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I'll send the adjusted assignments in about half an hour or an hour, if needed.
As for the spelling, I don't think it's necessary to correct it.
New here? I'm Roha — want a quick tour?
I'll send the adjusted assignments in about half an hour or an hour, if needed.
If we're talking about spelling, I don't think it's necessary.
Yesterday, I completed your map, and here are my observations:
1. Despite the Bishop now having more troops, he is still weak.
2. The Necromancer behaves very strangely: with a mana reserve of 510, he only casts Unholy Word, and only 10-11 times. After that, he simply attacks with his units, and he doesn't care about his large mana reserve.
3. The quests to collect tomes and tears are only counted after the ritual.
However, the map is playable; the cutscenes are well-made, and the design is decent. I wish the author good luck with their future works.
The Necromancer has a combat script that casts Unholy Word 10 times. The author didn't give him any other spells, so he attacks with his units.
I started playing with the Hero. I'm progressing without any losses on the Golems and Chaos.
In the current version of the map, I couldn't capture the Northern Fortress; the hero simply stops at the gates.
I'm having some kind of problem with saving certain maps with scripts, including this one.
Half of the saves become corrupted after a certain stage - none of them load, and the game crashes when the heroes are loaded. I managed to load a relatively recent save (3-4 game days). Saves from other maps load as usual. What could be causing this? (I have a feeling that something is getting messed up in the game, which causes the map to be saved incorrectly - I reached the glitched point again, and the saves are working normally for now. I've only experienced these glitches on 2 maps)
There are no mods. Only Titans (no other options). Quest buildings are reusable; if you didn't want that, ask other mapmakers how to remove their standard function. I've hit a dead end: a Run Priest (I don't remember the name) told me about a ritual, promised to give me a summoning tome, told me to come to him, and that's it... After the cutscene, no new quests appeared. Maybe I'm missing something. I'm already frustrated (fortunately, the city is far away without logistics - I didn't build it). It's necessary to either prohibit building it or, at a minimum, warn about it in the text of the main quest. Secondary quests work. Only in the forge, there is no way to choose which golems you want to take.
I understand that, for example, in the forge that looks like an elemental tower, you can hire elementals, right? If so, then something didn't work correctly for you. It's best to delete the extra maps and replay.