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Posts from [ТУРНИР - SoD] "SM-masters"

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«SM-masters»


He hasn't been in OFB for 2 years now. Daddies avoid him, many consider him small and unbalanced, unworthy of determining skill.
So be it. This tournament is for true connoisseurs of the versatility of this wonderful game.
Heroes isn't just XL maps!!!
I present to your attention a tournament on one of the most unpredictable and dynamic templates:




Start - in zones 1 and 2. Contents of these zones: 500-3000 (9), 3000-6000 (6), 10000-15000 (1). They contain wood and ore mines. Monsters - medium. There is a passage between the starting zones, guarded by strong guards (ГО) (45000). Additionally, there are exits (6000) to 3 zones equivalent to the starting one in content (4, 8, 6 for the red player and 4, 8, 7 for the blue player). They contain random towns with a fort. Usually, from the starting castle there are 3 roads - to the guards and to 2 of the three secondary zones (different ones for different players).
From each zone 4, 6, 7, 8 you can go to 2 treasuries (3, 5, 9, 10). Passage guard - 6000. In zones 3, 5, 9, 10 there are no roads and towns, monsters are strong. Zone contents: 10000-15000 (9), 15000-20000 (6), 20000-30000 (1). They contain gold mines and 2 valuable resource mines.
The landscape of zones 1, 2, 4, 6, 7, 8 is determined by the type of town in that zone; 3, 5, 9, 10 are arbitrary.
The base sizes of all zones are the same.

Prizes:
The tournament winner will receive the "daddy" status in the online lobby for one year,
as well as a spot in FB-13 (if the tournament gathers 64 participants).
[/COLOR]

Before signing up for the tournament, please read the regulations carefully:

Organizational matters:

1. Tournament host – Korovka1987 (ICQ -716681566);
2. Judges – Korovka1987 (ICQ -716681566), sir Davos Seaworth (ICQ - 716748479), Dima Surmay (ICQ -263293484).
3. All tournament games go into the HoMM3 HW Player Rating.
4. Disputable issues, if any, are discussed off the forum.
To resolve, contact the host or one of the tournament judges via ICQ
and provide daily saves, ICQ logs, and other necessary information.

Requirements for participants:

- The tournament participant must have played several official games in a seasonal tournament or another official tournament on HeroesWorld, or at least 3 games with detailed reports in the fan games thread on heroesworld.
- Players with unconfirmed reports older than one month will not be accepted into the tournament.

Rules:

1. Game version: SoD + latest version of HD mod, HW_rulez 1.38.2 (1.38 or 1.4 allowed by mutual agreement)
2. The tournament is held according to the rules of online games in Heroes 3.
3. Games are played on the template 2SM4d(3):
Map settings options: map size L+U; players – 2; computers – 0; teams – 0; no water; monsters strong; difficulty 160%;
Chess timer – (16:00+06:30+01:00).
Roads – all.
Playing the mirrored SM /topic/at/1112669/ is allowed by mutual agreement of the players.
But the classic version remains a priority.
4. Town selection: TORG (two castles are generated); if identical castles are generated, re-generate.
Color is chosen by the player who sold the castle. Red-rush is forbidden.
5. Standard bans on objects (cartographers, hill forts, and keymaster tents).
Rebuilding the mage guild is allowed, there are no restrictions on rebuilding the library.
6. Restarts total 3 days (111+111+111 or 111+112 or 113)
Additionally: a restart upon generation of the guards with no road (taken at the request of one of the players, only on the day of discovery and no later than day 115).
If subjective restarts remain, one day of subjective restarts is used (i.e., on 114 we take restart 111).
If subjective restarts are exhausted and a player discovers that the guards are only accessible without a road, they have the right to demand an additional restart.


Tournament format:

1. Registration from July 27 to August 10
2. Draw on August 10.
3. Start of tournament games – August 10, 2018
4. The tournament is held in 2 stages: group stage (BO-1) and playoffs (Olympic system BO-3, final BO-5)
The duration of each round in the group is 10 days.
The duration of each playoff round is one month.
5. In the group stage, there will be a mandatory game schedule per round (see regulations).
Playing additional games is allowed (by agreement), but missing (without a valid reason) the mandatory game results in a tech loss.
If you are leaving, play and arrange in advance with your opponent and inform the organizer.
6. Within the round period, a report of the played game must be provided in the tournament thread for result accounting.
The preferred time for tournament games is daytime (12-24 Moscow time) on weekends and evening (19-24 Moscow time) on weekdays.
If an agreement with the opponent cannot be reached, at the request of one of the players, an ODD is assigned for the game!!!
If there is no information about the mandatory game, a 0-0 result is recorded.
7. Round schedule:
Group stage: 10 weeks + additional round of 10 days (2.5 months)
Round 1: August 10 – August 20
Round 2: August 21 – August 31
Round 3: September 1 – September 10
Round 4: September 11 – September 20
Round 5: September 21 – September 30
Round 6: October 1 – October 10
Round 7: October 11 – October 20
Additional games for the right to play in the playoffs (between 8 participants who took 4th place) October 21 - October 30

8. A win gives 3 points, a draw – 1 point, a loss – 0 points.
Places are distributed based on points accumulated.
In case of a tie, additional criteria apply in order of priority:
1) Head-to-head result;
2) Berger coefficient;
3) An additional round on blitz timer 08:00 + 04:00 + 1:00

9. Playoff draw on October 31.
9 players each taking 1st, 2nd, and 3rd places and 5 players taking 4th place (from 8 groups directly to playoffs) + 4 from the additional round).

