Posts from MMH5.5 - Heroes of Might and Magic 5.5
Auto-translated
@Bowmore, this happens with the new death knight textures. I am not sure if we know how to fix it them though someone said it is possible.
@Vedmed, run the editor as administrator.
@Bowmore, this happens with the new death knight textures. I am not sure if we know how to fix it, though someone said it is possible.
Hi, I test this mod with aggressive AI in an RMG map, but the AI doesn't see me if the map is huge or larger. I stayed and watched for 4 months, but the AI lived in its sector and didn't attack me. Is this a special option or a bug?
In the megaAI 1.2 mod, on huge maps, the AI attacks within 1 month or faster.
I am using 3.1j Enhanced AI, which is included in this build, but on large maps, the AI doesn't see the player and lives its own life in its sector. I waited in the castle for more than 4 months for the computer to finally reach me. Is it possible to expand the AI's vision?
@Vedmed, run the editor as administrator.
Running it as administrator doesn't help.
If it is still the same then you have installation issue.
Alright. Try to move the Heroes V folder away from the system drive (C:\).
If it is still the same then you have installation issue.
I don't have any games on C drive... the problem just appeared out of nowhere, and the game is a licensed Steam version.
MMH55 Tavern group chat is migrating towards MMH55 official discord server. If you want to discuss the game, search for an opponent or just want to chat with MMH55 peasants feel free to join!
Edit map properties and select all heroes.
It is possible that some spells are banned so do the same for the spells.
Save the map and try again.
@Jorajan, I am sorry but we do not support or fix scripts of third party maps. Unfortunately there is too much things to work on and too less time :(.
However if anyone takes the time to make them compatible with MMH5.5 we will gladly advertise his work.
Map size: 149KB
(the map is working)
I open the editor and make changes.
When saving:
The map size becomes: 1KB
(the map is broken)
You don't even need to do anything in the editor. Just load the map and close the editor. The map still breaks.
P.S. Maps not created with MMH55_Utility_64 can be edited normally.
"RMG maker regeneration" error is not an actual error. When saving a map with script it makes all objects on the map static and this message notifies you about it.