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Posts from Dynasty

5.0 (1 rating)
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15 years ago
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I'm waiting for your suggestions on how to improve the map, of course. And the map was indeed intended for multiplayer, not for a single player /topic/7867/.
In the mausoleum, they not only increase the level but also raise all hero stats by +2 and provide resources. What would you like to add or change?

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Something that doesn't break Multiplayer, of course.
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15 years ago
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I think the artifacts should be placed more carefully; otherwise, one player ends up with a bunch of unicorn horn bows, another with three pairs of boots for fast movement, and a third with three dragon rings. And since the map is large, I would like to see more teleporters, although there are already quite a few, but still, there aren't enough for quick movement from one corner of the map to another.
Also, it would be nice if an angel wing cloak (which gives the hero the ability to fly) could be found in the mausoleum; then, the hero who captures it would gain a real advantage over the others. Yes, the guard in front of it should be strengthened at least four times.
Also, it is very difficult that the underground cities almost coincide in their location with the surface cities – it is difficult to understand where you will end up using the city portal spell.
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15 years ago
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Underground cities have the exact same coordinates as their surface counterparts (I was curious myself to see where I would end up each time). The idea for the mausoleum and wings is interesting and worth implementing. Regarding artifacts, it's completely random; if anything needs to be changed, it would have to be that everyone gets the same artifacts. Your suggestions regarding teleports are unclear. Currently, it's set up so that you can't teleport anywhere from the "main" city, and from the estate, you can only teleport to the main city (if you're on your territory). What do you want to change?
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15 years ago
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Regarding artifacts, I think it would be best to place an identical set on each player's territory, one that is necessary and sufficient for any character (mage, archer, warrior, or barbarian). The main thing is not to forget the traveler's boots (the map is large) :smile13:. And in the central part, near the mausoleum, place unique, powerful individual artifacts and sets of artifacts :smile51:, naturally guarded by hordes of powerful monsters. Regarding teleports – I would like to have the ability to move from one corner of the map to another and from the basement to the top :smile03:. Moreover, there are niches in all eight corners that simply beg for these devices; otherwise, you get stuck in one corner and can only teleport to the nearest castle :smile35: - this way, there will be opportunities for many strategic combinations with movements :D.
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15 years ago
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Well, today I finished playing your map :D. It took me over a month of game time to complete everything:smile02:, but I didn't know the map's structure, so if I were to replay it, I could do it faster:smile10:. But it's a pain to start all over again:smile09:!
THANK YOU for the amazing few evenings :D
Here's the final cutscene:

And in general, the map is definitely designed for multiplayer!:rolleyes:
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15 years ago
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Good night.
Actually, I came here looking for good maps and stumbled upon yours.
It's amazing! It's beautifully designed, well-thought-out, and structured, and I'm very grateful to you for that.
The only thing that slightly spoils the picture is that I can't visit the hermit huts or the peasants. I freed them, nothing is blocking the way, I hover the mouse over them, and I just waste a turn. And the worst thing is, I was just about to raid the imperial mausoleum, and I run into the same problem.
I have the Tribes of the East version with the Gold Edition.
I read the thread - as I understand it, this is related to that. Is there no solution? I want to play it with my friends later, and it's not quite right without it.
15 years ago
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Azrail, thank you very much for the map. In my humble opinion, both "Dynasty" and "Oasis" can be considered excellent examples of how maps should be made. It's a pity that there are so few of them. I'm looking forward to your new creations!

P.S. Regarding the error when using the AIadv_31 mod, I encountered the same problem as vadim_t. I didn't want to leave the standard AI, and even when running the game without this mod, the error persisted, so I simply removed the scripts from the dwellings and second castles (I just removed them from the properties in the Name field; I don't know how to do it properly using the editor, as I'm not very familiar with it). After that, at the beginning of the game, a message appeared indicating that a task had been successfully completed (I think this was a quest related to the second castle), and after that, the scripts for the peasant huts started working. However, the Imperial Necropolis remained inaccessible.
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15 years ago
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I tried to play using H5_AIadv_311, but the quests aren't displayed in the mage's hut. Is there a way to fix this?
14 years ago
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Thank you very much for the map; we're playing it together. However, the quests aren't displaying for me either; I don't understand which mod you're referring to :confused: Overall, the map is excellent; there's plenty to do, and I'd like to see more maps like this :smile49: :smile01:
14 years ago
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Is there a mentor somewhere on the map? I think I've searched everywhere, even underground in the center, and on top – I couldn't find him.
And also: can you enter the central upper castle? There seem to be gates and a road, but I can't enter...
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14 years ago
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looked at the map in the editor, it's a MASTERPIECE.

Added 2 minutes later
I'll play it in the summer when my friend comes over.

Added 2 minutes later
And can you capture the capital city in the center?
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9 years ago
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Overall, it's a good map! But it's too simple. Wouldn't it be good to make it more complex? I hope they'll post a walkthrough on YouTube. Are you planning to release a sequel?
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8 years ago
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The map is very beautiful; you can tell the author put their heart into it! Could you tell me how to find the hermit's hut? And also, is there a mentor on the map?
8 years ago
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Since there’s no new content, I decided to revisit this old and good map (XXL x 8). I enjoyed replaying it over the past 4 months. By the way, this is one of the few maps where you can reach level 40. And although it lacks a mentor, libraries, and some other “features,” it guarantees aggressive enemy behavior, challenging battles (especially against Warlocks), and a wealth of artifacts. I recommend it to everyone.
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7 years ago
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Why does the game crash after an hour or two of gameplay? And the saves don't load – it crashes when I try to load them. I uninstalled the game, reinstalled it completely, and there are no mods or anything else installed. Windows 7 64-bit.

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