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Posts from NHF – new heroes for Heroes V 3.1.

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8 years ago
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A new version of the NHF mod, 0.88, has been released.

You can download it as always at the following link: https://yadi.sk/d/m_foxfV2gNqpx

Changes in version (0.87.0-0.88.0):

New heroes:
1) Vainiris, Sylvan, NHF_E;
2) Zenda, Necropolis, NHF_E;
3) Vidomina, Necropolis, NHF;
4) Kella, Fortress, NHF_E;
5) Indira, Academy, NHF_E;
6) Aeris, Sylvan, NHF;
7) Danan, Sylvan, NHF.

Changes:
1) Rann's icon has been changed;
2) Rickfrost's icon has been changed;
3) Leila's specialization, Necropolis, NHF_E, has been changed;
4) Linda's specialization now belongs to Vidomina from NHF. Linda with the new specialization is now in NHF_E, Necropolis;
5) Robert's specialization has been increased by 150%;
6) In Mirabelle's specialization, the increase in pirates on the ship has been reduced by a third, Navigation has been replaced with Scouting;
7) Baltazar now receives +2 to spell power for each "more powerful counterpart" learned;
8) Galtran's specialization formula has been changed;
9) Hafad's specialization formula has been changed;
10) Kaellin's specialization has been increased by a third;
11) Tanna's specialization has been changed;
12) Agbet has been given Tanna's former specialization;
13) AI heroes now start at level 5 only on the "Hero" difficulty, and not just on "Veteran," as in the previous version of the mod;
14) Melchior's specialization has been strengthened;
15) Hiormel's specialization has been strengthened;
16) Wilhelm's specialization has been strengthened;
17) The description of Constantine's specialization has been clarified;
18) Kirie's specialization has been strengthened;
19) Veligg has been given Silsay's specialization, and he has received a new one and different starting skills;
20) The Pirate file date has been updated, which will allow the mod to be prioritized when using the Yeti ID for something else;
21) Mirazel's specialization has been weakened by a third;
22) Taveril's specialization and starting skills have been changed;
23) Unutel has had his tent removed;
24) Faidaen has been lowered to NHF_E;
25) Saf has been given different starting skills and a specialization;
26) Ula's specialization has been strengthened by a factor of two, and her starting skills have been changed;
27) Istar has been lowered to NHF_E;
28) Aeris has been given a new specialization and starting skills, and has been moved to NHF;
29) The former Saf's personality has been changed to Danan, and her specialization has been changed;
30) Talanar's specialization has been strengthened;
31) Geirmund's starting skills and specialization have been changed;
32) Ashbet has received a Portal to the city;
33) Sigrun has been given Scatter;
34) Shagrat has received War Cry;
35) Hugul now has different starting skills;
36) The icons of Ariana, Vidmina, and Galtran have been changed;
37) AI heroes no longer receive additional experience thanks to the NHF mod.

Fixes:
1) A critical bug related to interacting with cities and garrisons has been fixed (p.f. 0.87.1-0.87.2);
2) The animation of Renegade heroes on the map has been accelerated (p.f. 0.87.3);
3) A critical bug for heroes with CUSTOM_ABILITY_TRIGGER has been fixed: the special abilities of Valafar, Nergal, and Biara did not work (p.f. 0.87.3);
4) A bug that blocked access to the hero interface when playing a sound for other players has been removed, but now enemies cannot hear or see the effects of the special abilities of heroes who attack them, such as Hafad (z.f. 0.87.4);
5) The path to Eric's biography has been fixed (z.f. 0.87.4);
6) Building arrays on the map now contain less redundant data when combined (z.f. 0.87.4);
7) Hiormel now receives messages about gaining fifth-level spells (z.f. 0.87.4);
8) When Kirie reached level 25, she did not receive spells; now she continues to receive them (z.f. 0.87.4);
9) A bug in Taveril's specialization has been fixed, where improved versions of Ents provided a different number of creatures than the regular ones. The tooltip for the increase has been corrected. It has been placed alphabetically in the list of hero choices (z.f. 0.87.5);
10) Correct delays for pop-up messages for Talanar and Menan's specializations have been made (z.f. 0.87.6);
11) The description of Erin's specialization has been corrected; in reality, it provides three times fewer sixth-level creatures (z.f. 0.87.6);
12) Valafar's specialization has been corrected, where the distance between portals did not depend on the level, but depended on the location of the previous portal of the same color (z.f. 0.87.7);
13) A visual bug when moving Frida's model has been fixed (z.f. 0.87.7).

