For us. A spread of 5 heroes by day 111. A dwelling with a mage guild near the castle. Accordingly, a mage guild for everyone. Mullich immediately [rolled] the father and mother [skills]. 117 monks in the Citadel, external dwelling of monks, external dwelling of archers, external dwelling of swordsmen. Mullich with Earth magic. Secondary Tower [town] — bought a spell book. Broke through the underground treasure zone, where a Dragon Fly Hive and a Refuge are immediately visible.
After that, he devoured whatever he saw; as always, pressure with the timer.
Mullich got Archery and leveled up like crazy (Offense, Tactics, Wisdom). Then he also got Air in the last slot — just in time for the rebuilt Control [spell].
On week 4, he met the opponent in the treasure zone.
Total: 11 Angels (the opponent had 8), 88 Arbalests, 29 Fanatics, 33 Crusaders, 22 Unicorns, 25 Evil Eyes from the box. As for artifacts — before the final, he grabbed 2 All-Knowing Eyes. But earlier, in another treasure zone, there were two Libraries. And, most importantly, the assembled Bow of the Sharpshooter.
In the final, it was a cakewalk — the Angels crash into the Angels, leaving 3 out of 8, and
The opponent's 750 Skeletons turn into three hundred in the very first round after the shots. Well, basically, there was a huge stat advantage.
There was only one Dragon Utopia on the map — in the deepest wilds of the swamp. It could have helped the Necropolis player (KV, 5 All-Knowing Eyes, Shield of the Damned 12), but reaching it through the swamp would have taken a loooooong time.
Thanks for the game.
"Совесть - она либо есть, либо её нет" (с) RedWhait HP