Posts from Reima’s Shards
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Why, if anyone can break it using abilities?
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт
One-Handed Weapon (Type 1)
— Parrying
1. The character can parry enemy attacks (accuracy) (2 Action Points)
2. Counterattack on a successful parry (2 Action Points)
3. Automatic hit on a successful counterattack (3 Action Points)
— Piercing Strikes
1. +1% to critical hit chance per point of Intelligence (1 Action Point)
2. The character's attacks can paralyze the enemy with a 25% chance (3 Action Points)
3. Reduces the attack target's speed to 0 for 1 turn (3 Action Points)
— Movement Speed
1. +1 additional attack (1 Action Point)
2. +1 additional attack (2 Action Points)
3. +1 to accuracy per point of Perception (3 Action Points)
— Mastery
First Row
A. +15 to accuracy
B. +15 to dodge
C. +2 to speed
Second Row
A. +20 to accuracy
B. +20 to dodge
C. +15 to agility
Third Row
A. +25% to critical damage chance
B. +100% to critical damage
Abyss
Drains 100 health (permanently) and 5 random stats (permanently) from all characters (including allies) around itself (+2). Transfers half of the health to itself until the end of the battle, and converts the other half into mana at a 1:1 ratio. Transfers stats to itself.
Caster roll: accuracy
Target roll: will
Cost: 300
Agility
The character can shoot or cast spells and move at the same time.
-- Well, my unfortunate colleagues, who can’t answer me right now due to their negative intelligence… Now we need to collect debts from these merchants. Don’t worry, I’ll do it myself; just lie here and hope for a sudden HP boost.
Where do we end up when we save the world?
Seriously. This game could be so fun, but it doesn't follow its own rules. Have you ever had a DM that gets angry when the players kill an important villain or win a difficult fight? The kind of DM that sees the players as his enemies, rather than friends he's guiding through an adventure? That's what this game feels like. It feels vindictive, like it has something to prove.
I come across a camp of four sleeping bandits. I disarm their traps and sneak up on them, thinking I have the upper hand. But when I attack, not only do I get no attack bonus for trying to hit someone WHO IS ASLEEP, the bandits' stats are wildly inflated. The caster has an AoE fear spell with a will DC of 18, and he spams it. The greatsword fighter has an AC of 24 and does 2d6+20 damage. The dagger rogue can sneak attack even when he's not flanking, and the archer has precise shot. My party is level 2, guys. And even the ones I kill only give xp as if they were CR 1s.
I go back to town to try to recruit a new companion, because the ones the game gives you are somehow way less optimized than the freaking bandits
+1 to hit chance for each point of Perception (3 Skill Units)
Where do we end up when we save the world?
Where do we end up when we save the world?