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Posts from - Magic in Heroes 3

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What kind of magic do you prefer?
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In reply to eXeCuToR
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eXeCuToR;111056
I like to combine air and earth. Both slowing and speeding up.

But the "water expert" will ruin your plans – with dispel, all your efforts will be in vain... :)
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."
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eXeCuToR;111323
I must say that this is a matter of taste, not just efficiency.
I agree, sometimes I solve the same situations with different magic spells... It's a matter of taste and the situation, because the effectiveness of magic depends on the environment on the battlefield... :smile54: ;)

Эй, ты, простой смертный, хошь стать Хранителем Силы?))) :smile49:
Ты уверен, что знаешь, в чем Сила?

Член Potter's Army
Это безумие!

Ушел в Тень... Надолго...
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I love Water and Fire magic, but I always choose Earth and Air magic. In life, it's always like that – you want one thing, but you do another :) This is called "necessity."

Most often, I play random XL maps with dungeons. And in this case, everything is very simple – there are 3 spells that give a strategic advantage on large maps – Town Portal, Dimension Door, and Fly. If your opponent has these spells, and you don't, you can just give up.

Regarding Fire magic, I want to tell you about one interesting case – I was playing as Dungeon. The map was very poor in resources; you had to fight hordes of different monsters for everything... and I ended up in a complete mess with gems… :smile35: I messed up myself, but whatever. Those who have played as Dungeon know that the worst thing that can happen is when you don't have gems for Beholders. All development comes to a standstill…

There were only 2 gem piles on the map, one guarded by a pack of Royal Minotaurs, and the other by a horde of Ghosts. And I only had Troglodytes and Harpies. Well, I was in a tough spot…

My hero, Jedite, was level 5 with stats 1,1,5,2. Expert Wisdom and Expert Fire Magic… Arrow – 85 damage, Lightning – 135, Ice Bolt 110..... and 40 spell points in reserve...

I immediately decided that I needed to take out the Minotaurs. :smile19: These, unlike the Ghosts, at least don't drain spell points... There were 15 of them, which is 750 health points. 750 mobile HP with huge attack power... In 2 turns, my Troglodytes would be scattered in different directions…

Fire magic saved me. In this battle, I discovered the "Land Mine" spell. The hero of the battle was an upgraded Harpy :smile16:, with whom I entered into battle and who was supposed to provoke the Minotaurs. At the expert level, Land Mine places 8 mines on the battlefield, each dealing damage equal to SP*10+100. In my case, each mine dealt 150 damage, the spell costs 15 units, and I was able to cast it twice.
The brave Minotaurs, seeing the cheeky Harpy, were, to put it mildly, surprised and quickly rushed into battle. And in a few turns, unexpectedly for themselves, they kicked the bucket... :smile23:

If anyone wants to try it, I've uploaded the save.

By the way, in a battle against a human, Land Mines are invisible. It's very unpleasant to move and realize that you can stumble into this thing at any moment...
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In reply to Ley
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Ley;111324
But the "water expert" will ruin your plans – dispel and that's it, you just wasted your time... :)

He might, he might not. There are countermeasures against that. Besides, he'll dispel all the good buffs from himself. In general, I just don't use buffs very actively. And dispel won't help against explosion magic.
Step aside from the way of a better man than you
So you fall at his feet hes the one who betrays you
Its the servants devotion for the decay
Stand up

There are no flowers on your grave
There are no chains
There I keep chanting for the forgotten name © Amorphis
In reply to eXeCuToR
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eXeCuToR;111420
It might work, or it might not. There are countermeasures against it. Besides, it also removes all the good buffs. And in general, I don't use buffs very actively. And magic won't be helped by an explosion or dispersion.
Mirror might fix the situation... What I like about Heroes is that there are countermeasures for everything... I voted for water; it can replace even earth for me... but if you run into cursed armor... no explosions will save you:rolleyes: :rolleyes: :rolleyes:
but healing or dispersion... there are many good skills.
You can't win a battle with an explosion: 40 archers vs. 200 azure dragons...
В. Уэйтс©
Но поскольку я нищий,
у меня лишь есть мечты.
Я разостлал свои мечты пред вашими ногами.
Ступайте бережно, ибо вы ступаете по моим мечтам.

