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Posts from In search of the Rune Sphere.

5.0 (1 rating)
8 years ago
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Map Name: In Search of the Rune Sphere
Map Name: TimeParadox2
Map Type: Scenario
Two-level map: yes
Number of players: 4
Map size: 216x216
Map author: AlekseyS
Version: 2.0
Description:
A year has passed since the capture of the border and Thor Hall. The forces of the Falcon Empire managed to seize half of Grimheim, but their offensive stalled. However, Edward is not too concerned about this, as the colonel would rather return home – to his timeline, but for that he needs to find a replacement for the sphere of time.

INSTALLATION
Download the archive with the map, unzip it, and find the file TimeParadox2.h5m in it, which you copy into the Maps folder of the directory where the game is installed.

From the author: A story map for Haven. The events in the scenario take place after the mission "Time Paradox". Have fun playing :)

I express my gratitude: elizbar1967 and OrnsteinDragonslayer for testing the map.

Versions:
v0.9 (08/11/2018)
First version of the map
v1.0 (08/13/2018)
-Neutrals on Vittorio's line have become stronger.
-Artifacts cannot be taken from the dwarves (Brand, Ibba, Karlie, Helmar, Ingvar). Brand does not leave the Dungeon until the third week.
-Faydaen has been slightly strengthened.
-Now, during a battle, Hangwul does not summon troops. His troops depend on the week you arrive and the difficulty level.
-In the first video, Timkhan’s name appears in one of the dialogues.
-The elven city has a Temple with the "Portal to City" spell.
-Other changes
v1.1 (08/21/2018)
-Dwarves are prohibited from accessing certain artifacts.
-An artifact shop has been added near the mentor.
-A sphinx has been added to one of the islands.
-Fixed a bug with the final video.
v2.0 (08/27/2018)
-Removed the "Vampirism" spell.
-Added mage huts near some dwarf cities. The hut itself is located at the dwarf city in the left part of the Dungeon.
-Increased the number of troops for Hangwul and Faydaen.
-Other minor changes.
8 years ago
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Downloaded the map, I'll try it out now. It seems like there's an error in the map description on the forum: it's actually 216x216, not 216x126, I think.

Also, in the intro video, Timhan's name flashed incorrectly once.
In reply to HowDissapointing
8 years ago
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HowDissapointing
Downloaded the map, will try it out now. It seems there's an error in the map description on the forum: it's actually 216x216, not 216x126, probably.
Fixed.
HowDissapointing
Also, in the intro video, Timhan's name flashed incorrectly once.

