Skip to content

Posts from RTF is a global modification that replaces all towns in the game.

3.9 (28 ratings)
Open
Do we need Ashan?
71 voters
Single choice
Sign in to participate in this poll.
Poll results will be visible after you vote or when the poll closes.
In reply to SRD
User Avatar
Auto-translated
SRD
I haven't seen the battle panther anywhere before – did they create it specifically for this game? (as mentioned, most of the models are taken from Heroes 5, Heroes 6, and Dark Messiah).
A shadow panther with bones attached to it in the literal sense.
It's just not purple (like in Heroes 6), but black, although this might be due to the harsh lighting.
"Астельнаир, мод добавляющий новых существ и многое другое (разработка)"
И пусть Эльрат осветит твой путь
User Avatar
Auto-translated
I'm sorting out the lizardmen; it turns out that the Polish coatls severely slow down the game. I'm currently considering alternatives. Now, for the good news: I've created an independent, fully optimized model of a lizardman hero. Now, I can use it to create new, unique models (at least I have 3-4 more ideas).
Attachments 1
1 file attached • Total size: 178.9 KB
Мои мини-моды

Мод RTF

Мои NCF существа
User Avatar
Auto-translated
in the end, I gathered all my willpower and created the skill wheels (although they are not of the best quality). The skill descriptions will not appear; it's just a visual wheel.
I also created 4 basic models for the Lizardmen heroes, updated the first 3 levels of the Stronghold, and rebalanced the most problematic creatures.
After testing, I will release a new version (for now, without humans).
Мои мини-моды

Мод RTF

Мои NCF существа
In reply to fktifzobr@mail.ru
User Avatar
Auto-translated
Hmm... I heard that you can import creature models from Spore... I even saw instructions on how to do it somewhere, but when I tried, it didn't work for me (or rather, it worked, but only halfway – without textures). As an option, I could try experimenting with it again later and see if I can create something (hopefully, it will turn out well).
In reply to TheStimerGames
User Avatar
Auto-translated
TheStimerGames
Hmm... I heard that you can import creature models from Spore... I even saw instructions on how to do it, but... when I tried to do it, it didn't work for me (or rather, it worked, but only halfway – without textures). As an option, I can later experiment with this again and try to create something (hopefully, it will turn out well).
For now, I have enough models from Mount & Blade; they are easy to import, and there are a lot of them, from Imperial stormtroopers to elves from The Lord of the Rings, but thanks for the tip; I might try it later.

Now, for the news, I tried to test a mod with 3 factions on my favorite huge map, and the game crashed. Practice shows that the more my mod replaces, the higher the chance that the huge map won't launch:( it might be due to a weak computer; I don't know for sure, so all subsequent races will be released as separate, independent mods so that you can play as just one or a few factions
Мои мини-моды

Мод RTF

Мои NCF существа
In reply to AstralLein
User Avatar
Auto-translated
You guys are masochists! Playing on the highest difficulty level with such an incredibly fast AI turn speed (and I'm not even talking about playing against a human player).
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
User Avatar
Auto-translated
There are some inconsistencies with the text, for example, in the building description, it says "light and dark lights," but the creatures themselves are named differently. Also, Ignis's specialty is not in Russian. And I would put a hyphen in "Lizard Archers."
Справедливость - авторский глобальный мод

ColouredText - список заклинаний и их уровень в описании существ-колдунов
In reply to fktifzobr@mail.ru
User Avatar
Auto-translated
fktifzobr@mail.ru
I finally gathered all my willpower and created the skill wheels (although they are not of the best quality). The descriptions of the skills will not appear; it's just a visual wheel.
Also, I made 4 basic hero models for the Lizardfolk, updated the first 3 levels of Stronghold, and rebalanced the most problematic creatures.
After testing, I will release a new version (for now, without humans).

What you have already done deserves attention because it is clear that you have put in a lot of work. These skill wheels reminded me of the new skill wheel from the Harmony mod.

/topic/at/1044813/

fktifzobr@mail.ru, how will the connections work in your new skill wheel?
(the connection of one skill with another)

For example, in version 3.03 of the wheel, the connections work clearly – you only need to hover over the desired skill, and you can see the entire further development plan. Will your mod have such simplicity and clarity? Or are you planning to take an alternative approach?
Attachments 1
1 file attached • Total size: 266.6 KB
In reply to atlant108
User Avatar
Auto-translated
atlant108


fktifzobr@mail.ru, how will the connections work in the new skill tree?
(connection of one skill with another)

For example, in version 3.03 of the skill tree, the connections work clearly – you just need to hover over the desired skill, and you can see the entire further development plan. Will your mod have the same simplicity and clarity? Or are you planning to take an alternative approach?
For now, it’s just a picture; I’ve never worked on buttons and the interface, so everything is very crude right now.

Added 2 minutes ago
Andrail
There are mistakes with the text, for example, in the building description, it says "light and dark lights," but the creatures themselves are called something else. Also, Ignis's specialty is not in Russian. And I would put a hyphen in "Lizard Archers."
I will check; text errors have always been my headache, and I will fix them
Мои мини-моды

Мод RTF

Мои NCF существа
In reply to fktifzobr@mail.ru
User Avatar
Auto-translated
Decided to check out how the lizardmen look in the campaigns – Kujin and Gotay don't have models without mounts. Added 1 hour and 2 minutes ago And... the second orc also didn't have a model (I don't remember his name anymore, because I just started playing Heroes 5 recently).
Дуллаханы где-то да имеются на Асхане... только они скрываются и не хотят показывать свою натуру...
In reply to TheStimerGames
User Avatar
Auto-translated
TheStimerGames
Decided to check out how the lizard creatures look in the company – Kujin and Gotai don't have models without mounts.
Added 1 hour and 2 minutes ago
[/U]And... the second orc also didn't have a model (I don't remember his name anymore, because I just started playing the fifth game recently).
I haven't started working on the company units yet; I want to create their own models.
Мои мини-моды

Мод RTF

Мои NCF существа
Auto-translated
Hello, I would like to ask what changes are included in version 0.1.6?
In reply to Нибрус
User Avatar
Auto-translated
Nibruus
Hello, I would like to ask what changes are in version 0.1.6?
The models of the first 3 tiers of Lizardmen and their heroes have been reworked, some creatures have been rebalanced, and the growth rate of the first 4 tiers of all factions has been recalculated.
Мои мини-моды

Мод RTF

Мои NCF существа

Statistics

Welcome our newest member: Emil