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Posts from [ТУРНИР - SoD] "SM-masters"

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8 years ago
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«SM-masters»


He hasn't been in OFB for 2 years now. Daddies avoid him, many consider him small and unbalanced, unworthy of determining skill.
So be it. This tournament is for true connoisseurs of the versatility of this wonderful game.
Heroes isn't just XL maps!!!
I present to your attention a tournament on one of the most unpredictable and dynamic templates:




Start - in zones 1 and 2. Contents of these zones: 500-3000 (9), 3000-6000 (6), 10000-15000 (1). They contain wood and ore mines. Monsters - medium. There is a passage between the starting zones, guarded by strong guards (ГО) (45000). Additionally, there are exits (6000) to 3 zones equivalent to the starting one in content (4, 8, 6 for the red player and 4, 8, 7 for the blue player). They contain random towns with a fort. Usually, from the starting castle there are 3 roads - to the guards and to 2 of the three secondary zones (different ones for different players).
From each zone 4, 6, 7, 8 you can go to 2 treasuries (3, 5, 9, 10). Passage guard - 6000. In zones 3, 5, 9, 10 there are no roads and towns, monsters are strong. Zone contents: 10000-15000 (9), 15000-20000 (6), 20000-30000 (1). They contain gold mines and 2 valuable resource mines.
The landscape of zones 1, 2, 4, 6, 7, 8 is determined by the type of town in that zone; 3, 5, 9, 10 are arbitrary.
The base sizes of all zones are the same.

Prizes:
The tournament winner will receive the "daddy" status in the online lobby for one year,
as well as a spot in FB-13 (if the tournament gathers 64 participants).
[/COLOR]

Before signing up for the tournament, please read the regulations carefully:

Organizational matters:

1. Tournament host – Korovka1987 (ICQ -716681566);
2. Judges – Korovka1987 (ICQ -716681566), sir Davos Seaworth (ICQ - 716748479), Dima Surmay (ICQ -263293484).
3. All tournament games go into the HoMM3 HW Player Rating.
4. Disputable issues, if any, are discussed off the forum.
To resolve, contact the host or one of the tournament judges via ICQ
and provide daily saves, ICQ logs, and other necessary information.

Requirements for participants:

- The tournament participant must have played several official games in a seasonal tournament or another official tournament on HeroesWorld, or at least 3 games with detailed reports in the fan games thread on heroesworld.
- Players with unconfirmed reports older than one month will not be accepted into the tournament.

Rules:

1. Game version: SoD + latest version of HD mod, HW_rulez 1.38.2 (1.38 or 1.4 allowed by mutual agreement)
2. The tournament is held according to the rules of online games in Heroes 3.
3. Games are played on the template 2SM4d(3):
Map settings options: map size L+U; players – 2; computers – 0; teams – 0; no water; monsters strong; difficulty 160%;
Chess timer – (16:00+06:30+01:00).
Roads – all.
Playing the mirrored SM /topic/at/1112669/ is allowed by mutual agreement of the players.
But the classic version remains a priority.
4. Town selection: TORG (two castles are generated); if identical castles are generated, re-generate.
Color is chosen by the player who sold the castle. Red-rush is forbidden.
5. Standard bans on objects (cartographers, hill forts, and keymaster tents).
Rebuilding the mage guild is allowed, there are no restrictions on rebuilding the library.
6. Restarts total 3 days (111+111+111 or 111+112 or 113)
Additionally: a restart upon generation of the guards with no road (taken at the request of one of the players, only on the day of discovery and no later than day 115).
If subjective restarts remain, one day of subjective restarts is used (i.e., on 114 we take restart 111).
If subjective restarts are exhausted and a player discovers that the guards are only accessible without a road, they have the right to demand an additional restart.