p.f. - public fix
z.f. - closed fix

Not fixed:
1) Visual bugs when moving some female models of the Order faction;
2) The animation of the movement of the Overlord (Kha-Beleth) on the adventure map
In reply to Dyrman
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8 years ago
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Regarding the loading screen image, which was discussed in the chat during the stream: - the readability of the map description has decreased due to the introduction of a new image (concept art of a knight for Heroes 5).
Psatkha, as requested, I am posting the art that I personally use.


Some interesting, but untested options: (see attachments)
1. Battle between an angel and a demon
2. Elrath and Malassa
3. A knight with a demon behind him.
In reply to SRD
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8 years ago
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In my opinion, the first option is the most successful.

The second option stylistically suits Heroes 6 better than Heroes 5, but I think it will look good anyway.
The third option might create the same problem as the current one, plus it differs slightly in style
In reply to SRD
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8 years ago
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SRD
In my opinion, the first option is the most successful.


Well, in principle, such a background can be added as an add-on, but on widescreen resolutions, there will be vertical stripes from the main gray background! :smile02:
Attachments 1
1 file attached • Total size: 2.0 MB
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8 years ago
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Wouldn't it be possible to try a different font color for the description? The image will look different on different monitors, which is not ideal.
In reply to Dyrman
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8 years ago
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Dyrman
Couldn't you try a different font color for the description? The image will look different on different monitors, which is not good.

By the way, that's a very good idea!
In reply to psatkha
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8 years ago
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psatkha
By the way, that's a very good idea!
Can we test different options? And is it possible to do this for all maps?
In reply to Dyrman
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8 years ago
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Dyrman
Is it possible to apply this to all maps?

Well, that's the idea – it will apply to all maps. If a map doesn't have its own unique settings on the loading screen, the standard one will be used...
Dyrman
Can I test different options?

What do you mean by that?!
In reply to psatkha
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8 years ago
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psatkha
So, what?!
To understand which font color will look best. Although I don't understand what's unreadable there.
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8 years ago
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The English version of the mod is ready. Many thanks to Lokken and Uraabk.
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8 years ago
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And I almost forgot to share an interesting “figure” with you, friends! The number of heroes in the expanded version is 412!
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8 years ago
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NHF is growing! Dyrman, thank you so much for the mod! And to all the other authors as well! I hope to find time to play soon. I like the changelog :) It would be great to bring back the old Zehir, who would take Utopia in the second week :smile08: Now it will be difficult for a hero with companions on a small map - that's a fact :smile15: P.S.: The mod still makes people learn logarithms to calculate the bonus for Kubera, which is useful ;)
In reply to AwesomeDude
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8 years ago
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AwesomeDude
NHF is growing!
Dyrman, huge thanks for the mod! And to the other authors as well!
I hope to find time to play soon.
I like the changelog :)
It would be great to bring back the old Zehir, who took Utopia in the second week :smile08:
Now it will be harder on a hero with companions on a small map - that's a fact :smile15:
P.S.: the mod still makes people know logarithms in order to calculate the bonus for Kubera, it's useful ;)
The archive is getting fatter and fatter)
Zehir has been weakened for the regular version ;)
Why is it harder? The conditions were more difficult in the previous version ;)

P.S. And arithmetic progression ;)
In reply to SRD
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8 years ago
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SRD
Well, it's possible to increase the number of lore-based heroes (again:D). A new game in the Ashan universe has been released: http://ru.mightandmagic.wikia.com/wiki/Might_and_Magic:_Elemental_Guardians
It was released in May – maybe you already know about it.
It features a couple of new characters (several elves, Sandro's sister, and a not-so-dead Shantiir king).
I've added this game to my list for extracting heroes, and also this one: https://www.youtube.com/watch?v=3z0bPsKt7xE

It might be possible to extract something after all, if there are icons available.
In reply to Dyrman
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8 years ago
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Umm... why is it in Chinese and not English?

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