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«SM-masters»


He hasn't been in OFB for 2 years now. Daddies avoid him, many consider him small and unbalanced, unworthy of determining skill.
So be it. This tournament is for true connoisseurs of the versatility of this wonderful game.
Heroes isn't just XL maps!!!
I present to your attention a tournament on one of the most unpredictable and dynamic templates:




Start - in zones 1 and 2. Contents of these zones: 500-3000 (9), 3000-6000 (6), 10000-15000 (1). They contain wood and ore mines. Monsters - medium. There is a passage between the starting zones, guarded by strong guards (ГО) (45000). Additionally, there are exits (6000) to 3 zones equivalent to the starting one in content (4, 8, 6 for the red player and 4, 8, 7 for the blue player). They contain random towns with a fort. Usually, from the starting castle there are 3 roads - to the guards and to 2 of the three secondary zones (different ones for different players).
From each zone 4, 6, 7, 8 you can go to 2 treasuries (3, 5, 9, 10). Passage guard - 6000. In zones 3, 5, 9, 10 there are no roads and towns, monsters are strong. Zone contents: 10000-15000 (9), 15000-20000 (6), 20000-30000 (1). They contain gold mines and 2 valuable resource mines.
The landscape of zones 1, 2, 4, 6, 7, 8 is determined by the type of town in that zone; 3, 5, 9, 10 are arbitrary.
The base sizes of all zones are the same.

Prizes:
The tournament winner will receive the "daddy" status in the online lobby for one year,
as well as a spot in FB-13 (if the tournament gathers 64 participants).
[/COLOR]

Before signing up for the tournament, please read the regulations carefully:

Organizational matters:

1. Tournament host – Korovka1987 (ICQ -716681566);
2. Judges – Korovka1987 (ICQ -716681566), sir Davos Seaworth (ICQ - 716748479), Dima Surmay (ICQ -263293484).
3. All tournament games go into the HoMM3 HW Player Rating.
4. Disputable issues, if any, are discussed off the forum.
To resolve, contact the host or one of the tournament judges via ICQ
and provide daily saves, ICQ logs, and other necessary information.

Requirements for participants:

- The tournament participant must have played several official games in a seasonal tournament or another official tournament on HeroesWorld, or at least 3 games with detailed reports in the fan games thread on heroesworld.
- Players with unconfirmed reports older than one month will not be accepted into the tournament.

Rules:

1. Game version: SoD + latest version of HD mod, HW_rulez 1.38.2 (1.38 or 1.4 allowed by mutual agreement)
2. The tournament is held according to the rules of online games in Heroes 3.
3. Games are played on the template 2SM4d(3):
Map settings options: map size L+U; players – 2; computers – 0; teams – 0; no water; monsters strong; difficulty 160%;
Chess timer – (16:00+06:30+01:00).
Roads – all.
Playing the mirrored SM /topic/at/1112669/ is allowed by mutual agreement of the players.
But the classic version remains a priority.
4. Town selection: TORG (two castles are generated); if identical castles are generated, re-generate.
Color is chosen by the player who sold the castle. Red-rush is forbidden.
5. Standard bans on objects (cartographers, hill forts, and keymaster tents).
Rebuilding the mage guild is allowed, there are no restrictions on rebuilding the library.
6. Restarts total 3 days (111+111+111 or 111+112 or 113)
Additionally: a restart upon generation of the guards with no road (taken at the request of one of the players, only on the day of discovery and no later than day 115).
If subjective restarts remain, one day of subjective restarts is used (i.e., on 114 we take restart 111).
If subjective restarts are exhausted and a player discovers that the guards are only accessible without a road, they have the right to demand an additional restart.


