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«SM-masters»


He hasn't been in OFB for 2 years now. Daddies avoid him, many consider him small and unbalanced, unworthy of determining skill.
So be it. This tournament is for true connoisseurs of the versatility of this wonderful game.
Heroes isn't just XL maps!!!
I present to your attention a tournament on one of the most unpredictable and dynamic templates:




Start - in zones 1 and 2. Contents of these zones: 500-3000 (9), 3000-6000 (6), 10000-15000 (1). They contain wood and ore mines. Monsters - medium. There is a passage between the starting zones, guarded by strong guards (ГО) (45000). Additionally, there are exits (6000) to 3 zones equivalent to the starting one in content (4, 8, 6 for the red player and 4, 8, 7 for the blue player). They contain random towns with a fort. Usually, from the starting castle there are 3 roads - to the guards and to 2 of the three secondary zones (different ones for different players).
From each zone 4, 6, 7, 8 you can go to 2 treasuries (3, 5, 9, 10). Passage guard - 6000. In zones 3, 5, 9, 10 there are no roads and towns, monsters are strong. Zone contents: 10000-15000 (9), 15000-20000 (6), 20000-30000 (1). They contain gold mines and 2 valuable resource mines.
The landscape of zones 1, 2, 4, 6, 7, 8 is determined by the type of town in that zone; 3, 5, 9, 10 are arbitrary.
The base sizes of all zones are the same.

Prizes:
The tournament winner will receive the "daddy" status in the online lobby for one year,
as well as a spot in FB-13 (if the tournament gathers 64 participants).
[/COLOR]

Before signing up for the tournament, please read the regulations carefully:

Organizational matters:

1. Tournament host – Korovka1987 (ICQ -716681566);
2. Judges – Korovka1987 (ICQ -716681566), sir Davos Seaworth (ICQ - 716748479), Dima Surmay (ICQ -263293484).
3. All tournament games go into the HoMM3 HW Player Rating.
4. Disputable issues, if any, are discussed off the forum.
To resolve, contact the host or one of the tournament judges via ICQ
and provide daily saves, ICQ logs, and other necessary information.

Requirements for participants:

- The tournament participant must have played several official games in a seasonal tournament or another official tournament on HeroesWorld, or at least 3 games with detailed reports in the fan games thread on heroesworld.
- Players with unconfirmed reports older than one month will not be accepted into the tournament.

Rules:

1. Game version: SoD + latest version of HD mod, HW_rulez 1.38.2 (1.38 or 1.4 allowed by mutual agreement)
2. The tournament is held according to the rules of online games in Heroes 3.
3. Games are played on the template 2SM4d(3):
Map settings options: map size L+U; players – 2; computers – 0; teams – 0; no water; monsters strong; difficulty 160%;
Chess timer – (16:00+06:30+01:00).
Roads – all.
Playing the mirrored SM /topic/at/1112669/ is allowed by mutual agreement of the players.
But the classic version remains a priority.
4. Town selection: TORG (two castles are generated); if identical castles are generated, re-generate.
Color is chosen by the player who sold the castle. Red-rush is forbidden.
5. Standard bans on objects (cartographers, hill forts, and keymaster tents).
Rebuilding the mage guild is allowed, there are no restrictions on rebuilding the library.
6. Restarts total 3 days (111+111+111 or 111+112 or 113)
Additionally: a restart upon generation of the guards with no road (taken at the request of one of the players, only on the day of discovery and no later than day 115).
If subjective restarts remain, one day of subjective restarts is used (i.e., on 114 we take restart 111).
If subjective restarts are exhausted and a player discovers that the guards are only accessible without a road, they have the right to demand an additional restart.


Tournament format:

