the game within the tour deadline, a technical defeat is assigned to them. After two technical defeats, the player is excluded from the tournament.
If both players are unable to play from Friday evening through Sunday, then both players receive a technical defeat.
In exceptional cases (by judge's decision), an ODD may be appointed (but not necessarily). If a player does not show up for the game within 1 hour of the scheduled ODD, they are considered absent and awarded a technical defeat. If both players do not show up at the scheduled ODD, they both receive a technical defeat and are excluded from the tournament.


4. The use of any bugs, undocumented features, cheat codes, as well as unofficial programs and modifications is prohibited, except for the mods specified in the tournament regulations and programs that create virtual networks.

5. In case of connection loss or game crash, the last autosave is loaded; players are required to exactly repeat all their moves up to the moment of connection loss or single crash. In case of connection loss or crash on the first day of the game, heroes are randomly assigned again.

6. In battles between players, a stalemate situation may arise (where neither player can win). In this situation, the attacking side must retreat or surrender (at their discretion). If the Shackles of War artifact is involved in the battle, then upon occurrence of a stalemate, the battle should be finished in AutoCombat mode.

7. Each player has the right to 1 restart with map regeneration no later than the second day of the first week of the first month of play (the end of the day is considered the pressing of the turn transfer button, regardless of whether the opponent has completed their current turn or not); after the restart, the template is set back to the one determined before the restart.

Simultaneous turn disconnect or desync in week 1 - technical restart (except cases where both players are ready to continue the game)
Simultaneous turn disconnect or desync in week 2 and later - the game continues (except cases where both players are ready to start the game over)

8. "Red-rush" is prohibited, meaning an attack by red on the first day of the week with purchased growth (the red player may attack on the first day, but without purchasing growth).

9. Joining neutrals is prohibited. As an exception, joined units can be taken to be sacrificed in the pit or sold at the market, but not put into battle.
Goblins who joined the army after "Betrayal" triggers may remain in the army.

10. It is prohibited to use the world spell "Astral Gates" to jump from any zone into the opponent's starting zone if the portal/garrison connecting them has not been broken. It is also prohibited to use the world spell "Astral Gates" to jump into the opponent's adjacent zone and enter the opponent's starting zone in the same turn.

11. Pressing wait on Krag's first strike in battles with opponent heroes is prohibited; it is allowed against neutrals.

12. It is prohibited to build creature dwellings in a captured secondary home town. Necropolis is prohibited from using the undead converter on creatures from secondary towns.

13. Attention! LOADS are PROHIBITED in this tournament!!
Exception: mutual agreement between both players on the number of loads has been reached. If, despite the same agreement on the number of loads, disagreements arise among players regarding the outcome of the game (victory/defeat) due to loads, the tournament judge reserves the right to decide the outcome of the game.

14. The application for registration in the tournament is made using the automated system by clicking the "sign up for tournament" button.
The message must include data on all communication methods available to this player that they deem necessary to specify:
- Discord - primary means of communication!
- Viber, WhatsApp and similar
- I.C.Q., qip, Miranda and similar;
- private messages on HeroesWorld;
- Skype, phone;
- email address.

After this, send the automatically created message.
WARNING: a player who has not provided Discord account information (#000NickName) is not admitted to the tournament!!

15. Judging. A judge cannot judge a game in which they are simultaneously a player among a pair of players.
At any moment of the game (within the current game), from the moment of creating the room/lobby/network until the end of the game, the judge has the right to demand that the player demonstrate their screen in Discord. In this case, HoMM V: Tribes of the East 3.1 must be switched to windowed mode before the specified action (for correct display of information). After the player performs this action, the judge may ask to open any currently running program (including HoMM V: Tribes of the East 3.1) to view the contents of the program or information of interest to the judge.
In case of refusal by the player to perform the above actions (due to possible cheating, watching opponent's stream, etc.), a technical defeat is awarded to the player; they are eliminated from the tournament and receive a ban for at least 3 subsequent official tournaments on HeroesWorld and HeroesPortal resources.

