He would lament on his deathbed that he didn't have time to fulfill his dream, to which the party members would reply that his sacrifice already makes him one of the most worthy Knights.
Posts from Reima’s Shards
Auto-translated
Master of fate, 8, 3 dice.
Sword Master
The effect changes depending on the type of weapon used:
Two-handed sword — during each attack, 50% of the damage is dealt to all opponents around the swordsman, including the main target;
One-handed sword — +50% to dodge and accuracy (absolute final value);
Short sword — character attacks paralyze the opponent (stamina check against stamina).
Katana — additional attack; attacks deal an extra 25% echo damage.
— Elemental Shift
The character imbues their weapon with the power of one of six elements (damage conversion to the corresponding type is mandatory); cooldown: 3 turns, can be canceled at the beginning of the turn.
Fire — the character receives +(strength+charisma)% to health (converted proportionally when changing element) (2 skill points)
Water — the character receives +(wisdom+perception) to dodge (2 skill points)
Earth — the character takes (wisdom+willpower)% less damage (limit: 60%) (2 skill points)
Air — the character receives +(willpower+agility) to accuracy (2 skill points)
Light — the character restores (intelligence+charisma/5)% health with each attack (2 skill points)
Darkness — the character deals (willpower+intelligence)% more damage (absolute final value) (2 skill points)
— Ascension
Two-handed sword — double damage in area 5x12, cooldown: 8 (3 skill points)
One-handed sword — area attack 1x16, deals 200% damage and never misses, cooldown: 8 (3 skill points)
Short sword — attack and paralysis on characters in an area of 9x9 with the swordsman in the center, cooldown: 8 (3 skill points)
Katana — three attacks on one target, each dealing 25% of maximum health, cooldown: 8 (3 skill points)
— Rhemic Waltz
Two-handed sword — the character absorbs all negative effects aimed at the selected character; redirected effects deal half as much damage and have twice as small rolls (3 skill points)
One-handed sword — the character parries and counterattacks (3 skill points)
Short sword — immunity to any negative effects except for damage (3 skill points)
Katana — kills refresh the character's turn (maximum 3 additional turns) (3 skill points)
— Mastery
First row
A. +1 skill point for each completed quest
B. +25% experience
C. +25% experience
Second row
A. The character survives a fatal wound (leaves 1 hit point) once per battle
B. -1 to ability cooldown
C. -1 to ability cooldown
Third row
A. Doubles the effectiveness of passive Sword Master features
B. +1 extra attack

Added after 2 minutes
I'M ROLLING ONE DIE

The Order of the Last Emperor
Where do we end up when we save the world?
“Larian School” specialization;
Damn, even though Tiaria had long surpassed Luciol, the idiots still continued to worship him, especially after the fall of the Empire. Towards the end, Tiaria was just insane. To worship Tiaria, you have to be a complete imbecile. It's better to worship Sonata than Tiaria; it's just unbelievable. You have to be a brainless slave to admire Tiaria, and the nobles were the ones who admired him. If they had done that under Tiaria, they would have been executed immediately, and their mansions would have been turned into brothels.
Stat/attribute boosts from different specializations always stack, but various bonuses like extra attacks, critical hit chance, critical hit damage, etc., do not stack, but this origin allows them to stack.