Tournament format:

1. Registration from July 27 to August 10
2. Draw on August 10.
3. Start of tournament games – August 10, 2018
4. The tournament is held in 2 stages: group stage (BO-1) and playoffs (Olympic system BO-3, final BO-5)
The duration of each round in the group is 10 days.
The duration of each playoff round is one month.
5. In the group stage, there will be a mandatory game schedule per round (see regulations).
Playing additional games is allowed (by agreement), but missing (without a valid reason) the mandatory game results in a tech loss.
If you are leaving, play and arrange in advance with your opponent and inform the organizer.
6. Within the round period, a report of the played game must be provided in the tournament thread for result accounting.
The preferred time for tournament games is daytime (12-24 Moscow time) on weekends and evening (19-24 Moscow time) on weekdays.
If an agreement with the opponent cannot be reached, at the request of one of the players, an ODD is assigned for the game!!!
If there is no information about the mandatory game, a 0-0 result is recorded.
7. Round schedule:
Group stage: 10 weeks + additional round of 10 days (2.5 months)
Round 1: August 10 – August 20
Round 2: August 21 – August 31
Round 3: September 1 – September 10
Round 4: September 11 – September 20
Round 5: September 21 – September 30
Round 6: October 1 – October 10
Round 7: October 11 – October 20
Additional games for the right to play in the playoffs (between 8 participants who took 4th place) October 21 - October 30

8. A win gives 3 points, a draw – 1 point, a loss – 0 points.
Places are distributed based on points accumulated.
In case of a tie, additional criteria apply in order of priority:
1) Head-to-head result;
2) Berger coefficient;
3) An additional round on blitz timer 08:00 + 04:00 + 1:00

9. Playoff draw on October 31.
9 players each taking 1st, 2nd, and 3rd places and 5 players taking 4th place (from 8 groups directly to playoffs) + 4 from the additional round).

Good luck to everyone, and may the force of randomness be with you!!!



In reply to korovka1987
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7 years ago
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I ran through the entire game using a Castle treasure map with a lot of hidden Angel dwellings and 3 Utopia dwellings. While I was running around, I built up my town to the fullest. I ambushed Grindan at the entrance to the treasure map. Thanks for the game!
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Циель / Ciele Start Hero Циель / Ciele
Гриндан / Grindan Main Hero Гриндан / Grindan
Map Template
2sm4d(3)
Game Length
137 days
Game Date
10/6/2018
Reported
10/6/2018 6:18 AM
Rating Impact Archived
Amiloo 1701 1720 +19 ↑
Roger-ua 1805 1786 -19 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/6/2018 11:36 AM

In reply to Amiloo
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7 years ago
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Amiloo
I spent the whole game running through the castle treasure zone with a bunch of angel caches and 3 Dragon Utopias. By the time I was done running, my town was fully built. I crushed Grindan at the entrance to the treasure zone. Thanks for the game!

I probably should have taken Tant after all; half an hour of thinking didn't exactly inspire me, or maybe Amiloo predicted he was Tant, I don't know.

Everyone had 111 left, the second town wasn't built up, but Grindan had quite a lot of money, Cilya go. Essentially, I only got the treasure zone on the sand; I understand that without control there are no chances, but I still take Pandora with 4 and find КВ. On the next turn I would have taken 2 Dragon Utopias, gathered some good stats for the ducks, but against Tant it's hard: 123 400+ skeletons, 124 first Dragon Utopia, earth skill, log, Dimension Door on the 1st try, Town Portal on the 2nd, a convenient exit to the treasure zone without penalty. No chance.

Thanks for the game!
In reply to noangel
7 years ago
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Thank you for playing.
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Гурниссон / Gurnisson Start Hero Гурниссон / Gurnisson
Десса / Dessa Main Hero Десса / Dessa
Map Template
2sm4d(3)
Game Length
127 days
Game Date
10/6/2018
Reported
10/6/2018 2:49 PM
Rating Impact Archived
MaxGor 1294 1311 +17 ↑
St_Klaus 1342 1325 -17 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/6/2018 2:51 PM

In reply to MaxGor
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7 years ago
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MaxGor
Thank you for the game.
Thank you for the game.
In reply to Javdet
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7 years ago
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Javdet
Both had good layouts, but I still got a better deal. The opponent surprised me by coming through 2 ГО to 117. He took back the capital with a cap pulled from Dragon Utopia, and on the next turn, I reach the opp in the capital. The lead in stats is impressive.

Thanks for the game.
Thanks for the game!
In reply to korovka1987
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7 years ago
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On the first day, I found an external dwelling of Wyverns with easy guard, a normal amount of gold, and a decent troop draw. There were only two roads – one to the ГО and one to the adjacent zone on the grass with upgraded Waspworts; the respawn was very compact. I decided to play it as it was since the development path was clear, even though such roads for the red color are actually not great. I simply didn't notice my opponent's Luna.

I quickly moved into the adjacent zone, found a stable, and spotted the opponent with my scout. On his side, there was a scout that was revealing me in return.

