Skip to content

Posts from Island of a small skull

4.0 (2 ratings)
Open
How would you rate this map?
24 voters
Single choice Public votes
Sign in to participate in this poll.
Poll results will be visible after you vote or when the poll closes.
In reply to forza84
User Avatar
Auto-translated
forza84
The map is indeed interesting, I don't argue...
but the absence of a town portal... I'm sorry, that's just ridiculous...
I replayed it twice for Tower and Angels... there's no portal anywhere...
so I'm giving up... it's really ridiculous...

Hmm... I opened the towns with an editor... I understood the idea... I'll continue playing.
How can you do without an editor? :smile44: But it's a pity, because it's not about the portal... :) Did you finish the map?

Added 6 minutes ago
Int
And I did finish it, on the 3rd try :smile03:

My overall impressions have improved: the map is long and interesting, in the right style.

I played as Inferno :smile51:, and decided to develop Calph and didn't regret it: his Magogs brutally killed enemies, occasionally hitting their own)

I passed the garrison somewhere around 2.5 months, and then I didn't encounter any particular obstacles when exploring the rest of the areas - the heroes there were mostly weak, most of them couldn't even get past the gates.

It took some time to complete some tents (especially the Dragon Lairs were difficult) and to generally explore the map and find the portals.

At one point, I finally reached the green tent, and it was both fun to see the overall view and the battles, and inconvenient to equip a new expedition every time (legions of Azure or Rusty, you know, hurt a lot).

At some point, almost the entire map was revealed, including all of Dungeon, but that didn't really add clarity. In the end, I got tired of looking for the right artifact for the Guardian, I didn't collect enough Dragon Lord's Might for another Guardian (I didn't have enough chainmail) and instead I went and destroyed the artifact warehouse behind the evil guard. I used the resulting "Might" and hat for further progress: I found the desired town, got the artifact, and finally defeated Andru and Sandro, and then the end of the fairy tale was near.

The remaining 4 towns were no longer needed, and besides, 2 of them had impossible tasks, I got the feeling that they were created as dummies, and I didn't understand the point of the freed hero, but at that moment it was all irrelevant - the map was revealed and the game was coming to an end.
Int
Thank you for the map!
Thank you for the detailed comment. And you're welcome ;) The map was created by me a long time ago, and I don't remember how many years ago, but I still like it :D
Int

ps> It's a little sad that there are very few such epic maps and there's nothing new left.
There are still some :smile20:
In reply to samatron
Auto-translated
samatron

There are still some left:smile20:

Yes, I'll try "Dark City" when I have some free time. I usually don't choose XL size maps.

"Another World" doesn't seem to have escaped my attention: familiar name, I should take another look, maybe I just didn't manage to complete it.)

ps/ I finished "Butterfly Effect", and I even planned to write a detailed review, but I didn't get around to it... Maybe I'll write it later.
In reply to Int
User Avatar
Auto-translated
Int
Yes, I'll try "Dark City" when I have some free time. It's not XL after all (I usually choose maps of that size).

I don't think I overlooked "Another World": it's a familiar title, I should take another look, maybe I just didn't manage to complete it.)

ps/ I finished "Butterfly Effect" and even planned to write a detailed review, but I didn't get around to it... Maybe I'll write it later.
So, where's the review?:smile03:
In reply to samatron
Auto-translated
samatron
and where is the review?:smile03:

It will be difficult to recall any details or impressions, even if I were to look at the save files)) I only remember constantly fighting some strong hero somewhere in the center of the map, and it seems it was for Conflux: I would take it, then he would take it back, and eventually I developed enough to defeat him:smile44:
ps> I'll probably have to play it again and then write a review))
pps> "Dark City" and "Another World" were also completed, kudos for those) I need to look at the save files, maybe I'll find something to say.
Auto-translated
I completed the map without any problems, playing as the red faction. Archangels with the "clone" spell allowed me to win battles without any losses. It was a bit more challenging in the battles on the cursed land, but I managed to keep the archangels alive there as well. Plus, diplomacy allowed me to gather a decent, though not large, army of dragons from the southeastern part of the map. In the end, 500 archangels, 300 azure dragons, and magic allowed me to solve all the problems. I only bought archangels and riders for my army, after titans. No other troops were needed. The game progressed dynamically, without unnecessary waiting or special upgrades. I completed all the buildings for leveling up, gathered monks, and, combined with artifacts, got a hero with 99-99-92-92 stats. Thank you for the map.
Auto-translated
Good map, I liked it, but there seems to be either a bug or an oversight...
(113, 136) there's a keymaster's tent, and it only allows a hero named Intei to enter.
And in the dungeon (0, 112), there's a hero named Aneain. I think the author intended to use him to open the tent, although the map can be completed without solving these puzzles. P.S. I completed it without opening the green tent. I didn't notice the Cerberuses).
In reply to _Q3_
User Avatar
Auto-translated
_Q3_
Good map, I liked it, but there's either a bug or an oversight...
(113, 136) there's a keymaster's tent, and it only allows a hero named Intei to enter.
And in the dungeon (0, 112), there's a hero named Aneain imprisoned. I think the author intended to use him to open the tent, although the map can be completed without these puzzles. P.S. I completed it without opening the green tent. I didn't notice the Cerberuses.
Thank you for the feedback. Intei is where he's supposed to be. It has nothing to do with the dungeon. Not all castles need to be captured. I know about the Cerberuses. There are bugs on the map. I know about them. I haven't edited it in a very long time. I'm surprised that someone is still playing it.

Hello to everyone I know here. I haven't been here in a long time. People are asking me in private messages about new maps. Are they needed by anyone, so much time has passed. I don't even know.
User Avatar
Auto-translated
Hello! I was just thinking about you recently. If you have any new maps, please share them, I'd like to take a look!
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
Auto-translated
Happy 2019 to everyone!

samatron, maps from one of the best mapmakers definitely need to be released to the world; we are really looking forward to it!
Auto-translated
Hey! I decided to play again. I'm tired of playing with "normal maps," and I wanted some excitement.

So:

1. I played as Russia with the Inferno faction. I developed quite quickly, gathered my first army, and broke through the garrison. A couple of locations also managed to gain strength, but not enough – I destroyed the strongest blue player immediately, then the rest. Some were barely starting. This time, it was quite smooth at this stage, except for the guardians at the tents – everywhere there were legions of dragons, and those nasty dragonlings were especially annoying.

2. And then the tedious questing began. I had a hard time remembering the order in which I completed them. I unlocked a good number of maps and went scouting in the lower right corner... (for those who know). I almost got caught on false paths a couple of times, but I still managed to find the right strategy.

3. And finally, with a decent army, I reached Andra. Everything would have been fine, but those 2000 Hydras were really annoying (I had an amulet that provided a counter to the Serpents). I managed to win, but not on the first try: as soon as the Hydras got close, they wiped out my entire army. I only defeated the opponent with the help of a powerful Berserker against these creatures, plus the nearby Cows and Serpents.

4. After that, I was puzzled for some time about where the green tent was (I forgot). As soon as I found it, I remembered everything; it's the wildest place, of course.

5. The next obstacle was that I had to advance into the Dungeon to get the artifact (Sniper Bow), and it turned out that I could only get it with a powerful unit there. Last time, I destroyed it before the green tent, but this time, I left it for later.

6. After that, it was much easier. I had already approached Sandro and the desired city before, and after that, I not only had to approach but also defeat them.

By the way, Sandro would have been more persistent if he had primary skills other than 0. The city turned out to be not as strong as it seemed; there wasn't even a hero there, only a massive army, which was also easy to defeat, considering all the power I had accumulated over many months.

It was once again confirmed that this is an amazing quest-based, large-scale, and awesome map!

P.S. Maybe I'll play it a third time someday; we'll see.
P.P.S. By the way, I haven't mentioned before that I'm playing with WoG, so there are certain features

Statistics

Welcome our newest member: Emil