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#47
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What a terrible, messed-up arena... participation is questionable.
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#48
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The map is extremely unbalanced; there's no balance at all, and even restarting won't help. I won't list everything point by point because I'd get tired; it's just a mess. The neutral creatures are completely useless, as are the random heroes from the tavern.
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#49
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Thank you for the testing. It's a shame there's no specific feedback, but I also took a look at the recording.

I've updated the Arena.

Changes: Removed the badge of courage, spirit of despair, and the +2 speed cloak. Removed the tavern. Reduced the neutral army by 5 trolls and reduced the number of wizards from 12 to 9.

=========================

I'm also considering making all three columns of artifact collections have 3 artifacts each, but with different levels (1, 2, and 3) in each column, instead of having 3 artifacts of levels 1, 2, and 3 respectively. The idea is that this would make it more interesting.

If the stats are too high, they can be reduced in the bonuses, for example, from +6 to +4.

Also, the stack size in the army needs to be increased if the bonuses are not changed – if I understood the video correctly.

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#50
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Please register me for the tournament.

- Difficulty: 200% (By agreement, you can play at 160% - then you can buy more than one skill at the start)
- You must appear in the center to start the battle no later than day 5.

Order of actions:

2. Buy a skill at the university or buy an additional hero from the tavern.

Initially, at 200% difficulty, you get 2500 gold. We start with 7 towns, each generating 500 gold per day. Thus, 3500 gold is added each day. Since there are 5 days to reach the center, you can safely skip turns until the third day (sometimes even the 4th). This way, we get 9500 (13000) gold, which allows us to buy not one skill, but 4 (6) instead. Then, take a chest for experience and resources, collect artifacts with other heroes to avoid wasting the main hero's movement points, and manage to reach the center on the 5th day.
In this regard, I have a question: will this be considered a violation? That is, am I required to buy no more than one skill, or can I buy 4 (6) skills on the 3rd (4th) turn?

P.S. I also don't understand what the native town at the bottom is for
ICQ: 646652262

#51
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I'm unsubscribing.
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#52
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MadSpirit
Please register me for the tournament.



Initially, on a difficulty of 200%, you get 2500 gold. We start with 7 towns, each generating 500 gold per day. This means we get 3500 gold each day. Since there are 5 days to reach the center, we can safely skip turns until the third day (sometimes even the 4th). This way, we get 9500 (13000) gold, which allows us to buy 4 (6) skills instead of just one. Then, we take a crate for experience and resources, collect artifacts with other heroes to avoid wasting the main hero's movement points, and manage to reach the center on the 5th day.
In this regard, I have a question: will this be considered a violation? That is, am I only allowed to buy one skill, or can I buy 4 (6) skills on the 3rd (4th) turn?

P.S. I also don't understand why the home town at the bottom is needed.


1. Reaching the center will be limited to the 4th day.
2. To discourage buying a larger number of skills, I've made the passages more expensive in terms of gold. Now, those who sit and buy even 2 skills will not be able to reach the 4th day due to a lack of gold. The rules will clearly state that no more than one skill can be purchased (if someone buys more and cannot pass, that's their problem).
3. The town at the bottom is needed so that all races can appear. If there is not a single random town on the map, only Inferno, Castle, Necropolis, and Tower will appear (these are the only towns with a GM on the map). Initially, there was a random castle among these GMs, but there was criticism that some players had fewer castles, so it had to be changed.
4. I've shuffled the artifacts. Each set now contains 3 artifacts of different levels (1, 2, 3). If it's worse, I'll revert it (in each set, the artifacts in a column are of the same level).
4. I've updated Arena.

Ютуб канал со стримами, обучениями, новостями, шоу-турнирами с призовыми
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#53
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20 - Combat units + prayer
Here, you probably need to provide funds for purchasing units - otherwise, it becomes pointless, as there won't be enough to buy units and progress further.

Added 36 minutes later

The following heroes are banned on the map:
- Heroes: Jelu, Dragon, Nela, Tazar, Mephala, Kilgor

Perhaps these should also be banned:
Mutare and Mutare Drake - specialist in dragons (All Dragons receive +5 to Attack, +5 to Defense)
Xeron - specialist in devils (Devils/Archdevils receive +4 to Attack, +2 to Defense, and +1 to Speed)
Lord Haart - specialist in Dark Knights (Black Knights/Death Knights receive +5 to Attack, +5 to Defense, and +10 Damage - the bonus is much greater than Tamika's)

Possibly some of them are already banned, but they are not on the list. But both Mutares definitely spawn.
ICQ: 646652262

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#54
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1. There is enough gold to buy machines. I tried it myself. You get bonuses and on the second day you can take any machines (including combat machines). Just don't take an army right away (otherwise you will buy combat machines on the 4th day). And the army is taken on the 4th day (there is enough gold on that day).
2. Lord Haard is already banned (I updated the list in the header). I added the others (although the dragon specialists didn't seem to make much of a difference).
3. Thank you for the tests. I updated the Arena.