временно ушел с форума, переодически заглядываю. кому нужен пишите в скайп ewgeniy1985. в аське 384385000 очень редко.
In reply to Tezei
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Tezei;111352
in this case, everything is very simple - there are 3 spells that give a strategic advantage on large maps - Town Portal, Dimension Door, and Fly. If your opponent has these spells, and you don't, you can just give up.
- I completely and irrevocably agree. These are very, very important spells; you could say the whole game depends on them. If both have them, it's a headache for both. If only one has them - :smile30:
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I'm focusing on Earth and Water magic. That's the thing with Rangers – there's no room to learn 3 different magic types, and Earth and Water are the most common in the Elven faction. And Rangers can't learn Fire magic at all, which is a real drawback. It's disappointing.
Слово "РАСА" пишется с одной буквой С.
В слове ВОИН нет буквы Й.
Пять восклицательных знаков в конце каждого предложения - признак подростковых комплексов.
In reply to Феанор
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Feanor;111480
I, on the other hand, am focusing on Earth and Water. It's a ranger-specific thing – there's nowhere to fit 3 magic skills, and Earth and Water are prevalent in the Elven guild. And a ranger can't learn Fire at all, what a letdown(((. It's frustrating.

Yes, it's frustrating, but a ranger can still survive without Fire ;).
As for "nowhere to fit 3 magic skills" – where do you put the stacks of secondary skills? Personally, I can fit them all (I mean the secondary skills, and what did you think :D) :)
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."
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My favorite hero is Kirra; her specialty is logistics, and her starting skills are logistics and archery.
+ Wisdom, Earth, Water, Attack, Tactics, and then a choice – Pathfinding (if the map has snow or swamps), Diplomacy (I'll never forget 16 green and 18 red dragons joined in the third month, I think), Defense, or Air. But Air is given less often, and there are few of them in the guild.
Слово "РАСА" пишется с одной буквой С.
В слове ВОИН нет буквы Й.
Пять восклицательных знаков в конце каждого предложения - признак подростковых комплексов.
In reply to Феанор
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Feanor;111787
My favorite hero is Kirra; she specializes in logistics and has starting skills in logistics and archery.
+ Wisdom, Earth, Water, Attack, Tactics, and then a choice – Pathfinding (if the map has snow or swamps), Diplomacy (I'll never forget joining 16 green and 18 red dragons in the third month, I think), Defense, or Air. But Air is rarely given, and there are few of them in the guild.

What morality do you have left after such a recruitment?:smile54: I don't use Tactics. Everything fits perfectly.
Step aside from the way of a better man than you
So you fall at his feet hes the one who betrays you
Its the servants devotion for the decay
Stand up

There are no flowers on your grave
There are no chains
There I keep chanting for the forgotten name © Amorphis
In reply to eXeCuToR
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eXeCuToR;111846
What morality do you have left after such a merge?:smile54: I don't use tactics. Everything fits perfectly.
Morality dropped to 0, but it was +1 because everyone was of the same race. So, everything is fine. As for tactics, they are useful for a Warrior – Centaurs and Unicorns can quickly reach the enemy and close in on the Elves.
Слово "РАСА" пишется с одной буквой С.
В слове ВОИН нет буквы Й.
Пять восклицательных знаков в конце каждого предложения - признак подростковых комплексов.
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I’m not saying that tactics are a bad skill. I just don’t like it. Mixing angels and demons in an army is the same as mixing red and green dragons. It destroys the overall theme.
Step aside from the way of a better man than you
So you fall at his feet hes the one who betrays you
Its the servants devotion for the decay
Stand up

There are no flowers on your grave
There are no chains
There I keep chanting for the forgotten name © Amorphis
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I always use earth and air magic – they are optimal, powerful, and cheap. In my opinion, fire and water don't have strong combat spells, and they lack useful abilities like flight or city gates (although, if I'm not mistaken, there's a spell to summon a ship and sink it – sometimes that's useful :).
As for the optimal skill allocation, there seems to be a dedicated thread on that.
Also, all types of magic can be obtained in the Conflux, so I think those who have played it at least once can determine which magic they choose. I, for example, choose the types I mentioned above.
Question: Has anyone bought or acquired all the magic skills? And what is the effect of doing so?
С уважением, Драко

Философия Героев!
Пишите сценарии!
Продолжи писать историю!
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I'm playing the final round of the "Game of Fire" campaign. I've maxed out all four schools for Adrian, and his wisdom is high. The effect is good, he has plenty of mana, lots of spells, and everything is at the expert level.
P.S. There's also ballistics, artillery (the last skill, and the choice wasn't great), I don't remember the rest.

Be strong. Believe
In reply to VDV_forever
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VDV_forever;42776
Earth magic is the best magic!
Without such spells as:
basic
- mass slow
- bog
- resurrection
- castle teleportation
auxiliary:
- meteor shower
- explosion

you will hardly be able to quickly complete a map, or defeat a very strong and numerous enemy with a small number of troops!

Don't forget about air magic:
Spells
- flight
- flying spell
have always been considered one of the best spells in the game!

As for fire:
- berserk
Water:
- clone

Best regards, VDV_forever

It's not fun to play without earth magic; it's a pity that VDV_forever got ahead of me, I wanted to say the same thing, and I have nothing more to add.
Всадник СМЕРТИ
- Смерть - судьба всех и каждого.

Очень Хаотичный Лидер Клана "Рыцари апокалипсиса"

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