Tournament format:

1. Registration from July 27 to August 10
2. Draw on August 10.
3. Start of tournament games – August 10, 2018
4. The tournament is held in 2 stages: group stage (BO-1) and playoffs (Olympic system BO-3, final BO-5)
The duration of each round in the group is 10 days.
The duration of each playoff round is one month.
5. In the group stage, there will be a mandatory game schedule per round (see regulations).
Playing additional games is allowed (by agreement), but missing (without a valid reason) the mandatory game results in a tech loss.
If you are leaving, play and arrange in advance with your opponent and inform the organizer.
6. Within the round period, a report of the played game must be provided in the tournament thread for result accounting.
The preferred time for tournament games is daytime (12-24 Moscow time) on weekends and evening (19-24 Moscow time) on weekdays.
If an agreement with the opponent cannot be reached, at the request of one of the players, an ODD is assigned for the game!!!
If there is no information about the mandatory game, a 0-0 result is recorded.
7. Round schedule:
Group stage: 10 weeks + additional round of 10 days (2.5 months)
Round 1: August 10 – August 20
Round 2: August 21 – August 31
Round 3: September 1 – September 10
Round 4: September 11 – September 20
Round 5: September 21 – September 30
Round 6: October 1 – October 10
Round 7: October 11 – October 20
Additional games for the right to play in the playoffs (between 8 participants who took 4th place) October 21 - October 30

8. A win gives 3 points, a draw – 1 point, a loss – 0 points.
Places are distributed based on points accumulated.
In case of a tie, additional criteria apply in order of priority:
1) Head-to-head result;
2) Berger coefficient;
3) An additional round on blitz timer 08:00 + 04:00 + 1:00

9. Playoff draw on October 31.
9 players each taking 1st, 2nd, and 3rd places and 5 players taking 4th place (from 8 groups directly to playoffs) + 4 from the additional round).

Good luck to everyone, and may the force of randomness be with you!!!



In reply to Roger-ua
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Good luck!
icq: 743-983-424:smile33:
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Галтран / Galthran Start Hero Галтран / Galthran
Галтран / Galthran Main Hero Галтран / Galthran
Победа / Def Победа / Def
Инферно / Inferno Faction Инферно / Inferno
Октавия / Octavia Start Hero Октавия / Octavia
Октавия / Octavia Main Hero Октавия / Octavia
Map Template
2sm4d
Game Length
115 days
Game Date
8/12/2018
Reported
8/13/2018 1:01 AM
Rating Impact Archived
rus12345 1484 1500 +16 ↑
Norbakk 1514 1498 -16 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/17/2018 7:11 AM

In reply to Johnny the bony
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There was a lot, +3 gold, bears in a double stack, 4 angels, and a bunch of Citadel troops. At the entrance to the third treasure building, where Gunnar was heading, there was a book of air, but the opponent surrendered after losing in the consecutive third round (although, if they were to fight, Luna would have taken it).
Thanks for the game, good luck in the future.
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Луна / Luna Main Hero Луна / Luna
Map Template
2sm4d(3)
Game Length
132 days
Game Date
8/13/2018
Reported
8/13/2018 12:02 PM
Rating Impact Archived
Jelen117 1800 1801 +1 ↑
Johnny the bony 1406 1405 -1 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/1/2018 4:38 AM

In reply to Johnny the bony
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Thank you for playing!
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
Инферно / Inferno Faction Инферно / Inferno
Игнатиус / Ignatius Start Hero Игнатиус / Ignatius
Игнатиус / Ignatius Main Hero Игнатиус / Ignatius
Map Template
2sm4d(3)
Game Length
212 days
Game Date
8/13/2018
Reported
8/13/2018 1:14 PM
Rating Impact Archived
bubuch 1507 1514 +7 ↑
MaxGor 1300 1293 -7 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/13/2018 2:11 PM