I'll fix it in the next version once enough changes have accumulated.
8 years ago
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Found a free moment to write. I decided to test the map with a Warrior. From the very beginning, there's an imbalance in difficulty – Vittorio defeats 90% of enemies with auto-combat without taking any losses, while Frida (I don't remember the name of the main hero) just stands there and watches the strong units everywhere. I was lucky that the first skill point fell on level 20, and I spent half of my island with only 1 skill point. It would be nice to add a planetaryarium right in front of the Castle. Faelan came to me on the third week with a weak army and quickly left (it's unclear why he was made a "boss"). After "Two Sisters," the map isn't very impressive – there are no time limits (meaning you can train a million horses using the standard tactics), nor are there strong bosses that roam the map and scare the player. Personally, I found it to be overloaded with mines, and there's also a town with a wood storage building. I noticed a small bug: Vittorio, after being hired in the tavern, disappeared along with his entire army and artifacts. In general, he shouldn't even be in the tavern, but it's even more interesting this way. The map is quite easy (if needed, you can play through it with a test hero, but after three marches through the snow for the keymaster's tent back and forth without a portal to the town, there's no desire to do so). However, for a first version, it's quite good. I played through the entire map with a Light/Dark hero; in the witch's hut, I received a spell, which was very helpful. With Archangels under regeneration, I cleared everything. At the start, Vittorio gets all the necessary resources, and then Frida methodically clears the rest with auto-combat (or a horse under regeneration). When I first came to the Dwarves, there were a couple of interesting battles (Helmar with mass dispel was the most difficult, but luckily I had the Sar-Issa ring, but he didn't have enough), but after them, it all ended (the artifacts of the Dwarven heroes don't get updated; it would be good to add artifact shops under each town or give them artifacts via script). The ending was a bit disappointing – the battle with Hangwul initially seemed interesting, but after a couple of triple summon spells, it became clear that the battle was simply made for attrition (although again, there are no time limits; you can just sit and build 500 Archangels and 10,000 horses; what's the point of attrition?). Tolgar just sat in the Castle with his troops under dispel and waited for his troops to kill each other – this is more of an AI issue, as when it sees only 100 Archangels, it's not in a hurry to come out. There was no final cutscene, which can again be attributed to an early version. Suggestions: In the mission description for Vittorio, add that removing the catapults costs an incredible amount of resources – it was an unpleasant surprise for me. Remove regeneration altogether, or at least from the first Castle. Add a planetaryarium right at the exit from the Castle. (Yes, I didn't find it; it was somewhere else). Move the troop transfer fort and the peasant hut 2 squares closer to the Castle – maybe that's how it was intended, but the hero from the Castle lacks about 100 movement points to reach the fort without logistics, and the caravan from the hut stops right in front of the Castle. Return the portal to the town. It's not enjoyable to run back and forth through the entire Dungeon three times. Even with logistics and two pairs of boots, these "runs" take a week and a half. Replace the portals on the starting island with an entrance/exit to the Dungeon. In terms of coordinates, these portals are not very different, but I had the feeling that behind this portal, I would find more than just one Castle (and, of course, about 10 mines). Give the Dwarves something other than fire spells + pyrokinesis. With Fire Protection, it's not noticeable at all, but when I changed it before the final battle, I received about 5 hits from Tolgar before I cast antimagic. Well, that's all. Overall, the map is quite good, but it lacks some "zest." If I just wanted to "defeat the Dwarves," I would replay "Two Sisters" or "Ice and Fire." I'll add: In my opinion, the map could be made smaller – there's a lot of water, and there's also plenty of free space in the Dungeon.
In reply to HowDissapointing
8 years ago
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HowDissapointing
I found a free minute to write. I decided to test the map with a Warrior. From the very beginning, there is an imbalance in difficulty – Vittorio destroys 90% of the enemies with auto-attack without taking any damage, while Frida (I don't remember the name of the main hero) just stands and watches the strong units everywhere. I was lucky that the first skill point fell on level 20, and I spent half of my island with skill point 1. It would be nice to add an observatory right in front of the castle. Fai'daen came to me on the third week with a weak army and left (it's not clear why he was made a "boss").
After "Two Sisters," the map is not impressive – there are no time limits (i.e., you can train a million horses using the standard tactics), nor are there strong bosses that roam the map and scare the player. Personally, I found it to be overpopulated with mines, and there's also a town with a wood storage building.
I noticed a small bug: Vittorio, after being hired in the tavern, disappeared somewhere with his entire army and artifacts. In general, he shouldn't be in the tavern at all, but it's even more interesting.
The map is quite easy (if needed, you can play it with a test hero, but after three marches through the snow for the key keeper's tent back and forth without a portal to the city, there is no desire to do so), but for the first version, it's quite good. I completed the entire map with Light and Darkness, and in the witch's hut, they gave me spellcasting, which helped a lot. With archangels under regeneration, I cleared everything. At the start, Vittorio gets all the necessary resources, and then Frida methodically clears everything else with auto-attack (or a horse under regeneration).
When I first came to the dwarves, there were a couple of interesting battles (Helmar with mass dispel was the most difficult, fortunately, I had the Sar-Issa ring, but he didn't have enough), but after them, it all ended (the artifacts of the dwarven heroes are not updated; it would be good to add artifact shops under each city or give artifacts via script).
The ending was a bit disappointing – the battle with Hangwul seemed interesting at first, but after a couple of triple summon spells, it became clear that the battle was made just for the sake of losses (although again, there are no time limits; you can just sit and accumulate 500 archangels and 10,000 horses; what's the point of losses?). Tolgar just sat with troops in the castle under dispel and waited for his troops to kill each other – this is already a feature of the AI, when it sees only 100 archangels, it is in no hurry to come out.
There was no final video; again, it can be attributed to an early version.

Suggestions:
Add to the mission description that removing catapults costs an incredible amount of resources – it was an unpleasant surprise for me.
Remove regeneration altogether or just from the first castle.
Add an observatory right at the exit from the castle. (Yes, I didn't find it; it was somewhere else).
Move the fort for transferring troops and the peasant hut 2 cells closer to the castle – maybe that was the intention, but the hero from the castle lacks about 100 movement points to reach the fort without logistics, and the caravan from the hut stops right in front of the castle.
Return the portal to the city. It's not pleasant to run around the entire dungeon back and forth three times. Even with logistics and two pairs of boots, these "runs" take a week and a half.
Replace the portals on the starting island with an entrance/exit to the dungeon. In terms of coordinates, these portals are not very different, but I had the feeling that behind this portal, I would find more than just one castle (and, of course, 10 mines).
Give the dwarves something other than fire spells + pyrokinesis. With fire protection, it's not felt at all, but when I changed it before the final battle, I received 5 hits from Tolgar until I cast antimagic.

