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Posts from Gladiator

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7 years ago
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Then the difference in total HP and damage will be significant. For example, the value of Fairies and Monks is underestimated. But as an option, I can create such a version for testing.

I'm also considering reducing the bonuses to stats.
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7 years ago
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Armageddets
Then the difference in total HP and damage will be significantly large. For example, the value of Fairies and Monks is underestimated. But as an option, I can create such a version for testing.

I'm also considering reducing the stat bonuses.

The provided values are a bug (and have been fixed in version 1).
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7 years ago
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Arena updated

Changes:
1. Starting skills are now purchasable - they are fixed, and there is a wider selection.
2. Stat bonuses now give +4 (instead of +6).
3. More signs with labels.
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7 years ago
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How could anyone even come up with the idea of balancing armies based on HP? Does anyone seriously think that this is the main factor in determining victory? :confused:
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7 years ago
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Dirty_Player
How could anyone come up with the idea of balancing armies based on HP? Does anyone seriously think that this is the main factor in winning? :confused:

You could write this under any balance option – changing HP to something else. We tested a balance with equal numbers, a balance with approximate figures based on test feel, and now we're testing with HP stacks adjusted to 1500 and overall army damage adjusted to around 2500-2600. Without suggestions and tests, there is no development. The previous balance was criticized by the community – here's an alternative option that's undergoing testing. It's quite possible that we'll revert back. If you don't try, you won't know.

But the point isn't just about balancing the army's strength, but also about balancing the bonuses and magic for it.
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7 years ago
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Armageddets
You can write this under any balance option – changing HP to something else.
Exactly. If you balance based on HP, ranged units and units with high attack (wolves, fairies, etc.) start to dominate. If you balance based on damage, then, on the contrary, tanky creatures (ogres, dendroids, etc.) become stronger.
And even if you achieve some kind of conditional balance (for example, it won't matter which castle you start with), other factors will start to play a role, such as artifacts, bonuses, magic, etc.

Added 5 minutes later
Ideally, the arena should be such that there is no situation where the victory of one of the players is predetermined at the start.
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7 years ago
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Armageddets
You could write this under any balance option – changing HP to something else...

No matter how hard you try to balance, there will always be a bunch of dissatisfied and offended people :D :D
So, listen to what people say, and do what you think is right, without worrying too much... ;)
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7 years ago
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No, they are not disgruntled, but rather interested people. They actually want the best possible outcome. It's just that everyone has their own perspective. And some of my suggestions, as well as those of other players, have either worked or not. The tests already show whether a new feature is good or not.

The main thing is that the games of players who have experience on this arena don't end quickly and decisively. We are aiming for battles that are more or less average in duration.

Yesterday, I tested with Bishop. I leveled up a Castle warrior with resistance, while he leveled up a mage with 20 spell power and 400 mana. He took neutral creatures to outspeed and have an extra cast. In the first round, he cast Chain Lightning + a spell, and about a quarter of my army was gone. I cast Prayer and eliminated about a quarter of his army. Then, there was a back-and-forth with his Chain Lightning and my resurrection spells – in the end, only once did the monks resist his magic, and that was at the very end. As a result, I was left with Archons + monks, while he had a Sapphire Dragon and 30 Nomads. We didn't finish the game, but I only had enough mana for one or two more resurrections – he would have continued to mow down my army with Chain Lightning, and I probably wouldn't have been able to do much. And if he had a resurrection spell and Blindness, he could have even come out of it without any losses. But if I had resisted his Chain Lightning in the first round, the situation would have been much worse for him. And the Berserker's Amulet and Chain Lightning are almost always available as options, but I didn't take them.

In general, the choice of artifacts could be made fixed, and the different paths could be organized differently. But then, on the one hand, it could balance things out, and on the other hand, it could lead to just ready-made, constant combinations.
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7 years ago
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Register for the tournament.
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7 years ago
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There are 2 days left until the start of the tournament!
Currently, there are 20 people in the tournament. The format of scheduling the tournament with games played over 1-2 days on the weekend is not feasible. The option of having each player play a game every day may not suit everyone.
The following options are emerging:
1. One game per day. In case of scheduling conflicts, the next 3 days will be used for make-up games. This option is not ideal.
2. We give 3 days for each game (+1 day for make-up games).
3. 1 game per week (+3 days for make-up games).

Also, one of the following formats seems suitable:
1) Full double elimination - relatively quick and not too stressful in each round (the most familiar option).
2) Division into groups of 10 players. 1-2 weeks for each player to play against each other in the group stage. Active players can quickly play against everyone; those who don't manage to do so in time simply won't have enough time to score points (unless they show up for make-up games). The top 8 teams advance (4 best in each subgroup). In the playoffs, 3 days are given for each game (+ make-up games). This format allows for more flexible scheduling - from one game on a given day to all games of the subgroup in one day.
3) Division into groups of 10 with 4 players advancing. And a new group of 8 players - each plays against each other over 2 weeks.
4) Everyone in one group and 4 weeks for all games. With a minimum of 5 games per week.
5) Swiss system and playoffs.

The arena is undergoing final testing before the tournament. I will adjust the rules, description of the arena, and prepare the intro videos. I will most likely conduct the draw on the 21st.
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7 years ago
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Dirty_Player
How could anyone even come up with balancing armies based on HP? Does anyone seriously think that this is the main factor for victory? :confused:
Isn't it true though? :D
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7 years ago
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Arena updated.

Tonight or tomorrow morning, we will hold the tournament draw. The tournament format will be Full Double Elimination. Players who are eliminated can, if they wish, compete for lower places among themselves.

Anyone who wants to withdraw from the tournament or sign up for it, please do so today!
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7 years ago
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Is this the latest arena update?
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7 years ago
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There is a one-week deadline for the game. However, you can play ahead, knowing who you will face next. Some players find it inconvenient to play quickly. Currently, these are the final adjustments for balancing on this arena. If no one finds any bugs or imbalances today, we will start with this version.
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7 years ago
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From the start, you have enough money for 2 skills, but can you still only choose 1?

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