Posts from Monster Hunter
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I have a question. My hero, who has a fairly high level, dealt strangely low damage to the boss in both battles. How did you manage to do that?
I really liked the map's design. It's not just objects scattered across the surface; it creates a certain atmosphere and mood. I played in short bursts, so I occasionally had trouble determining where each town was located. In two places, there are buildings with an address that appears under the cursor (Khalda Bank, the mayor's house), but in Tubar-Zigile, there isn't a single such object. At least a lighthouse could have been assigned to the village. In Tubar-Zigile, there are difficulties in deploying troops at the start; there's nowhere to put the extra stacks, and an unreasonable number of units die on the manticores. If you have enough money, you can, of course, put them in the purchased sawmill, but if you want to be a rebellious abolitionist, there are no options. In my opinion, the "Glory" parameter is uninteresting and unnecessary. Troops in the beginning, when the need for them is greatest, almost never join, and when the hero is level 26 and can defeat any guard with a couple of dozen warriors, the incoming units just get in the way – they occupy empty slots. The parameters added by "glory" to the hero can easily be compensated for by additional buildings on the map. Giving money for "glory" points is self-defeating – it devalues the acquisition of the sawmill and the careful collection of scattered resources. The number of randomly placed resources is quite accurately balanced; there's no point in ruining this balance with monetary handouts.
I completed the map in 50-60 days and got 4 different endings: two are conditionally good, and two are bad. It was strange to see that Yordis is not allowed to attack the dragon, but at the same time, she is offered to fight Gram for the trophy, with the troops she had at that moment, i.e., single units. The intimidating line ("There will be no 'we,' all the glory will be mine") does not correspond to her capabilities. Rather, such a situation would have arisen when she killed the dragon, but here a companion appeared. I gave Yordis more troops, and she defeated Gram, but it turned out that such an ending was not предусмотрено. Unjustified discrimination. Men can get a plaque with their name under the dragon's head, but the brave woman is even denied such a small thing.
The post-final picture could have been made different, at least for the emotionally good and unsuccessful options. With such a large amount of work, the addition wouldn't be very significant. I liked the bad endings much more. The picture and text complement each other perfectly.
While creating the map, I tried to anticipate all possible player actions and think through the scenario and dialogues as logically as possible. However, from the very beginning, it was clear that it would be difficult to achieve perfection. I fully understand the comments – these are the things that were not fully developed or thought through.
The "Glory" parameter, in my opinion, is uninteresting and unnecessary.
This "S" may be an unfulfilled variable, or it may have been intended this way.
Thank you very much to the author.