Good luck to everyone, and may the force of randomness be with you!!!



In reply to GUNAR
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#388
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GUNAR
Thank you for the game!
Thank you for the game!
Каждое поражение-навоз успеха!Герои как жизнь: непредсказуемы как городская маршрутка ,капризны как наши женщины,увлекательны как рыбалка в период нереста ,коварны и отвратительны если мышкой движет слюнявый читер! всё в них есть и это.......

409 640 559
In reply to wariator
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#389
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For the pair Ihromant - suicid_pe.iarba, 2 days are scheduled for the ODD (One Day Duel):
Saturday (09/08/2018) and, if necessary, Sunday (09/09/2018) at 19:00 MSK.
A delay of more than one hour results in a technical defeat.
The minimum time for the game is 4 hours. Good luck!
In reply to korovka1987
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#390
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I should have reset the ГО via off-road, but the opponent didn't want to; I figured that collecting Labetta, cons 2, and the wyvern external dwelling at the start of 2 would be OK. Crooked roads: 1 second player against 3, then I stole the citadel as well, although it was a DD scroll, and I took almost 3 treasure zones. There were many monarchs in the FB (I didn't buy out the others).

Thanks for the game!
Весна 2013.
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Лабета / Labetha Main Hero Лабета / Labetha
Победа / Def Победа / Def
Инферно / Inferno Faction Инферно / Inferno
Кэлх / Calh Start Hero Кэлх / Calh
Гирд / Gird Main Hero Гирд / Gird
Map Template
2sm4d(3)
Game Length
213 days
Game Date
9/7/2018
Reported
9/7/2018 9:59 AM
Rating Impact Archived
Roger-ua 1742 1747 +5 ↑
MadSpirit 1479 1474 -5 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/7/2018 10:02 AM

In reply to Roger-ua
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#391
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Roger-ua
I should have tested the game on a rough terrain map, but my opponent didn't want to. I thought that with Labretta, 2 conscripts, and a hidden den of wyverns, I could get a good start. The winding roads gave me a 1-vs-3 disadvantage, and then I lost a citadel, although I did manage to steal a Scroll of Destruction and deal almost 30 damage. There were a lot of Monarchs in the Fortress (I didn't buy any other creatures).

Thanks for the game!
I didn't play well with a good starting position; I need to learn how to play better.)
Thanks for the game!
ICQ: 646652262

In reply to korovka1987
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#392
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A mediocre surrender, but there was an external market. Tant was performing like a god, log, attack, earth. Also, they were lucky that in the GM, they were given an implosion, which helped them win the final with 12 spells.
Thank you for the game!
"There's no need to execute me,sir Davos . I'll be dead before dawn."
ICQ 716748479
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Победа / Def Победа / Def
Инферно / Inferno Faction Инферно / Inferno
Мариусса / Marius Start Hero Мариусса / Marius
Мариусса / Marius Main Hero Мариусса / Marius
Map Template
2sm4d(3)
Game Length
134 days
Game Date
9/7/2018
Reported
9/7/2018 12:11 PM
Rating Impact Archived
sir Davos Seaworth 1512 1534 +22 ↑
sonic111 1709 1687 -22 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/7/2018 12:15 PM

In reply to sir Davos Seaworth
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#393
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sir Davos Seaworth
A mediocre surrender, but there was an external market. The Tant swayed like a god, log, attack, earth. It was also fortunate that in the GM
they gave him an implosion spell, which helped him win the final with 12 spells.
Thank you for the game.
I hoped there wouldn't be any powerful attack magic.
Thank you for the game!
ICQ 701845462
In reply to korovka1987
#394
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The rollback turned out to be quite harsh, and everything was slow. The tank refused to gain Knowledge, so he was struggling in "run, fight, run back to replenish mana" mode. Meanwhile, his equally struggling companions dealt with easier guards. And then, around the middle of the second week, while I was slowly building up my territory, Craig suddenly attacked with clearly superior forces. I had to quickly deal with the situation in the nearest treasure, and even not Tant, but Nagash barely managed to repel the cavalry attack in the last city.
And that was only thanks to the fact that in the last couple of days before the finale, 1) I found a vague valuable chest, 2) I reached level 10 and gained advanced wisdom, which is why I dared to take the chest, and it turned out to contain fire, 3) thanks to level 10, I managed to visit the library and get at least some stats for the finale.
Craig retreated, losing a significant part of his army, killing "everything except" - without damaging the main stack - of skeletons. He either couldn't or didn't want to continue.
https://www.twitch.tv/grando__
Battle Report Discarded
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Нагаш / Nagash Main Hero Нагаш / Nagash
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Map Template
2sm4d(3)
Game Length
127 days
Game Date
9/7/2018
Reported
9/7/2018 5:12 PM