In reply to Jelen117
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The opponent surrendered while guarding the passage and didn't have time to retaliate after I countered his attack (it was very difficult for me to hide – I had to remove half of my heroes and my main hero as well).
Thank you for the game.
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Моандор / Moandor Main Hero Моандор / Moandor
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
2sm4d(3)
Game Length
117 days
Game Date
8/13/2018
Reported
8/13/2018 1:37 PM
Rating Impact Archived
Jelen117 1791 1802 +11 ↑
sonic111 1698 1687 -11 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/13/2018 1:39 PM

In reply to Jelen117
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Jelen117
The opponent rage-quit while defending the passage and didn't have time to resurrect his units after our encounter (it was very difficult for me to hide – I had to remove half of my heroes and my main hero as well).
Thanks for the game.
He didn't stand a chance. Thanks for the game!
ICQ 701845462
In reply to korovka1987
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Please register me for the tournament.
In reply to bubuch
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bubuch
Thank you for the game!
Thank you for the game.
In reply to Wladysha
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Wladysha
The opponent rage-quit and surrendered; I had a pretty good setup, but the fast rush with magic didn't work out.
The "pleasant" roads leading to the red color were limited: only one road leading sideways to the swamp, and there were no roads to the adjacent territories of the opponent. The opponent, however, had four roads leading in all directions. By the time I started to emerge, he had already captured all the cities. I started to take them back, while simultaneously engaging in heavy combat and bringing reinforcements, hoping to cut off the main army from its supply. However, it turned out that Tazar was located somewhere else entirely, and his forces were significantly larger. There was nowhere to go, so I holed up in a corner as a last resort, and that's where I stayed.
The analysis showed that it was for the best. The opponent had many objects on the side, and I had no resources left, so there were no other options.
Thanks for the game!

P.S. I was playing as Nagash. The cities were not chosen randomly. I was playing as the red color.
ICQ 289320583
In reply to Jelen117
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The generator is down. Thank you for playing.
https://www.twitch.tv/grando__
Battle Report Accepted
Инферно / Inferno Faction Инферно / Inferno
Кэлх / Calh Start Hero Кэлх / Calh
Брисса / Brissa Main Hero Брисса / Brissa
Поражение / Lose Поражение / Lose
ЯR
Красный / Red
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
2sm4d(3)
Game Length
116 days
Game Date
8/13/2018
Reported
8/13/2018 5:50 PM
Rating Impact Archived
Grando 1528 1523 -5 ↓
ЯR 1790 1795 +5 ↑
Rated Sep 28, 2022

Accepted by opponent on 8/13/2018 9:24 PM

In reply to Jelen117
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I started playing, lured in by the external dwelling of birds. I managed to place a Fire on 117 and found a second external dwelling, but in the end, for two weeks I was practically doing nothing else. There was nowhere to run; even the only secondary town on the way could only be taken on 127, while on 126 Kirry had already set up his rush at ГО, so I had to return to the Castle.

The opponent clearly didn't expect to encounter eight birds. Having lost his archers, he paid them off.

With 17 birds, I am taking cities, anxiously awaiting Kirry's return from the treasure zone with fifty ducks, but news of a surrender arrives — or rather, that is how I interpreted his "thanks for the game" followed by going into ignore.

I load the auto-save and don't understand: the opponent was standing before the Dragon Utopia with 35 ducks. He lost 4, acquiring a sword +12-3 and a breastplate +5, ultimately having stats 21/7/11/6 against my 6/6/8/5. There were still hives, boxes... left in the treasure zone..
I play out a comeback to the main with Kirry: I would have set up there regardless, covering myself with a mage and waiting on 141 for the delivery of native growth.
In the finale it became clear: there is simply nothing to hit birds with! Arrow 210 doesn't work, and the opponent didn't even bother to learn bolts, so all his hope was to find КЗ/КВ in the Dragon Utopia. In the nearest city, even level 1 isn't built up and I am standing exactly two moves away. Incredible foresight (in the sense that he surrendered without delay)!

