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Posts from MMH5.5 - Heroes of Might and Magic 5.5 Auto-translated

4.6 (10 ratings)
#668
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Good afternoon, in the map editor, all objects have disappeared from the toolbar, and when trying to create, for example, a hero, the editor crashes.
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#669
@Vedmed, run the editor as administrator.

@Bowmore, this happens with the new death knight textures. I am not sure if we know how to fix it them though someone said it is possible.
In reply to dredknight
#670
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dredknight
@Vedmed, run the editor as administrator.

@Bowmore, this happens with the new death knight textures. I am not sure if we know how to fix it, though someone said it is possible.

Hi, I test this mod with aggressive AI in an RMG map, but the AI doesn't see me if the map is huge or larger. I stayed and watched for 4 months, but the AI lived in its sector and didn't attack me. Is this a special option or a bug?
In the megaAI 1.2 mod, on huge maps, the AI attacks within 1 month or faster.

I am using 3.1j Enhanced AI, which is included in this build, but on large maps, the AI doesn't see the player and lives its own life in its sector. I waited in the castle for more than 4 months for the computer to finally reach me. Is it possible to expand the AI's vision?
#671
We do not support 3.1j on its own. What it is possible to improve is already improved in MMH5.5. Feel free to open up the mod and look around the files.
#673
Alright. Try to move the Heroes V folder away from the system drive (C:\).
If it is still the same then you have installation issue.
In reply to dredknight
#674
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dredknight
Alright. Try to move the Heroes V folder away from the system drive (C:\).
If it is still the same then you have installation issue.

I don't have any games on C drive... the problem just appeared out of nowhere, and the game is a licensed Steam version.
#676
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Hello, does anyone know why the scripts in the Fortress maps don't work in this mod?
#677
Jorajan, as far as I can recall there are 2 types of hillforts - campaign hillfort and custom hillfort. You are probably placing the wrong one.
#679
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On maps downloaded from the internet, there are no additional heroes (only the default ones). How can I fix this?
#680
Cornhoff, open the map with the editor.
Edit map properties and select all heroes.

It is possible that some spells are banned so do the same for the spells.
Save the map and try again.

@Jorajan, I am sorry but we do not support or fix scripts of third party maps. Unfortunately there is too much things to work on and too less time :(.
However if anyone takes the time to make them compatible with MMH5.5 we will gladly advertise his work.
#681
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I'm creating a map using MMH55_Utility_64.
Map size: 149KB
(the map is working)

I open the editor and make changes.
When saving:

The map size becomes: 1KB
(the map is broken)

You don't even need to do anything in the editor. Just load the map and close the editor. The map still breaks.

P.S. Maps not created with MMH55_Utility_64 can be edited normally.
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#682
Run MMH55_Utility_64 as administrator and try again. If it still does not work try using the editor.

"RMG maker regeneration" error is not an actual error. When saving a map with script it makes all objects on the map static and this message notifies you about it.