Discarded by organizer on 9/8/2018 5:44 PM

In reply to korovka1987
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#395
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We declined everything, resulting in slow movement. We recruited Tazar and Mephala, but decided to develop Mullich, as his special ability is very effective against Solmyr, especially since we were given a tactic. We went to the treasure underground, where there were quite a few hives, and then found a helmet. Next, we took control of the utopia behind the mountain and received the Key Zone. It seemed good, but Mullich had no earth or air units. We gathered a bit more in the second treasure: a shield +4 all, a sword +6, two conscripts 3+4, a golden bow for 44 gold (we had a stash from the first week), and a cloak for speed. On turn 137, we broke through the gate; Solmyr decided to defend the city, but he died in the first round without getting a turn.
Thank you for the game!
ICQ 423164784

Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Брон / Bron Start Hero Брон / Bron
Сэр Мюллих / Sir Mullich Main Hero Сэр Мюллих / Sir Mullich
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Сольмир / Solmyr Main Hero Сольмир / Solmyr
Map Template
2sm4d(3)
Game Length
141 days
Game Date
9/7/2018
Reported
9/7/2018 5:16 PM
Rating Impact Archived
Sanin 1661 1670 +9 ↑
Surreal 1496 1487 -9 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/8/2018 8:49 AM

In reply to Grando
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#396
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Al Feyn
The setback was quite significant, and everything was slow. The tank refused to gain Knowledge, so he was stuck in a "run, fight, run back to replenish mana" loop. Meanwhile, his equally struggling companions dealt with easier guards. And then, around the middle of the second week, while I was slowly building up my territory, Kreg suddenly attacked with clearly superior forces. I had to quickly deal with the nearest treasure, and even Nagash, not Tant, barely managed to repel the cavalry attack in the last city.
And that was only thanks to the fact that in the last couple of days before the finale, 1) I found a vague valuable chest, 2) I reached level 10 and gained advanced wisdom, which is why I dared to take the chest, and it contained fire, 3) thanks to level 10, I managed to visit the library and get at least some stats for the finale.
Kreg backed off, losing a significant part of his army, killing "everything except" – without damaging the main stack – the skeletons. He either couldn't or didn't want to continue the game.

I couldn't play at the time that we were supposed to, so it's fair for him to take the game as a technical win.
As for how the game was, he had a slight advantage, but it was anyone's game at that point.
In reply to Sanin
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#397
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Sanin
Everyone was pruned; in the end, it's slow roads. Tazar and Mephala entered, but I decided to build up Müllich—after all, his special is very good against Solmir, especially since I got tactics. I went into the treasure zone underground, where there are quite a few hives, and then found the cap. Next, using control, I took the Dragon Utopia behind the mountain and got КЗ. It seemed cool, but Müllich had neither Earth nor Air magic. I gathered a bit more in the second treasure zone: shield +4 all, sword +6, two constitutions 3+4, a golden bow for 44 grand (there was an external dwelling on the secondary from the first week), and a cloak of speed. On day 137, I broke through ГО; Solmir decided to defend the city, but died in the first round without getting a turn.
Thanks for the game!
I went through all the boxes in my treasure zone, and only the last one gave me level 4 magic and a DD scroll. If they'd given them earlier, I wouldn't have traded and might have put up a fight.
Thanks for the game!
In reply to Vazelin
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#398
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Thank you for playing!
Играю SOD с ОХ
---------------
Усложнять просто - упрощать сложно...
------------------
293807030
-----------
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Брон / Bron Start Hero Брон / Bron
Алкин / Alkin Main Hero Алкин / Alkin
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Сэр Мюллих / Sir Mullich Main Hero Сэр Мюллих / Sir Mullich
Map Template
2sm4d(3)
Game Length
133 days
Game Date
9/2/2018
Reported
9/8/2018 2:39 PM
Rating Impact Archived
CanaBeasT 1512 1526 +14 ↑
Avangard-ROM 1502 1488 -14 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/8/2018 5:16 PM

In reply to korovka1987
#401
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Thank you for playing.
icq 99748536
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Циель / Ciele Main Hero Циель / Ciele
Map Template
2sm4d(3)
Game Length
215 days
Game Date
9/8/2018
Reported
9/8/2018 5:47 PM
Rating Impact Archived
blblbl 1294 1302 +8 ↑
Rockmachine 1122 1114 -8 ↓
Rated Sep 28, 2022

Accepted by opponent on 9/8/2018 5:48 PM

In reply to blblbl
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#402
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blblbl
Thank you for the game.

I confirm. Everything happened as described.