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Posts from Grover’s Expedition

3.0 (2 ratings)

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M
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AlekseyS
#17
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Sova965
I'll send the adjusted assignments in about half an hour or an hour, if needed.

As for the spelling, I don't think it's necessary to correct it.
In reply to AlekseyS
#18
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AlekseyS
If we're talking about spelling, I don't think it's necessary.

Okay.
#19
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Yesterday, I played your map and here are some things I want to point out:
1. Even though the Bishop now has more troops, he is still weak.
2. The Necromancer behaves very strangely: having 510 mana, he only casts Unholy Word, and only 10-11 times. After that, he just attacks with his units, and he doesn't care about his huge mana reserve.
3. The quests to collect tomes and tears are only counted after the ritual.
Overall, the map is playable, the cutscenes are well done, and the design is decent. Good luck to the author in his future works.
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#20
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The necromancer has this combat script: cast Unholy 10 times. The author didn't give him any other spells, so he attacks with his hand.

I started playing as the hero. I'm progressing without any losses on golems and chaos.
Нет войне.
In reply to Kartoha
#21
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Kartoha
Yesterday, I completed your map, and here are my observations:
1. Despite the Bishop now having more troops, he is still weak.
2. The Necromancer behaves very strangely: with a mana reserve of 510, he only casts Unholy Word, and only 10-11 times. After that, he simply attacks with his units, and he doesn't care about his large mana reserve.
3. The quests to collect tomes and tears are only counted after the ritual.
However, the map is playable; the cutscenes are well-made, and the design is decent. I wish the author good luck with their future works.

Please provide more details about the Bishop.
Regarding the Necromancer, Gerter has described everything to you.
The quests are completed, so it's all minor issues.

Added after 38 seconds
Gerter
The Necromancer has a combat script that casts Unholy Word 10 times. The author didn't give him any other spells, so he attacks with his units.

I started playing with the Hero. I'm progressing without any losses on the Golems and Chaos.

Well, good luck with your playthrough.
#22
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He has terrible stats and only casts punishing strike, haste, and prayer. His main army is easily defeated by Chaos in 2-3 turns, and the units he summons are also weak.
In reply to Kartoha
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#23
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Walkthrough of the "Grover's Expedition" scenario (hero difficulty): https://www.youtube.com/watch?v=emp0utbwQuE&index=35&list=PLGpNWhdMwySex6RUrzAQiTDnMQWIXcWfC
Мой канал по героям 5 - "Heroes for Fan"
Мой канал по King's Bounty - "Remix Play"
Моя группа по героям 5 - Здесь отвечу быстрее
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#24
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In the current version of the map, I couldn't capture the Northern Fortress; the hero simply stops at the gate.
...И справедливость я несу
На острие меча.


Кампания "Искупление" - 15%



О кампании

"Искупление" - это мой амбициозный проект. Давняя мечта. С детства играя в героев, я восхищался персонажами и ландшафтами, сюжетом и стилем оригинальной трилогии, я мечтал привнести что-то свое в эту игру,  и наконец, более-менее освоив нелегкий труд картостроителя, взялся за воплощение мечты. Кампания расскажет о будущем выживших рыцарей Кровавой Стали, о пути, который они избрали, и о том, куда этот путь их приведет. К слову, мне нужен тестер-оценщик. Если хочешь принять участие в создании и есть определенный опыт, то - добро пожаловать!



In reply to inQizitOr
#25
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inQizitOr
In the current version of the map, I couldn't capture the Northern Fortress; the hero simply stops at the gates.

Fixed. Now it's just a regular siege, whereas before it was on a special arena.
Карты: Экспедиция ГрувераНаследие ШантириВременной парадоксПоиски рунной сферыПуть возвращения
#26
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I'm having some issues with saving certain maps with scripts, including this one. Half of the saves become corrupted after a certain point – none of them load, and the game crashes when the heroes are loaded. I managed to load a relatively recent save (3-4 game days ago). Saves from other maps load as usual. What could be causing this? (I have a feeling that something is getting messed up in the game, which causes the map to be saved incorrectly – I reached the glitched point again, and the saves are working normally for now. I've only experienced these glitches on 2 maps).
In reply to vasik
#27
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vasik
I'm having some kind of problem with saving certain maps with scripts, including this one.

Half of the saves become corrupted after a certain stage - none of them load, and the game crashes when the heroes are loaded. I managed to load a relatively recent save (3-4 game days). Saves from other maps load as usual. What could be causing this? (I have a feeling that something is getting messed up in the game, which causes the map to be saved incorrectly - I reached the glitched point again, and the saves are working normally for now. I've only experienced these glitches on 2 maps)

After which stage exactly?
Карты: Экспедиция ГрувераНаследие ШантириВременной парадоксПоиски рунной сферыПуть возвращения
#28
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random moment.
I've been playing for less than a month; any auto/manual save might not load after a battle or auto-battle. It might be something wrong with the heroes, but not all maps freeze, there are mods.
#29
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No mods. Only Titans (no other options). Quest buildings are reusable; if you didn't want that, ask other mapmakers how to remove their standard function. I've hit a dead end: a runic priest (I don't remember the name) told me about a ritual, promised to give me a summoning tome, and said to come back to him, and that's it... After the cutscene, no new quests appeared. Maybe I'm missing something. I'm already frustrated (fortunately, the city is far away without logistics - I didn't build anything there). It's necessary to either prohibit building it or, at least, warn about it in the text of the main quest. Secondary quests work. Only in the forge, there is no option to choose which golems you want to take.
In reply to Player100
#30
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Player100
There are no mods. Only Titans (no other options). Quest buildings are reusable; if you didn't want that, ask other mapmakers how to remove their standard function. I've hit a dead end: a Run Priest (I don't remember the name) told me about a ritual, promised to give me a summoning tome, told me to come to him, and that's it... After the cutscene, no new quests appeared. Maybe I'm missing something. I'm already frustrated (fortunately, the city is far away without logistics - I didn't build it). It's necessary to either prohibit building it or, at a minimum, warn about it in the text of the main quest. Secondary quests work. Only in the forge, there is no way to choose which golems you want to take.

I understand that, for example, in the forge, which looks like an elemental tower, you can hire elementals? If so, then something didn't work for you. It's better to delete the extra maps and replay.
Карты: Экспедиция ГрувераНаследие ШантириВременной парадоксПоиски рунной сферыПуть возвращения
#31
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I understand that, for example, in the forge that looks like an elemental tower, you can hire elementals, right? If so, then something didn't work correctly for you. It's best to delete the extra maps and replay.
Yes, that's exactly how it is, and as described above, Utopia works, and so do the others. I reviewed it, and besides the generated maps, only your "Temporal Paradox" remains. Could it be affecting things?

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