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Reima’s Shards

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#769
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One-Handed Weapon (Type 1)
— Parrying
1. The character can parry enemy attacks (accuracy) (2 Action Points)
2. Counterattack on a successful parry (2 Action Points)
3. Automatic hit on a successful counterattack (3 Action Points)
— Piercing Strikes
1. +1% to critical hit chance per point of Intelligence (1 Action Point)
2. The character's attacks can paralyze the enemy with a 25% chance (3 Action Points)
3. Reduces the attack target's speed to 0 for 1 turn (3 Action Points)
— Movement Speed
1. +1 additional attack (1 Action Point)
2. +1 additional attack (2 Action Points)
3. +1 to accuracy per point of Perception (3 Action Points)
— Mastery
First Row
A. +15 to accuracy
B. +15 to dodge
C. +2 to speed
Second Row
A. +20 to accuracy
B. +20 to dodge
C. +15 to agility
Third Row
A. +25% to critical damage chance
B. +100% to critical damage
+
Abyss
Drains 100 health (permanently) and 5 random stats (permanently) from all characters (including allies) around itself (+2). Transfers half of the health to itself until the end of the battle, and converts the other half into mana at a 1:1 ratio. Transfers stats to itself.
Caster roll: accuracy
Target roll: will
Cost: 300
+
Agility
The character can shoot or cast spells and move at the same time.
We rush into the crowd of enemies and steal stats/health/ and replenish mana with "Abyss". We not only parry attacks directed at us, but also have a chance to reduce the enemy's speed to 0 or even paralyze them for one turn. Considering the high critical hit chance and multiplier, we can even deal significant damage. If magic, for some reason, does not have the desired effect, then we use our sword.