Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
One-Handed Weapon (Type 1) — Parrying 1. The character can parry enemy attacks (accuracy) (2 Action Points) 2. Counterattack on a successful parry (2 Action Points) 3. Automatic hit on a successful counterattack (3 Action Points) — Piercing Strikes 1. +1% to critical hit chance per point of Intelligence (1 Action Point) 2. The character's attacks can paralyze the enemy with a 25% chance (3 Action Points) 3. Reduces the attack target's speed to 0 for 1 turn (3 Action Points) — Movement Speed 1. +1 additional attack (1 Action Point) 2. +1 additional attack (2 Action Points) 3. +1 to accuracy per point of Perception (3 Action Points) — Mastery First Row A. +15 to accuracy B. +15 to dodge C. +2 to speed Second Row A. +20 to accuracy B. +20 to dodge C. +15 to agility Third Row A. +25% to critical damage chance B. +100% to critical damage
+
Abyss Drains 100 health (permanently) and 5 random stats (permanently) from all characters (including allies) around itself (+2). Transfers half of the health to itself until the end of the battle, and converts the other half into mana at a 1:1 ratio. Transfers stats to itself. Caster roll: accuracy Target roll: will Cost: 300
+
Agility The character can shoot or cast spells and move at the same time.
We rush into the crowd of enemies and steal stats/health/ and replenish mana with "Abyss". We not only parry attacks directed at us, but also have a chance to reduce the enemy's speed to 0 or even paralyze them for one turn. Considering the high critical hit chance and multiplier, we can even deal significant damage. If magic, for some reason, does not have the desired effect, then we use our sword.