Ютуб канал со стримами, обучениями, новостями, шоу-турнирами с призовыми
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In reply to Armageddets
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#55
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1. There's enough gold to buy the machines. I tried it myself. You go for the bonuses, and on the second day, you can take any machines (including combat machines). Just don't take an army right away (otherwise, you'll be buying combat machines on the 4th day). And you take the army on the 4th day (there's enough gold on that day).

Check again – if you buy one skill and 3 combat machines, you'll have 48750 left on the 4th day, which won't be enough to get an army.

Added 2 minutes later
As an alternative, you can place a banned level 1 hero with these machines there – then he won't be generated in the starting zone, and it will be pointless to use him anyway since he's not leveled up.
ICQ: 646652262

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#56
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Updated and fixed - Arena

I didn't add a hero to avoid confusion, and I adjusted the money balance.

Ютуб канал со стримами, обучениями, новостями, шоу-турнирами с призовыми
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#57
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Having the same number of units in each stack is nonsense; you could just copy more balanced armies from other arenas and multiply them by your own multiplier...
icq 699279927 discord saneok#0028


привет, можешь сменить подпись) 6лм - норм шабл, а джебус тупое говно. Я был тотально не прав. © =Lizard=
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#58
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saneok
Having the same number of units in each stack is nonsense; you can just take more balanced armies from other arenas and multiply them by your own multiplier...

For example, from the TKZ arena, where the stacks are almost identical (+/- a couple of units)? Or take it from arenas where you can buy additional units or combine two factions into one? ;)
Then the question is, what multiplier should be used, and how should it be calculated, considering that the stacks in the arenas were selected based on specific stats, capabilities, and tests?

In this arena, most factions are currently similar in terms of the number of units in each stack, but they differ more significantly - Conflux, Necropolis, and the neutral army.

This arena is currently being tested, and there was a complaint about the higher HP of the Rampart and neutral armies (which have already been weakened). The Rampart has not yet been weakened, but it will be (or some other factions will be strengthened). If there are any suggestions for improvement, I will definitely take them into account and try to make adjustments as quickly as possible.

The more specific the feedback, the faster we can refine everything.

Ютуб канал со стримами, обучениями, новостями, шоу-турнирами с призовыми
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#59
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The work is progressing in the right direction, and we might end up with an arena that will outshine all other arenas for years to come. But I suggest not rushing the tournament launch; it would be better to spend at least a couple more weeks testing and making adjustments.
http://ru.twitch.tv/lizard_wt
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#60
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I made a table with formulas for armies. One table balances armies by quantity, the second by health, and the third by damage. You can see how much total damage and total HP there is for a stack and for the entire army. None of the options are particularly suitable (the option with balancing HP is the closest). I'm attaching the table – if anyone wants to play around with the numbers themselves and suggest their own balance. But again, we are not taking into account the abilities of different units, speed, etc. So there will still be no ideal solution.

The damage of units that attack or shoot twice is immediately calculated as double.

Balancing by quantity:


Balancing by damage:


Balancing by HP:


The entire Excell table with automatic formulas

Added 1 hour 9 minutes ago
Updated the arena version.
Adjusted the army size to the amount of HP in the stack, but with some minor adjustments for some Castles (the neutral armies were initially made weaker in terms of HP, but in combination with Wizards and a good mage, they can put up a fight).

Added 11 minutes ago
=Lizard=
The work is moving in the right direction, and we may eventually get an arena that will overshadow all other arenas for many years to come. But I suggest not rushing the start of the tournament; it is better to test and make corrections for at least a couple more weeks.

I would gladly, but as practice shows, the closer we get to the tournament, the less attention and testing is given to it. And finding active testers before organizing the tournament is a problem in itself (some people are not interested, some are tired of tournaments, and some are just busy with life). Therefore, in this short time, we will try to do as much as possible (at least, I will try to do everything quickly).

There has already been a lot of criticism, and there will be a lot more before the start of the tournament – I am not afraid of this. The main thing is that the process is going on, and the goal is set. And we are all moving towards it together.

Added 2 hours 47 minutes ago
Updated the arena again. Now, excess gold is deducted every turn, and it is impossible to accumulate it until the required day and amount.

Added 8 hours 43 minutes ago
Updated the arena (fixed a bug with a lack of gold for blue).

Ютуб канал со стримами, обучениями, новостями, шоу-турнирами с призовыми
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#61
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what if you try to balance the armies based on their value?
icq 699279927 discord saneok#0028


привет, можешь сменить подпись) 6лм - норм шабл, а джебус тупое говно. Я был тотально не прав. © =Lizard=