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Reima’s Shards

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#167
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Ment
Master of fate, 8, 3 dice.
Eclipse

Sword Master
The effect changes depending on the type of weapon used:
Two-handed sword — during each attack, 50% of the damage is dealt to all opponents around the swordsman, including the main target;
One-handed sword — +50% to dodge and accuracy (absolute final value);
Short sword — character attacks paralyze the opponent (stamina check against stamina).
Katana — additional attack; attacks deal an extra 25% echo damage.
— Elemental Shift
The character imbues their weapon with the power of one of six elements (damage conversion to the corresponding type is mandatory); cooldown: 3 turns, can be canceled at the beginning of the turn.
Fire — the character receives +(strength+charisma)% to health (converted proportionally when changing element) (2 skill points)
Water — the character receives +(wisdom+perception) to dodge (2 skill points)
Earth — the character takes (wisdom+willpower)% less damage (limit: 60%) (2 skill points)
Air — the character receives +(willpower+agility) to accuracy (2 skill points)
Light — the character restores (intelligence+charisma/5)% health with each attack (2 skill points)
Darkness — the character deals (willpower+intelligence)% more damage (absolute final value) (2 skill points)
— Ascension
Two-handed sword — double damage in area 5x12, cooldown: 8 (3 skill points)
One-handed sword — area attack 1x16, deals 200% damage and never misses, cooldown: 8 (3 skill points)
Short sword — attack and paralysis on characters in an area of 9x9 with the swordsman in the center, cooldown: 8 (3 skill points)
Katana — three attacks on one target, each dealing 25% of maximum health, cooldown: 8 (3 skill points)
— Rhemic Waltz
Two-handed sword — the character absorbs all negative effects aimed at the selected character; redirected effects deal half as much damage and have twice as small rolls (3 skill points)
One-handed sword — the character parries and counterattacks (3 skill points)
Short sword — immunity to any negative effects except for damage (3 skill points)
Katana — kills refresh the character's turn (maximum 3 additional turns) (3 skill points)
— Mastery
First row
A. +1 skill point for each completed quest
B. +25% experience
C. +25% experience
Second row
A. The character survives a fatal wound (leaves 1 hit point) once per battle
B. -1 to ability cooldown
C. -1 to ability cooldown
Third row
A. Doubles the effectiveness of passive Sword Master features
B. +1 extra attack





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Arandor
I'M ROLLING ONE DIE

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