On day 117, my opponent used Luna on a bird, intending to break into my area. I had no way to accept the fight. I bought everything possible from a full trade, kept a minimal build, and was forced to dive into the Underground to the treasure zone on a buggy road. There I saw a road that seemed blocked forever. But Papa Tazar managed to take down 16 :eek: Magic Elementals with the loss of only 2 Wyverns (and the rest of the army, of course). Fortunately, when I broke through, an external dwelling of Harpies opened up, so I wasn't left without any single units. Plus, Tazar got well-leveled up. I fled to another adjacent zone on the snow, where I found a Dragon Fly Hive. Tazar actually managed to get Pathfinding for himself. But then he impressed me a second time: with 8 Wyverns and some junk instead of a proper army, he took the max Dragon Fly Hive. How?! :eek: After that, a well-leveled Taz with a stack of Wyverns and a lot of mana moved into the next treasure zone on the sand. In the meantime, my opponent captured all my towns. After taking the Dragon Fly Hive on the sand, Tazar turned around and knocked out Luna with her birds in a village, thus winning the game.

I really gained respect for this red-haired guy – he takes hits so well that you can hardly believe your eyes. :smile41:

Thanks for the game!
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Луна / Luna Main Hero Луна / Luna
Map Template
2sm4d(3)
Game Length
127 days
Game Date
10/1/2018
Reported
10/8/2018 7:37 PM
Rating Impact Archived
MicroElf 1436 1455 +19 ↑
Mori 1539 1520 -19 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/8/2018 7:41 PM

In reply to MicroElf
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7 years ago
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MicroElf
On the first day I saw an external dwelling of Wyverns behind comfortable guard, a normal amount of gold, and decent troops spawned. There are only two paths - to ГО and to the adjacent zone on the grass behind upgraded Master Gremlins, the respawn is very compact. I decided to play this way because the development path was clear, even though such roads for the red color are not great at all. I simply didn't notice the opponent's Luna.

I quickly moved into the adjacent zone, found a stable, and spotted the opponent with scout. On his side there was a scout that was revealing me in return.

On 117 the opponent used Luna on a bird with the intention of rushing into me. I couldn't accept the fight at all. I bought everything possible from the full trade, left minimal building, and was forced to dive into the underground in the treasure zone onto a bugged road. There I saw what seemed to be a permanently blocked road. But daddy Tazar managed to beat 16 :eek: Magic Elementals with the loss of only 2 Wyverns (and the rest of the army, of course). Fortunately, when breaking through, an external dwelling of Harpies opened up, and I wasn't left without any singles. Plus Tazar got well-leveled. I escaped to another adjacent zone on the snow, where I found a Dragon Fly Hive. Tazar actually got himself Pathfinding. But then he impressed me a second time: with 8 Wyverns and some filler instead of a meat shield, he took the max Dragon Fly Hive. How?! :eek: Then a well-leveled Taz with a stack of Wyverns and a lot of mana moved into the next treasure zone on the sand. The opponent, meanwhile, captured all my towns. After taking the Dragon Fly Hive on the sand, Tazar turned around and knocked out Luna with her birds in a village, thus winning the game.

I really gained respect for that red-haired guy - he takes hits so well that you can hardly believe your eyes. :smile41:

Thanks for the game!

Thanks for the game!
In reply to noangel
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7 years ago
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Thank you.
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Ивор / Ivor Start Hero Ивор / Ivor
Ивор / Ivor Main Hero Ивор / Ivor
Map Template
2sm4d(3)
Game Length
141 days
Game Date
10/9/2018
Reported
10/9/2018 12:35 PM
Rating Impact Archived
BoLo 1745 1747 +2 ↑
Vazelin 1408 1406 -2 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/10/2018 6:33 AM

In reply to BoLo
7 years ago
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Thank you for playing!
In reply to korovka1987
7 years ago
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Thank you for playing.
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Лабета / Labetha Start Hero Лабета / Labetha
Лабета / Labetha Main Hero Лабета / Labetha
Map Template
2sm4d(3)
Game Length
137 days
Game Date
10/10/2018
Reported
10/10/2018 5:55 PM
Rating Impact Archived
blblbl 1328 1359 +31 ↑
graalzzz 1756 1725 -31 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/1/2018 4:56 AM