1. Registration from July 27 to August 10
2. Draw on August 10.
3. Start of tournament games – August 10, 2018
4. The tournament is held in 2 stages: group stage (BO-1) and playoffs (Olympic system BO-3, final BO-5)
The duration of each round in the group is 10 days.
The duration of each playoff round is one month.
5. In the group stage, there will be a mandatory game schedule per round (see regulations).
Playing additional games is allowed (by agreement), but missing (without a valid reason) the mandatory game results in a tech loss.
If you are leaving, play and arrange in advance with your opponent and inform the organizer.
6. Within the round period, a report of the played game must be provided in the tournament thread for result accounting.
The preferred time for tournament games is daytime (12-24 Moscow time) on weekends and evening (19-24 Moscow time) on weekdays.
If an agreement with the opponent cannot be reached, at the request of one of the players, an ODD is assigned for the game!!!
If there is no information about the mandatory game, a 0-0 result is recorded.
7. Round schedule:
Group stage: 10 weeks + additional round of 10 days (2.5 months)
Round 1: August 10 – August 20
Round 2: August 21 – August 31
Round 3: September 1 – September 10
Round 4: September 11 – September 20
Round 5: September 21 – September 30
Round 6: October 1 – October 10
Round 7: October 11 – October 20
Additional games for the right to play in the playoffs (between 8 participants who took 4th place) October 21 - October 30

8. A win gives 3 points, a draw – 1 point, a loss – 0 points.
Places are distributed based on points accumulated.
In case of a tie, additional criteria apply in order of priority:
1) Head-to-head result;
2) Berger coefficient;
3) An additional round on blitz timer 08:00 + 04:00 + 1:00

9. Playoff draw on October 31.
9 players each taking 1st, 2nd, and 3rd places and 5 players taking 4th place (from 8 groups directly to playoffs) + 4 from the additional round).

Good luck to everyone, and may the force of randomness be with you!!!



In reply to Keba
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What do you mean "missing in action"? I browse the forum regularly, and there were no notifications about private messages.
The regulations say nothing about me having to log into the HeroesWorld forum regularly and be on ICQ around the clock.
I am waiting for the organizer's response on this matter.
Нам это идеально подойдёт! (с)

"Совесть - она либо есть, либо её нет" (с) RedWhait HP
In reply to MerlinTheMagician
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Friends, please excuse the young organizer :smile32:
A 9th group will be formed. We can still accept 3 more people into the tournament.
5 out of the 9 fourth-place finishers will advance to the playoffs.
One best player based on points and 4 single-elimination matches (BO-1).
In reply to korovka1987
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korovka1987
Friends, please excuse the young organizer :smile32:
A 9th group will be formed. We can still accept 3 more people into the tournament.
5 out of the 9 fourth-place finishers will advance to the playoffs.
One best player by points and 4 single-elimination matches (BO-1).

It looks like Merlin deliberately disappeared so that a 9th group could be created for him, even though it was originally intended to be a secret group.
In reply to ЯR
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YaR
It seems like Merlin deliberately disappeared so that a 9th group could be created for him, but originally it was intended to be a secret one.
No need to be jealous! I regularly attend the streams of experienced players. I even sometimes post in the chat.
Нам это идеально подойдёт! (с)

"Совесть - она либо есть, либо её нет" (с) RedWhait HP
In reply to korovka1987
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Please register me for the tournament. ICQ: 718875510
In reply to korovka1987
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Please register me for the tournament.

Added 21 minutes later
Benis_xDD also wants to participate, but he won't be able to access the forum until evening. He sent you a message on ICQ.
ICQ - 703804372
Discord - Xocenk#2473
In reply to korovka1987
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Please register me for the tournament.
ICQ 31-34-85-264
In reply to korovka1987
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We did some resting and the slow roads started to play a part. At the respawn there are external dwellings for griffins and archers, there is a necromancer and decent guards on one of the secondaries. I broke through, took it; there's a consa and uliks, it's a native secondary. On the first 1-4 in the citadel houses and 1-4 in the fort in the secondary.

121 additionally Galtran arrived with two stacks, Clavius takes the consa-mini, then behind the bone dragons is a maxed besyatnik, bones become 200. Next is a max hive by Galtran, Clavius breaks through to the second secondary, it's also native, which became clear after receiving 40 marks in Pandora. Then in a chain consa-three by Galtran, then Clavius into the underground treasure zone and I move under the Dragon Utopia at the end of the week.