16. For a win, 3 points are awarded, for a loss - 0 points, for a draw - 1 point
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to BOLIVAR
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Dexterwar (Humans) - DVP (Necropolis)
In reply to Ayaks77
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serega-orcs
KIR9XMI-elves
In reply to s_e_r_e_g_a
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Dwell 6, on day 2, Krag and Kigan arrived. Kigan was immediately given a log and started running, caught the Path of War, and by the end of the first week, he was already level 13. On day 2, a Necromancer arrived, and Kigan started defeating serious guards as an opponent; he died twice. Thank you for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Великая Орда / Stronghold
  • Start Hero: Киган / Kilghan
  • Main Hero: Киган / Kilghan
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Лесной Союз / Sylvan
  • Start Hero: Таланар / Talanar
  • Main Hero: Таланар / Talanar
Map Template
паук / spider
Game Length
124 days
Game Date
10/15/2018
Reported
10/15/2018 6:46 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 10/16/2018 10:26 AM

In reply to KillAndAction
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An orc rushed in on the third week after being resurrected, and I kicked him out.
Thanks for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Северные кланы / Fortress
  • Start Hero: Эрлинг / Erling
  • Main Hero: Эрлинг / Erling
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Великая Орда / Stronghold
  • Start Hero: Киган / Kilghan
  • Main Hero: Киган / Kilghan
Map Template
солнце / sun
Game Length
731 days
Game Date
10/15/2018
Reported
10/15/2018 11:40 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 12/6/2018 3:23 AM

In reply to Bradiaga
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Indeed! At the exit of the resource point, there were 120 priests with a wall, who devoured 85% of the units, but even with them, the dwarf would have been more fun, with magic!
In reply to s_e_r_e_g_a
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The opponent restarted the first map, and as a result, we started playing with ambushes 3, 4, and Marbas right from the beginning. I immediately started leveling up Marbas on stones and chests, got a bad luck protection, but the carts stubbornly wouldn't appear. I took the log early because they offered it in the dwelling, and since they weren't giving me carts, I decided to grab the summoning spell. I carefully cleared the adjacent territory, and on level 16, I got the carts. I went to fight from the second adjacent territory towards the center. I messed up and lost almost all my units while trying to break through. I saw the ring of carts, but besides the base, there was nothing in the carts, and I didn't have much damage output. I went to level up a bit, waited for reinforcements and the tent, and then went with the ring in search of adventure. On turn 134, I found the opponent, bought some things, and ran to his respawn point – there was Rutger with a huge number of upgraded carts, shields, and griffins. I fought a bit awkwardly, subdued the wrong stack (I should have grabbed the shields), and traded all my imps, pitfiends, and dogs for 30 griffins, 20 shields, and 30 archers. I ran to clear another center (2 initiative rings, a necklace +2+2), and on the way, I lost a succubus again when the necromancer was raising ghosts. I arrived at the human's respawn point through another adjacent territory with ghosts and succubi. Rutger was already waiting and tried to kill Marbas with minimal losses (archers, monks, and shields), but I had a bit more artifacts and stats. The fog spell leveled up, hellfire worked great on the ballista, and in the end, the fast-moving fire elementals destroyed the ballista first, and then all the human meat. Thanks for the game.
Стримы HMM5 на полных картах мод TE:
ru.twitch.tv/noom11

Alex_nv - draw - Vovan112013 летос 236

alex_nv wrote: Наконец то нормальная игра с открытием половины карты.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Инферно / Inferno
  • Start Hero: Марбас / Marbas
  • Main Hero: Марбас / Marbas
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Орден Порядка / Haven
  • Start Hero: Рутгер / Rutger
  • Main Hero: Рутгер / Rutger
Map Template
M3
Game Length
147 days
Game Date
10/16/2018
Reported
10/16/2018 1:00 AM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 10/16/2018 2:16 AM

In reply to Noom
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Noom
The opponent restarted the first map, and as a result, we started playing with tier 3, tier 4, and Marbas from the beginning. I immediately started leveling up Marbas on stones and chests, got a bad luck protection, but they stubbornly didn't give me any artifacts. I took the log early because they offered it in the dwelling, and since they weren't giving me artifacts, I decided to grab the summon. I carefully cleared the adjacent territory, and on level 16, I got artifacts. I went to fight from the second adjacent territory to the center. I messed up and lost almost all my units while trying to break through. I saw the artifact that gives machines, but besides the base, there was nothing in the machines, and I didn't have much damage output. I went to level up a bit, waited for reinforcements and the tent, and went with the artifact in search of adventure. On turn 134, I found the opponent, bought some things, and ran to his respawn point - there was Rutger with a huge number of upgraded machines, shields, and griffins. I fought a bit awkwardly, subdued the wrong stack (I should have grabbed the shields), and traded all my imps, pits, and dogs for 30 griffins, 20 shields, and 30 archers. I ran to clear another center (2 initiative artifacts, a necklace +2+2), and on the way, I lost a succubus again when the necromancer was raising ghosts. I arrived with ghosts and succubi through another adjacent territory to the human's respawn point. Rutger was already waiting and tried to kill Marbas with minimal losses (archers, monks, and shields), but I had a bit more artifacts and stats. The fog spell leveled up, hellfire worked great on the ballista, and in the end, the fire elementals with haste destroyed the ballista first, and then all the human units.
Thanks for the game.

