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The opponent restarted the first map, and as a result, we started playing with ambushes 3, 4, and Marbas right from the beginning. I immediately started leveling up Marbas on stones and chests, got a bad luck protection, but the carts stubbornly wouldn't appear. I took the log early because they offered it in the dwelling, and since they weren't giving me carts, I decided to grab the summoning spell. I carefully cleared the adjacent territory, and on level 16, I got the carts. I went to fight from the second adjacent territory towards the center. I messed up and lost almost all my units while trying to break through. I saw the ring of carts, but besides the base, there was nothing in the carts, and I didn't have much damage output. I went to level up a bit, waited for reinforcements and the tent, and then went with the ring in search of adventure. On turn 134, I found the opponent, bought some things, and ran to his respawn point – there was Rutger with a huge number of upgraded carts, shields, and griffins. I fought a bit awkwardly, subdued the wrong stack (I should have grabbed the shields), and traded all my imps, pitfiends, and dogs for 30 griffins, 20 shields, and 30 archers. I ran to clear another center (2 initiative rings, a necklace +2+2), and on the way, I lost a succubus again when the necromancer was raising ghosts. I arrived at the human's respawn point through another adjacent territory with ghosts and succubi. Rutger was already waiting and tried to kill Marbas with minimal losses (archers, monks, and shields), but I had a bit more artifacts and stats. The fog spell leveled up, hellfire worked great on the ballista, and in the end, the fast-moving fire elementals destroyed the ballista first, and then all the human meat.
Thanks for the game.
Стримы HMM5 на полных картах мод TE: ru.twitch.tv/noom11
Alex_nv - draw - Vovan112013 летос 236
alex_nv wrote: Наконец то нормальная игра с открытием половины карты.