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Posts from [ТУРНИР - SoD] "SM-masters"

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«SM-masters»


He hasn't been in OFB for 2 years now. Daddies avoid him, many consider him small and unbalanced, unworthy of determining skill.
So be it. This tournament is for true connoisseurs of the versatility of this wonderful game.
Heroes isn't just XL maps!!!
I present to your attention a tournament on one of the most unpredictable and dynamic templates:




Start - in zones 1 and 2. Contents of these zones: 500-3000 (9), 3000-6000 (6), 10000-15000 (1). They contain wood and ore mines. Monsters - medium. There is a passage between the starting zones, guarded by strong guards (ГО) (45000). Additionally, there are exits (6000) to 3 zones equivalent to the starting one in content (4, 8, 6 for the red player and 4, 8, 7 for the blue player). They contain random towns with a fort. Usually, from the starting castle there are 3 roads - to the guards and to 2 of the three secondary zones (different ones for different players).
From each zone 4, 6, 7, 8 you can go to 2 treasuries (3, 5, 9, 10). Passage guard - 6000. In zones 3, 5, 9, 10 there are no roads and towns, monsters are strong. Zone contents: 10000-15000 (9), 15000-20000 (6), 20000-30000 (1). They contain gold mines and 2 valuable resource mines.
The landscape of zones 1, 2, 4, 6, 7, 8 is determined by the type of town in that zone; 3, 5, 9, 10 are arbitrary.
The base sizes of all zones are the same.

Prizes:
The tournament winner will receive the "daddy" status in the online lobby for one year,
as well as a spot in FB-13 (if the tournament gathers 64 participants).
[/COLOR]

Before signing up for the tournament, please read the regulations carefully:

Organizational matters:

1. Tournament host – Korovka1987 (ICQ -716681566);
2. Judges – Korovka1987 (ICQ -716681566), sir Davos Seaworth (ICQ - 716748479), Dima Surmay (ICQ -263293484).
3. All tournament games go into the HoMM3 HW Player Rating.
4. Disputable issues, if any, are discussed off the forum.
To resolve, contact the host or one of the tournament judges via ICQ
and provide daily saves, ICQ logs, and other necessary information.

Requirements for participants:

- The tournament participant must have played several official games in a seasonal tournament or another official tournament on HeroesWorld, or at least 3 games with detailed reports in the fan games thread on heroesworld.
- Players with unconfirmed reports older than one month will not be accepted into the tournament.

Rules:

1. Game version: SoD + latest version of HD mod, HW_rulez 1.38.2 (1.38 or 1.4 allowed by mutual agreement)
2. The tournament is held according to the rules of online games in Heroes 3.
3. Games are played on the template 2SM4d(3):
Map settings options: map size L+U; players – 2; computers – 0; teams – 0; no water; monsters strong; difficulty 160%;
Chess timer – (16:00+06:30+01:00).
Roads – all.
Playing the mirrored SM /topic/at/1112669/ is allowed by mutual agreement of the players.
But the classic version remains a priority.
4. Town selection: TORG (two castles are generated); if identical castles are generated, re-generate.
Color is chosen by the player who sold the castle. Red-rush is forbidden.
5. Standard bans on objects (cartographers, hill forts, and keymaster tents).
Rebuilding the mage guild is allowed, there are no restrictions on rebuilding the library.
6. Restarts total 3 days (111+111+111 or 111+112 or 113)
Additionally: a restart upon generation of the guards with no road (taken at the request of one of the players, only on the day of discovery and no later than day 115).
If subjective restarts remain, one day of subjective restarts is used (i.e., on 114 we take restart 111).
If subjective restarts are exhausted and a player discovers that the guards are only accessible without a road, they have the right to demand an additional restart.


Tournament format:

1. Registration from July 27 to August 10
2. Draw on August 10.
3. Start of tournament games – August 10, 2018
4. The tournament is held in 2 stages: group stage (BO-1) and playoffs (Olympic system BO-3, final BO-5)
The duration of each round in the group is 10 days.
The duration of each playoff round is one month.
5. In the group stage, there will be a mandatory game schedule per round (see regulations).
Playing additional games is allowed (by agreement), but missing (without a valid reason) the mandatory game results in a tech loss.
If you are leaving, play and arrange in advance with your opponent and inform the organizer.
6. Within the round period, a report of the played game must be provided in the tournament thread for result accounting.
The preferred time for tournament games is daytime (12-24 Moscow time) on weekends and evening (19-24 Moscow time) on weekdays.
If an agreement with the opponent cannot be reached, at the request of one of the players, an ODD is assigned for the game!!!
If there is no information about the mandatory game, a 0-0 result is recorded.
7. Round schedule:
Group stage: 10 weeks + additional round of 10 days (2.5 months)
Round 1: August 10 – August 20
Round 2: August 21 – August 31
Round 3: September 1 – September 10
Round 4: September 11 – September 20
Round 5: September 21 – September 30
Round 6: October 1 – October 10
Round 7: October 11 – October 20
Additional games for the right to play in the playoffs (between 8 participants who took 4th place) October 21 - October 30

8. A win gives 3 points, a draw – 1 point, a loss – 0 points.
Places are distributed based on points accumulated.
In case of a tie, additional criteria apply in order of priority:
1) Head-to-head result;
2) Berger coefficient;
3) An additional round on blitz timer 08:00 + 04:00 + 1:00

9. Playoff draw on October 31.
9 players each taking 1st, 2nd, and 3rd places and 5 players taking 4th place (from 8 groups directly to playoffs) + 4 from the additional round).

Good luck to everyone, and may the force of randomness be with you!!!



In reply to Grando
#171
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Thank you for playing!
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Ивор / Ivor Start Hero Ивор / Ivor
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Клавиус / Clavius Main Hero Клавиус / Clavius
Map Template
2sm4d(3)
Game Length
134 days
Game Date
8/15/2018
Reported
8/15/2018 6:44 AM
Rating Impact Archived
Antiplayer 1966 1967 +1 ↑
DoubleW 1414 1413 -1 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/15/2018 5:36 PM

In reply to Antiplayer
#172
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Antiplayer
Thanks for the game!
My opponent surprised me by selling his Castle and choosing the blue color. Thanks for the game!
艰难获胜 herolwy
In reply to kamukag3e
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#173
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kamukag3e
The opponent surprised me by selling the Castle and choosing blue. Thanks for the game!
Nothing surprising, Conflux is his favorite Castle; he could have chosen it even without any drawbacks. I wonder, how much did he sell it for?
And the blue color is often chosen considering the ban on Red-rush in this tournament.
In reply to korovka1987
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#174
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I'm here. I can play tonight if needed, after 9 PM (but it's better tomorrow), and I'm available any time from Thursday onwards.
ICQ: 564224919
In reply to korovka1987
#175
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MerlinTheMagician
The autopsy revealed that the patient died from the autopsy. He was greedy and didn't resurrect the dug-up Galtran to level 111. And he paid the price: a remarkably poor generation for red. There was only one consultant, in the secondary skill, which turned out to be a level 1 skill. Well, and, of course, the timer - it's our everything; in total, Goshan didn't get a turn for two full rounds.
Thank you for the game!
korovka1987
Nothing surprising, Conflux is his favorite castle; he could have chosen it even without the rerolls. I wonder, how much did he sell it for?
And the blue color is often chosen considering the ban on red rush in this tournament.
I would like to note that he performs better with blue than with red on the Small Map.
艰难获胜 herolwy
In reply to kamukag3e
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#176
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kamukag3e
I would like to note that on the SM map, blue performs better than red.
I played 2 games as blue in the tournament, and both times I only had 2 paths (in Haven and one secondary path), so I disagree.
The sample size is small, and the conclusions are subjective.
In reply to korovka1987
#177
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6 years ago, everyone thought that the blue faction performed much worse.
In reply to kamukag3e
#178
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I picked all the rest, the game was playable, but the evil wood elves and their morale did their dirty work for me. Thanks for the game!
435-191-039
Discord Iamsamstan#6087
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Ивор / Ivor Start Hero Ивор / Ivor
Ивор / Ivor Main Hero Ивор / Ivor
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Нагаш / Nagash Main Hero Нагаш / Nagash
Map Template
2sm4d(3)
Game Length
116 days
Game Date
8/15/2018
Reported
8/15/2018 2:47 PM
Rating Impact Archived
Iamsamstan 1291 1317 +26 ↑
sir Davos Seaworth 1582 1556 -26 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/15/2018 3:24 PM

