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We declined everything, resulting in slow movement. We recruited Tazar and Mephala, but decided to develop Mullich, as his special ability is very effective against Solmyr, especially since we were given a tactic. We went to the treasure underground, where there were quite a few hives, and then found a helmet. Next, we took control of the utopia behind the mountain and received the Key Zone. It seemed good, but Mullich had no earth or air units. We gathered a bit more in the second treasure: a shield +4 all, a sword +6, two conscripts 3+4, a golden bow for 44 gold (we had a stash from the first week), and a cloak for speed. On turn 137, we broke through the gate; Solmyr decided to defend the city, but he died in the first round without getting a turn.
Thank you for the game!