Well, that's all. In general, the map is quite good, but it lacks some "zest." If I just wanted to "beat the dwarves," I would replay "Two Sisters" or "Ice and Fire."
I'll add: In my opinion, the map could be made smaller in size – there is a lot of water, and there is also enough free space in the dungeon.

Thank you for the feedback.
It would be more fun with a veteran or a hero. Vitia is a "machine," so he has no problem destroying everything (again, with a hero, it would be a little, but more difficult). With Fai'daen, everything also depends on the difficulty and how the AI behaves. There is a portal to the city on one of the islands. Hangwul can be defeated without losses; that's why vampirism is near the red gate. Well, accumulating legions of troops to win is somehow uninteresting.
As for the video, I don't even know; it shows up for me. I also know about the size. But what was intended would not work on a 176/176 map.
In reply to AlekseyS
8 years ago
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AlekseyS
As for the video, I'm not even sure what's going on; it shows up for me.
Maybe it's because I had MasteR's campaign running, but everything else worked fine.
AlekseyS
Hangwula can be defeated without any losses; that's why vampirism is located near the red gate.
Apparently, by that point, I was too tired of running around and didn't notice it.

I'll finish the game with this hero first, and then I'll let you know if the video appears.
8 years ago
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I played through it using a hero. It wasn't an easy map, not even once.
8 years ago
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Update:
v1.0 (08/13/2018)
-Neutrals along the Vittorio line have been made stronger.
-Artifacts cannot be taken from the dwarves (Brand, Ibba, Carli, Helmar, Ingvar). Brand does not leave the dungeon until the third week.
-Faidaen has been slightly buffed.
-During battle, Hangvul no longer summons troops. His troops depend on the week you visit him and the difficulty level.
-The first video displays Timhan's name in one of the dialogues.
-The elven city has a Temple with the "Portal to City" spell.
-Other changes.
8 years ago
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I think I understand why there are such discrepancies in difficulty: it's the randomness.
In "Warrior," I was very lucky to find Enchantment in the hut, Divine Strength in the Temple near the castle, and Regeneration in the castle. Faidaen gave me Dispel in a scroll.

In "Hero," Faidaen gave me Divine Vengeance in a scroll (and it killed my angel), and I learned Regeneration from Vittorio, whom I dug up in the tavern by the third month. I didn't find Dispel at all :mad:. Almost all the dwarves (or maybe all of them?) had Expert Light, so all the heroes usually dispelled Divine Strength from the crossbowmen with their turns. I played up to the 4th dwarf, who gave me a full set of Sar-Issa, but I didn't play any further; I had enough of methodically hunting dwarves in the snow (all on version 0.9).

Since I don't understand scripts, I'll ask: is it possible to give different sets of spells in the guild depending on the difficulty level?

And a small bug/feature: the starting bonus artifact is given to Vittorio (the dwarves), not Edward; it feels like it shouldn't be that way. :confused:

I'll add: "Hero" mode is indeed more interesting, but there were too many dragons for the dwarves – 35 Lava Golems with 24 Yetis for Ingvar, and then 60 for Ibby – it's a bit harsh. Faidaen is still as "soft" as he was in "Warrior," although I prepared better in "Hero" mode.
In reply to HowDissapointing
8 years ago
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HowDissapointing
I think I understand why there are such discrepancies in difficulty: it's the randomness.
On the Warrior difficulty, I was very lucky to find Enchantment in the hut, Divine Strength in the Temple near the Castle, and Regeneration in the Castle. Faidaen gave me Dispel in a scroll.

On the Hero difficulty, Faidaen gave me Divine Vengeance in a scroll (and killed my angel), and I learned Regeneration from Vittorio, whom I dug up in the tavern by the third month. I didn't find Dispel at all :mad:. Almost all the Dwarves (or maybe all of them?) had Master Light, so all my heroes usually dispelled Divine Strength from the crossbowmen. I played until the 4th Dwarf, who gave me a full set of Sar-Issa, but I didn't play any further; I had enough of the methodical hunting of Dwarves in the snow (all on version 0.9).

Since I don't understand the scripts, I'll ask: is it possible to give different sets of spells in the guild on different difficulty levels?

And a small bug/feature: the starting bonus artifact is given to Vittorio (the Dwarves), and not to Edward; it feels like it shouldn't be that way. :confused:

I'll add: on the Hero difficulty, it really became more interesting, but there were too many dragons for the Dwarves - 35 Lava Golems with 24 Yarla for Ingvar, and then 60 for Ibby - it's a bit harsh. Faidaen is still as "soft" as he was on the Warrior difficulty, although, on the Hero difficulty, I prepared better.