131 delivery of 100 spears and the Dragon Utopia falls without losses to main stacks, they give КЗ. Then a couple more uliks in the snows, a sword 5 all and the Dragon Utopia for some stats. 135 I break through ГО from sultans, a couple days of running around and then comes the surrender. As it turned out, there was a DD in the guild in the last city, which I was taking on the next turn. Thanks for the game!
ICQ 423164784

Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Клавиус / Clavius Main Hero Клавиус / Clavius
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Десса / Dessa Start Hero Десса / Dessa
Десса / Dessa Main Hero Десса / Dessa
Map Template
2sm4d(3)
Game Length
137 days
Game Date
8/10/2018
Reported
8/10/2018 1:03 PM
Rating Impact Archived
Sanin 1533 1547 +14 ↑
MadSpirit 1510 1496 -14 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/10/2018 1:14 PM

In reply to Sanin
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Sanin
We did some relocating and slow roads came into play. On the respawn, there were external dwellings of griffins and archers, there's a necropolis and decent guard on one of the secondary towns. I broke through, took it, there's a Griffin Conservatory and a Dragon Fly Hive, the secondary is native. On the first week, day 1-4 in the Citadel there are dwellings, and 1-4 in the Fort in the secondary town.

On day 1-2-1, Galtran showed up with two stacks, Clavius takes a mini-Griffin Conservatory, then maximum berserkers for the Bone Dragons, the bones become 200. Then maximum Hive by Galtran, Clavius breaks through to the second secondary town, it's also native, which became clear after getting 40 Marks in a Pandora's Box. Then via a chain of Griffin Conservatory-3 by Galtran, Clavius heads into the underground treasure zone and I position myself under a Dragon Utopia at the end of the week.

On day 1-3-1, a hundred spears are delivered and the Dragon Utopia falls without losses of main stacks, giving the KЗ. Then another couple of Dragon Fly Hives in the snows, a Sword of +5 All Stats, and a Dragon Utopia for some stats. On day 1-3-5, I break through the ГО from Sultans, a couple of days of running around, and then the surrender. As it turned out, there was a Dimension Door in the guild in the last town, which I was taking on the next turn. Thanks for the game!

I lost in the Griffin Conservatory on day 1-2-1, having confused a level 2 with a level 1 — and then the pace was hopeless, plus my opponent also got excellent necropolis units.

Thanks for the game!
ICQ: 646652262

In reply to korovka1987
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Thank you for playing!
http://ru.twitch.tv/lizard_wt
Battle Report Accepted
Башня / Tower Faction Башня / Tower
Аин / Aine Start Hero Аин / Aine
Сольмир / Solmyr Main Hero Сольмир / Solmyr
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Монер / Monere Main Hero Монер / Monere
Map Template
2sm4d(3)
Game Length
125 days
Game Date
8/10/2018
Reported
8/10/2018 5:47 PM
Rating Impact Archived
=Lizard= 1746 1754 +8 ↑
Wladysha 1553 1545 -8 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/10/2018 5:48 PM

In reply to =Lizard=
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=Lizard=
Thanks for the game!
solmir dominated with a chain spell on the small map.
In reply to =Lizard=
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Why not change the rule about restarting based on off-road GO to "no later than 112-113" instead of "no later than 115"? This would be a simpler solution. At 112, it's already clear whether you have a good off-road position or not. 114 is too late for such a ridiculous restart.
So, you're both playing without restarts, and you see the off-road position, so you can chill until day 4. If things aren't going well, you can restart. Conversely, you're playing without restarts, the situation seems good, you're sweating, and on day 114, your opponent insists on restarting based on GO. That's just ridiculous, not to mention the time wasted on so many restarts.
In reply to korovka1987
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Thank you for playing!
艰难获胜 herolwy
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Галтран / Galthran Main Hero Галтран / Galthran
Map Template
2sm4d(3)
Game Length
134 days
Game Date
8/11/2018
Reported
8/11/2018 12:16 AM
Rating Impact Archived
kamukag3e 1732 1737 +5 ↑
noobass-kontrobass 1456 1451 -5 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/11/2018 12:17 AM

In reply to kamukag3e
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kamukag3e
Thank you for the game!
+ thanks for the game)
In reply to Мирон
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Miron
So, you're both playing without restarts, and you see that he's going off-road; you can chill until day 4, but if it doesn't work, okay, restart. Or, you're both playing without restarts, it seems like a good setup, you're sweating, and on turn 114, he insists on restarting to go for a GO rush. Well, forget that; not to mention the time wasted on so many restarts.
This restart is only considered on the day it's discovered. Passing the turn automatically means agreeing to continue the game. Everything will be visible in the save file. This is how you can end up in a tech-porridge situation.
Нам это идеально подойдёт! (с)

"Совесть - она либо есть, либо её нет" (с) RedWhait HP

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