That's what happened. He showed off and didn't take all the units - he decided to drive away the demon with minimal losses. As a result, the entire game was decided by fire elementals and 6 tier 2 ghosts. He killed all the succubi, 6 ghosts, about 45 fire elementals. Noom summoned them again, but there was no one left to fight with. I only had the starting light, and they stubbornly didn't give it to me, and I got the tent somewhere around level 15.
Thanks for the game.
In reply to s_e_r_e_g_a
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s_e_r_e_g_a
On day 2, Krag and Keegan arrived. Keegan was immediately given a Log and started running. He found the Path of War and by the end of the first week, he was already level 13. On day 2, a Necromancer arrived, and Keegan started defeating serious guards as an opponent; he died twice.

Thank you for the game.
That happened to me. I tried to break 60 and lost both times, even though the guard was easy. Thank you for the game.
In reply to kontr
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kontr
That happened! At the exit of the resource point, there were 120 priests with a wall, which devoured 85% of the units, but even with them, the dwarf would have been more fun, with magic!
The report needs to be confirmed using an automated system...
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to KillAndAction
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Unfortunately, player G_L will receive a technical defeat for violating the game time rules.
This means that as soon as G_L has 5 completed games, they will not need to play the 6th game...
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to s_e_r_e_g_a
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We played a map with hidden locations 2 and 5, and there weren't any decent players around, so I started as a Death Knight. The distances were huge; I saw the Rogue on level 23 already in the treasure location, and I didn't even hesitate about whether to take it or not. In the second week, I finished building the tower: there's a Phoenix and a Vampire there. I was going to move to the main town, but there was sand and nothing there, so I went to the adjacent location, and it was my second time going to the treasure location. I cleared it in 3 days because all the good stuff was concentrated there. I was planning to go back home and head to the enemy's town, but I received a message that they had surrendered. P.S. -5 morale under the neutral's scream is harsh.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Некрополис / Necropolis
  • Start Hero: Дейдра / Deirdre
  • Main Hero: Дейдра / Deirdre
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Лесной Союз / Sylvan
  • Start Hero: Таланар / Talanar
  • Main Hero: Таланар / Talanar
Map Template
маска / mask
Game Length
137 days
Game Date
10/16/2018
Reported
10/16/2018 6:16 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 10/16/2018 8:00 PM

In reply to sir_moz
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sir_moz
We played a map with hidden stashes at locations 2 and 5, and there were no decent players around, so I started with a Dread Knight. The distances were huge; I saw the log on level 23 already in the treasure location, and I didn't even hesitate about whether to take it or not. In the second week, I finished building the tower: there was a Phoenix and a Vampire, I was going to move to the main town, but there was sand and nothing there, so I went to the adjacent town, and it was my second time going to the treasure location; I cleared it in 3 days because all the good stuff was concentrated there. I was going to retreat home and head to the enemy, but I received a message about the surrender.

P.S. -5 morale under the neutral creature's scream is harsh.

I didn't surrender, I just made a mistake. I attacked a ghost and forgot to take meat, I messed up. I asked about load times, and the opponent said we were playing without them. I'm still a bit out of it from all the medication, it's hard to play without load times in this state.
Thanks for the game.
In reply to Bradiaga
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I request that the judges schedule an ODD match with the player Dandello, as we are unable to come to an agreement.
In reply to vovan112013
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vovan112013
I request that the judges schedule an ODD match with the player Dandello; we can't seem to agree on a time.
Please let me know when and at what time it is convenient for you.
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to KillAndAction
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Niche 3.5

Keegan rushed with 8 Paladins (a complete auto-battle)... And his opponent had bad portals, so he surrendered.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Великая Орда / Stronghold
  • Start Hero: Киган / Kilghan
  • Main Hero: Киган / Kilghan
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Северные кланы / Fortress
  • Start Hero: Эрлинг / Erling
  • Main Hero: Эрлинг / Erling
Map Template
паук / spider
Game Length
116 days
Game Date
10/18/2018
Reported
10/18/2018 7:45 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 10/21/2018 11:17 AM

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