Faidaen behaves differently: according to the script, he should go to the player's Castle on the 3rd week, but he may not do so and accumulate an army.
For the Dwarves, the priority schools are Chaos and Light, so it's not surprising that they choose them.
The artifact is given randomly to one of the heroes.
HowDissapointing
...35 Lava Golems with 24 Yarla for Ingvar, and then 60 for Ibby - it's a bit harsh.

That's normal :D
8 years ago
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I completed the map in 6 months using a single hero. Here's how it went: Vittorio. The first battles were tough, but after I captured the Ring of the Magi and found the Fire Arrows, all battles, except against the dwarves near the catapults, became easy.
Edward. On the third week, Faidaen came to visit. The battle with him would have been easier if not for the Berserker's Scroll he had. Then, Gilraen arrived with a sizable army, and Brand also came with a considerable force. I took the Elven Castle, losing only 2 Archangels (I wiped out his entire army thanks to the hero's special ability and regeneration). After capturing the Dwarven Town, I sailed to Grimheim. I liked that the dwarves don't focus all their attacks on a single unit, which made the battles with them (except against Karil) interesting. The battle with Hanwul wasn't entirely fair. When he takes his turn, he summons a Phoenix and Fire Elementals. I lost many troops, but I didn't want to replay the battle. In the final battle, Tolgar destroyed all my troops with Divine Retribution. Only the horses remained. I cast Antimagic on them and buffed them with various spells, then destroyed the remaining dragons. I was lucky enough to see the final cutscene.
Now, the downsides (or rather, just one downside): it's good that artifacts aren't automatically taken from the dwarves after a victory, but Ibba stole the Crown of Sar-Iss, and it wasn't available in the artifact shop.
I have no other complaints.
In reply to Kartoha
8 years ago
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Kartoha
I completed the map in 6 months using a single hero. Here's how it went: Vittorio. The first battles were tough, but after I captured the Ring of the Machines and found the Fire Arrows, all battles, except against the dwarves near the catapults, became easy.
Edward. On the third week, Faidaen visited me. The battle with him would have been easier if not for the Berserk spell he got from a scroll. Then, Gilraen arrived with a decent army, and Brand also arrived with a decent army. I took the Elven Castle, losing 2 Archangels (I defeated the entire army thanks to the hero's special ability and regeneration). After capturing the Dwarven town, I sailed to Grimheim. I liked that the dwarves don't focus all their attacks on one unit, which made the battles with them (except against Karli) interesting. The battle with Hanwul wasn't entirely fair. When he moves, he summons a Phoenix and Fire Elementals. I lost many troops, but I didn't replay the battle. In the final battle, Tolgar destroyed all my troops with Divine Retribution. Only the horses remained. I cast Antimagic on them and applied various buffs, then defeated the remaining dragons. I was lucky enough to see the final cutscene.
Now, the downsides (or rather, just one downside): it's good that artifacts aren't automatically taken from the dwarves after victory, but Ibba stole the Crown of Sar-Issa, and it wasn't available in the artifact shop.
I have no other complaints.

Thank you for your feedback.
8 years ago
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Has anyone managed to complete it? Is it necessary to change anything, remove something, etc.?
8 years ago
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I completed the initial version with a hero in 230 days (and received the Ent). I could have done it faster, maybe in 5-7 weeks, but who knew that only Edward is allowed into the Rune Hall (they should have warned me). So, I had to level him up and rush him there. I should note that in the first mission, as well as in this one, the main hero seemed a bit weak, so I preferred to take another one. Luckily, on the second try, I got Andreas – an engineer – and successfully completed the game with him (I leveled up machines, light to twilight, darkness to fallen, magic, and luck). In my opinion, Edward's special ability is bad: at the end of a battle, I usually leave a small group of enemies and resurrect my fallen units, but with this ability, it's impossible. Overall, it's something to consider. The lack of a portal in the city, as well as a mentor and a library in the left (green) part of the map, was very annoying. In general, I liked the map, despite its somewhat misanthropic nature. It's been a while since I had to fight such powerful enemies. Regarding the changes in the second version, I think it's unfair to leave artifacts with the enemies: such difficult battles should be compensated in some way. If I have the chance, I will definitely replay it with Edward. Thank you to the author for the interesting map.
8 years ago
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I also played through the initial version. In the war, it took 160 days (with the witch's artifact). First, I tried with a hero, but Vittorio didn't get a tent, and his army took a beating. Those insignificant acquisitions didn't compensate for the losses. So, I replayed it with a warrior. There weren't any particular difficulties. I didn't like the long exploration of the dungeon. Maybe a cartographer or a lookout tower would help. I even wanted to quit. But overall, I liked the map. It has many interesting ideas. Good luck!

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