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Posts from "HW rulez" mod (add-on) for HoMM3.

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In reply to sir Davos Seaworth
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7 years ago
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Sir Davos Seaworth
In my opinion, this option is unnecessary. The Tower is one of the weakest castles, and this change deprives it of almost its only advantage. I think a reasonable (and even then, only conditionally) solution would be to prohibit rebuilding the Library in other towns, except for the player's home town.

The issue here isn't so much about the starting Tower, as I understand it. Strong players always try to build a Guildhall in the Tower (either in their own town or in a captured town) at the expense of the Library. Rebuilding the Library in addition to rebuilding the Guildhall gives an advantage that is too great, which is what many strong players dislike.
In reply to MicroElf
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7 years ago
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MicroElf
I don't think it's so much about the starting Tower, as I understand it. Players always try to build a Guildhall in the Tower (in their town or a captured computer town) using the Library. Rebuilding the Library in addition to rebuilding the Guildhall itself gives too much of an advantage, which is what many strong players don't like.

Actually, no, disabling the Library upgrade prevents it from being upgraded, even in your own Tower. As for the appearance of a nearby neutral (computer) Tower, that's an acceptable random event, and there's no more imbalance here than there is with getting Control from the very first Utopia.
And even with the Library, Control doesn't always come quickly. Sometimes, Town Portal is only available after the 4th building, and Double Damage only after the 3rd.
7 years ago
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Created HW rules 1.38.3
Fixed a bug where the Grand Mage could be rebuilt in a Tower without a Library being built.
download the installer

Saves made on 1.38 and 1.38.2 can be continued on the new 1.38.3 (and vice versa)

With the next update, a link to these new HW rules will appear in the header of the Soda Online Lobby.
In reply to baratorch
7 years ago
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baratorch, where should I report these HW Rules bugs?
When two heroes meet, the left/right keys on the keyboard don't work to exit the control window.
UI.RecruitDlg.AutoSet = 1
UI.RecruitDlg.AutoSet.Max = 0
<...> when attempting to recruit creatures, the maximum number is displayed, although it should be 1.
?
7 years ago
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For any issues with versions 1.38.2 and 1.38.3, you can contact me. I will fix them...
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7 years ago
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Behold, how comrade Iksov from Romania is being cloned!
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7 years ago
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A bug has appeared; it might have been there before, but at least I hadn't noticed it. The blue player, during the red player's turn, can see the red player visiting objects without defeating the guards (specifically, the library). There are two screenshots showing the time when the red player is standing on the object and the guards are still alive, and when the red player has left the object (teleported), but the guards remain. At the end of the turn, the guards are gone; in theory, I might not have seen who the opponent used to defeat the guards. It's good that after the opponent's turn, I reviewed the opponent's turn and saw that the guards were defeated by the hero who visited the library. If needed, I can send the screenshots later, after I finish the game.
7 years ago
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Yes, this has happened before. It’s unpleasant, but it doesn’t interfere with the gameplay.
In reply to =Lizard=
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7 years ago
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=Lizard=
The hotkey system is much better and more convenient in this game than in the previous ones.
I prefer SOD.
In reply to osfaraon
6 years ago
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osfaraon
what is 7?

One of the players has the Fresh mod installed, while the other doesn't.
6 years ago
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How can I quickly determine if the HW rules are working correctly on a generated map? I don't receive any message after loading the map indicating that the rules have been applied and enabled.
In reply to m0zg
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6 years ago
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Hw rules is enabled by default when the game starts. You can disable it using a checkbox. You can check whether it is enabled during the game in "scenario information/more options".
5 years ago
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Good afternoon. I apologize if I'm posting in the wrong section.
Could you please advise on how to compile a version of **Heroes of Might and Magic III: Shades of Darkness** with HW rules, fast unit movement in battles, simultaneous turns, and the ability to play online through a lobby?
I would be very grateful.

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