Thanks for the game and good luck further on.
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Безземельный дон с HeroesPortal, инкогнито.
Battle Report Accepted
Красный / Red
Meo
Сопряжение / Conflux Faction Сопряжение / Conflux
Гелар / Gelare Start Hero Гелар / Gelare
Фиур / Fiur Main Hero Фиур / Fiur
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
2sm4d(3)
Game Length
137 days
Game Date
8/13/2018
Reported
8/13/2018 6:11 PM
Rating Impact Archived
Meo 1458 1482 +24 ↑
Mizrael 1714 1690 -24 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/13/2018 10:16 PM

In reply to Jelen117
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Thank you for playing!

icq 199283060
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Тунар / Thunar Start Hero Тунар / Thunar
Луна / Luna Main Hero Луна / Luna
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Брон / Bron Main Hero Брон / Bron
Map Template
2sm4d(3)
Game Length
122 days
Game Date
8/13/2018
Reported
8/13/2018 7:00 PM
Rating Impact Archived
Mori 1468 1489 +21 ↑
Ihromant 1626 1605 -21 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/13/2018 7:04 PM

In reply to Mori
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Mori
Thanks for the game!
The generator played a cruel joke. It gave me only one rest worth taking, having one more because the road was a long spiral. The other 2 were blocks, followed by a long detour into the swamp adjacent zone, and little gold, and my opponent didn't take the rest either. Even then there were chances, if I went through Dwarf Cottages to level up Grindan, but he turned out to be maxed. After opening the save, I realized that all the Dwarf Cottages were maxed.

Thanks for the game!
Мой любимьій размер - тройка. Будь то конса, утопа или сиськи
ICQ:5676388
In reply to Jelen117
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Managed to counter the opponent's quest for Hydras, which he spotted on turn 111 from a tower. Spent 2 weeks losing a lot of power, but on turn 131, I pulled myself together: took 2 control points and somehow managed to get ready before the opponent arrived.
Thanks for the game, good luck in the future.
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Мефала / Mephala Main Hero Мефала / Mephala
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Сольмир / Solmyr Main Hero Сольмир / Solmyr
Map Template
2sm4d(3)
Game Length
136 days
Game Date
8/13/2018
Reported
8/13/2018 8:40 PM
Rating Impact Archived
Jelen117 1799 1802 +3 ↑
korovka1987 1470 1467 -3 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/13/2018 9:09 PM

In reply to Jelen117
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Jelen117
Managed to counter the КВ with hydras, which the opponent saw on 111 from the watchtower in Tower. For 2 weeks, I poured a ton of resources but on 131 pulled myself together: took 2 Griffin Conservatories and somehow managed to develop normally before the opponent's arrival.
Thanks for the game, good luck moving forward.
Dealt a miserable hand, where the road wrapped around Castle and there was a block of elven archers at the obelisk.
I wanted to restart immediately, decided for fun to place a watchtower in Castle, and then I saw a КВ in a treasure guarded by 10-19 hydras and a passage to it through ogres, as well as an external dwelling of giants behind fire elementals.
Decided to play, on 112 scouted the adjacent zone of Conflux and opened the obelisk; it seemed the Grail was on my zone (it seemed).
Gold was desperately lacking; I gathered whatever I could from all corners of the spawn, the adjacent zone turned out to be very small; I only placed birds on 126.
On 131, I took Spell Power +5 behind monarchs, on 132 the КВ.
Replenished mana and on 133 galloped toward the opponent, jumping over ГО with 3 heroes.
But it was already too late; there were leveled Tazar and Mephala, 8 Angels and 30 Wyverns, and also, just before attacking Solmyr, a Dragon Utopia was taken with КЗ and a +12 sword; there was a +2 cape and first speed on flies.
He flies in with Slow and the Angels knock out the birds in one go with Luck Strike :smile54:
Solmyr had nothing else.
Thanks for the game. Good luck moving forward.
In reply to Grando
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Al Feyn
The generator failed. Thanks for the game.

Thanks for the game!

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