In reply to noangel
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7 years ago
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We saved on the third week over a month ago, then couldn't finish for a long time.
On 121, I got an archangel in a refugee camp, which kickstarted my game. Plus, a stack of water elementals from two secondary hero digs, flagged on the first week, sealed the deal.
On 124, I tried to sprint through the well to the opponent's main, but didn't make it. The opponent managed to hole up in town and build a Castle (Ciele's archer shot at 140, I would have crushed him in the Citadel). The opponent didn't want to fight in the field. I wheeled back to eat the treasure zone, picked up 38 ducks, and prepared to take on the Dragon Utopia. But on 136, news of a surrender came: the opponent got eaten in the Dragon Utopia.
Thanks for the game.
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Циель / Ciele Main Hero Циель / Ciele
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Тант / Thant Main Hero Тант / Thant
Map Template
2sm4d(3)
Game Length
136 days
Game Date
10/10/2018
Reported
10/10/2018 6:18 PM
Rating Impact Archived
MerlinTheMagician 1481 1495 +14 ↑
Norbakk 1470 1456 -14 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/10/2018 6:22 PM

In reply to MerlinTheMagician
7 years ago
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MerlinTheMagician
We saved on the third week over a month ago, then couldn't finish for a long time.
On 121 we got an Archangel in a refuge, which helped me ramp up. Plus, a stack of Water Elementals from two secondary hero picks painted in week one sealed the deal.
On 124 I tried to run through the Well to the opponent's main, but didn't make it. The opponent managed to hole up in town and finish building the Castle (Ciele's ranged shot hit for 140, would have crushed him in the Citadel). The opponent didn't want to fight in the field. I turned back to eat the treasure zone, picked up 38 ducks, and was preparing to take the Dragon Utopia. But on 136 news of the surrender came: the opponent got eaten in the Dragon Utopia.
Thanks for the game.
Thank you for the game!
In reply to korovka1987
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7 years ago
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The opponent's map was terrible; I suicided on turn 115.
tfp
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Map Template
2sm4d(3)
Game Length
115 days
Game Date
10/11/2018
Reported
10/11/2018 10:54 AM
Rating Impact Archived
herolwy 1915 1919 +4 ↑
Nedved46 1623 1619 -4 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/11/2018 1:17 PM

In reply to noangel
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7 years ago
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We restarted several times. We started playing, saved. During the replay, it turned out that the opponent's only path led to the GO. We replayed. We restarted again. In the end, by the end of the first week, the opponent again had only one path (a big respawn) — to the GO. The opponent decided to play. Well, it was worth it overall...
For us. A spread of 5 heroes by day 111. A dwelling with a mage guild near the castle. Accordingly, a mage guild for everyone. Mullich immediately [rolled] the father and mother [skills]. 117 monks in the Citadel, external dwelling of monks, external dwelling of archers, external dwelling of swordsmen. Mullich with Earth magic. Secondary Tower [town] — bought a spell book. Broke through the underground treasure zone, where a Dragon Fly Hive and a Refuge are immediately visible.
After that, he devoured whatever he saw; as always, pressure with the timer.
Mullich got Archery and leveled up like crazy (Offense, Tactics, Wisdom). Then he also got Air in the last slot — just in time for the rebuilt Control [spell].
On week 4, he met the opponent in the treasure zone.
Total: 11 Angels (the opponent had 8), 88 Arbalests, 29 Fanatics, 33 Crusaders, 22 Unicorns, 25 Evil Eyes from the box. As for artifacts — before the final, he grabbed 2 All-Knowing Eyes. But earlier, in another treasure zone, there were two Libraries. And, most importantly, the assembled Bow of the Sharpshooter.
In the final, it was a cakewalk — the Angels crash into the Angels, leaving 3 out of 8, and
The opponent's 750 Skeletons turn into three hundred in the very first round after the shots. Well, basically, there was a huge stat advantage.
There was only one Dragon Utopia on the map — in the deepest wilds of the swamp. It could have helped the Necropolis player (KV, 5 All-Knowing Eyes, Shield of the Damned 12), but reaching it through the swamp would have taken a loooooong time.
Thanks for the game.
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Сэр Мюллих / Sir Mullich Main Hero Сэр Мюллих / Sir Mullich
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Map Template
2sm4d(3)
Game Length
146 days
Game Date
10/11/2018
Reported
10/11/2018 12:17 PM
Rating Impact Archived
MerlinTheMagician 1492 1509 +17 ↑
rus12345 1539 1522 -17 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/12/2018 7:58 PM

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