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#768
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Arandor
Why, if anyone can break it using abilities?
Harpies with an ability to pierce double armor.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
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#769
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One-Handed Weapon (Type 1)
— Parrying
1. The character can parry enemy attacks (accuracy) (2 Action Points)
2. Counterattack on a successful parry (2 Action Points)
3. Automatic hit on a successful counterattack (3 Action Points)
— Piercing Strikes
1. +1% to critical hit chance per point of Intelligence (1 Action Point)
2. The character's attacks can paralyze the enemy with a 25% chance (3 Action Points)
3. Reduces the attack target's speed to 0 for 1 turn (3 Action Points)
— Movement Speed
1. +1 additional attack (1 Action Point)
2. +1 additional attack (2 Action Points)
3. +1 to accuracy per point of Perception (3 Action Points)
— Mastery
First Row
A. +15 to accuracy
B. +15 to dodge
C. +2 to speed
Second Row
A. +20 to accuracy
B. +20 to dodge
C. +15 to agility
Third Row
A. +25% to critical damage chance
B. +100% to critical damage
+
Abyss
Drains 100 health (permanently) and 5 random stats (permanently) from all characters (including allies) around itself (+2). Transfers half of the health to itself until the end of the battle, and converts the other half into mana at a 1:1 ratio. Transfers stats to itself.
Caster roll: accuracy
Target roll: will
Cost: 300
+
Agility
The character can shoot or cast spells and move at the same time.
We rush into the crowd of enemies and steal stats/health/ and replenish mana with "Abyss". We not only parry attacks directed at us, but also have a chance to reduce the enemy's speed to 0 or even paralyze them for one turn. Considering the high critical hit chance and multiplier, we can even deal significant damage. If magic, for some reason, does not have the desired effect, then we use our sword.
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#770
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There seem to be a lot of discussions about the Thieves... I guess they will be our main enemies.

Whatever
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#771
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To be honest, I'm a bit worried about that. They are one of the most unpleasant potential opponents.
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#772
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Yeah, they’ll turn us all into vegetables, and Zaffir will drag us around on quests.
-- Well, my unfortunate colleagues, who can’t answer me right now due to their negative intelligence… Now we need to collect debts from these merchants. Don’t worry, I’ll do it myself; just lie here and hope for a sudden HP boost.
 

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#773
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Guys, if it makes things easier for you – if we encounter the kidnappers, I promise I’ll extract the O.X. from you before they do, so they won’t be wasted!
Where do we go?
Where do we end up when we save the world?
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#774
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It’s better to drain their OH, rob the thief, so to speak. And we’ll stand on the sidelines and cheer for you.
 

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#775
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They will stand facing each other with their hands outstretched and chant "ututututu," just like in the South Park episode about psychics.

Be strong. Believe
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#776
`
Seriously. This game could be so fun, but it doesn't follow its own rules. Have you ever had a DM that gets angry when the players kill an important villain or win a difficult fight? The kind of DM that sees the players as his enemies, rather than friends he's guiding through an adventure? That's what this game feels like. It feels vindictive, like it has something to prove.

I come across a camp of four sleeping bandits. I disarm their traps and sneak up on them, thinking I have the upper hand. But when I attack, not only do I get no attack bonus for trying to hit someone WHO IS ASLEEP, the bandits' stats are wildly inflated. The caster has an AoE fear spell with a will DC of 18, and he spams it. The greatsword fighter has an AC of 24 and does 2d6+20 damage. The dagger rogue can sneak attack even when he's not flanking, and the archer has precise shot. My party is level 2, guys. And even the ones I kill only give xp as if they were CR 1s.

I go back to town to try to recruit a new companion, because the ones the game gives you are somehow way less optimized than the freaking bandits

Стартовый пост - Квенты - Разное - Список НПС -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

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#777
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+1 to hit chance for each point of Perception (3 Skill Units)
Does this bonus from the one-handed weapon skill tree apply to spells?
Where do we go?
Where do we end up when we save the world?
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#778
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No. Previously, this was only a bonus related to the origin of the Orderguard, but not anymore. It now combines with bonuses from "mastery," well, most of them.
 

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#780
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Looking for ways to exploit the engine's flaws... Hmm...
My sword, my trusted ally, unphased by my aspect.
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#781
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Actually, it's called "clever use of game mechanics".
Where do we go?
Where do we end up when we save the world?