In reply to Iamsamstan
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#179
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Iamsamstan
We picked all the rest factions, the game was playable, but the evil Fortress and their morale did their dirty work for me. Thanks for the game!
The super-series continues. 7th tournament loss in a row! Thanks for the game!
"There's no need to execute me,sir Davos . I'll be dead before dawn."
ICQ 716748479
In reply to korovka1987
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#181
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The initial situation looked extremely poor — one secondary zone on the road, two others far off-road through swamps and past monks toward the opponent, adjacent zones with a single secondary zone leading to snow and sand, with no objects in the open areas. Then I discovered a quest hut requiring a ring located behind rags in a snow adjacent zone. For breakthrough power, I only had Solmyr and a hundred hoods; I chained one attack, reducing the size of the guards, then killed them on the next attempt. The ring gave 20k experience, and Solmyr leveled up significantly, gaining Earth Magic and Int, and upgrading his existing skills. After that, he went to break through the explored КЗ in the same snow adjacent zone for 42 cats.
After the КЗ, he immediately headed through the ГО of archers toward the opponent at index 124, killed 9 archers using summons and blast magic, then restored mana, planning to defeat the opponent with 170 hoods and a lot of magic. However, on his turn, the opponent himself attacked Solmyr, saw the summon, and surrendered. Thanks for the game!
Battle Report Accepted
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Сольмир / Solmyr Main Hero Сольмир / Solmyr
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Десса / Dessa Start Hero Десса / Dessa
Десса / Dessa Main Hero Десса / Dessa
Map Template
2sm4d(3)
Game Length
125 days
Game Date
8/15/2018
Reported
8/15/2018 9:38 PM
Rating Impact Archived
Мирон 1592 1600 +8 ↑
Fidesxfx 1411 1403 -8 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/16/2018 7:40 PM

In reply to Мирон
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#182
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Miron
The situation looked extremely bad at the start: one secondary in the path, two others far away off-road into swamps and through monks towards the opponent, adjacent zones with the only secondary on snow and on sand, with no objects in the open zones until I found in a quest hut the need to bring a ring located behind rags in a snow adjacent zone. For breaking power I only had Solmyr and a hundred caps, I chain-lightninged once, reducing the guard size, and on the next attempt killed them. The ring gave 20k experience, and Solmyr immediately leveled up significantly, gaining Earth and Int and leveling up already existing skills, after which he went to break the scouted КЗ in the same snow adjacent zone for 42 cats.
After the КЗ he immediately went through the ГО of archangels towards the opponent on 124, killed 9 archangels using summons and damage magic, regenerated mana, planning to kill the opponent with 170 caps and a lot of magic, but on his turn the opponent himself attacked Solmyr, saw the summon and surrendered, thanks for the game!
Thanks for the game.
ICQ 653223455
In reply to kamukag3e
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#183
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The opponent broke into my respawn at the start of week two through an adjacent double, but I also had a double. I exchanged all my resources for gold, gathered troops, and attacked — luckily, Terek was short by 1 sp for Haste. 45 dogs and 10 birds would have killed all the archers, and then the battle result could have been different.
Thanks for the game.
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Валеска / Valeska Main Hero Валеска / Valeska
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Тираксор / Tyraxor Start Hero Тираксор / Tyraxor
Пайра / Pyre Main Hero Пайра / Pyre
Map Template
2sm4d(3)
Game Length
123 days
Game Date
8/16/2018
Reported
8/16/2018 8:07 PM
Rating Impact Archived
korovka1987 1453 1464 +11 ↑
Iamsamstan 1354 1343 -11 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/16/2018 8:08 PM

In reply to korovka1987
#184
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korovka1987
The opponent rushed my respawn at the beginning of week 2 through a double adjacent lane, but I also had a double lane — I converted all resources into gold, recruited troops, and attacked. Luckily, Terek was 1sp short of haste; 45 dogs and 10 birds would have killed all the archers, and the battle's outcome could have been different.
Thanks for the game.
Thanks for the game!
435-191-039
Discord Iamsamstan#6087
In reply to kamukag3e
User Avatar
#185
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Thank you for playing.
ICQ 653223455
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Ивор / Ivor Start Hero Ивор / Ivor
Ивор / Ivor Main Hero Ивор / Ivor
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Валеска / Valeska Main Hero Валеска / Valeska
Map Template
2sm4d(3)
Game Length
131 days
Game Date
8/16/2018
Reported
8/16/2018 8:35 PM
Rating Impact Archived
Fidesxfx 1378 1395 +17 ↑
noobass-kontrobass 1446 1429 -17 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/16/2018 8:36 PM